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Old 11 February 2011, 15:23   #1
Lord Riton
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Cosmos

Hi, just a little mini game i made in 1991, yes that's right, exactly 20 years agoo now !

Instructions/hints:
- Find the golden knight and kill him, if you can
- raising your "cosmo-energy" will raise your defensif and attack power, but carefull to much will make you lose life points over time (you regain life if you lower it) ..well just experiment with it.
- if you are in front of 4 levers you will always be able to see from your position (you need to turn arround yourself sometimes) if something moved/opened. But in any case, if anything opened, it will stay open even if you move the lever again, so if you try all 16 possibilities you are sure you opened it.
- some walls are "illusions"


Originaly it was made for the Amiga 500 (and still should work on it), and was called "captive 2"
The mobs were way to fast on my Amiga 1200, and even faster on my WinUAE ! so i just updated it a little slowing down the ennemies, but there is one thing that is still to fast and i didn't find where in my code i managed that (some trap that changes btw lava and green grass), well just have luck or die
If you die, well you just lose your points (was not planned like that originaly), so try to not cheat by walking accross lava areas
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File Type: zip Cosmos.zip (80.7 KB, 171 views)
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Old 11 February 2011, 15:41   #2
fitzsteve
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Hi, Thanks for sharing
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Old 11 February 2011, 20:26   #3
Reynolds
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Quote:
Originally Posted by Lord Riton View Post
Hi, just a little mini game i made in 1991, yes that's right, exactly 20 years agoo now !
Could you post a screenshot, please?

ThX.
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Old 11 February 2011, 20:42   #4
TCD
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Here are some screenshots :

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Old 11 February 2011, 20:49   #5
kriz
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Cool work, you should use one of your enginges with some new gfx ..... Thx for sharing.
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Old 11 February 2011, 21:40   #6
Lord Riton
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Originally Posted by kriz View Post
Cool work, you should use one of your enginges with some new gfx ..... Thx for sharing.
Thanks. This was in fact an earlier version, i made a better one, with a wider view of 5x5 squares (this one here has only 3x4). Unfortunatly it doesn't work at all with AGA, i didn't have time yet to find why (i tryed some already). But anyway, i don't want to start to many projects together, i will focus on my "QON" project, when that one is done i will see what i'm doing next
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