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Old 02 February 2011, 03:47   #1
Djay
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A1200 Blizzard 68030/50 64mb Frontier Test

i was so impressed with my first accelerator i have decided to make some videos for youtube

firstly i have uploaded an accelerated vs. unaccelerated test for Frontier: Elite II

more soon!

[ Show youtube player ]

this is my first video, so please... go easy

your comments are welcome
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Old 02 February 2011, 09:22   #2
Calabazam
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Impressive. Are you playing from floppies or whdload?
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Old 02 February 2011, 10:25   #3
Peter
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Great Video - it's almost painful watching the un-accelerated A1200 struggle - I had forgotten how sluggish it can be at times... this will make people with just a RAM upgrade in their A1200's think about the new 030's now available.

I always feel guilty watching clips of Frontier Elite because I have made such little progress in it!
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Old 02 February 2011, 13:52   #4
Djay
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This one is just a copy of the original floppy to hard drive
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Old 02 February 2011, 14:20   #5
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Hard to think how people manage playing Frontier on a A500 but my friend did just that.It's mostly in space that you ever fight anyway and everything is auto i guess

Yeah a video like this will likely make some Frontier fans want an upgrade if they don't already

I enjoyed Frontier for quite a while and put a lot of time into it but i always came away with a few major complaints.Firstly despite being an exceptional achievement by David Braben, i found it over complicated.Not in the sense that i couldn't get my head around it but because the actual simple joys were less fun.Combat isn't fun quite honestly in a way it is on Elite and getting between places ie planet to planet or solar system is not a rewarding experience any more- when flying locally, forwarding time only to arrive some few seconds or even practially instantly to trade, might as well be Supremacy or Millenium.I want to feel i've travelled a distance without the sense that iv'e actually just forwarded a massive chunk of time in order to do that.The vast and realistic distance between everything that DB aimed meant of course the game had to feature time accleration but in truth it turned Frontier into less a game

The biggest problem really and i don't think people realise quite how much this hurts a game of this type, is the quick save option.The argument is that you don't have to use it but in certain situations, those perhaps that have seen great success say on a mission of 5 minutes or more, when you go and make a blundering mess- tbh you just wont want to start all over so you're going to use it.Knowing only too well of this type of thing, it's just far easier to save prior to certain situations and while it works very well for what it does allow, the unrealistic nature that is to effectively cheat back to a better time, it's here you're completely pulled out of the experience- and it is supposed to be an experience right?.Elite worked so well because of how tense it all became knowing you had to make it to the next station or lose your rewards up to that point- that's why it was so intensely fun.Save states have there place but here and in lots of games actually, it's a very lazy system to use

Doom is also a good example of the bad save state use and i'm glad i never knew of it at the time.While i'm glad of it's inclusion sometimes, it does rob the game of tension.An example might be that you are down to around 10 percent of health and turn the corner only to face certain death- you've already played 10 minutes in and really don't want have to start again.You pull back around the corner and quick save.Bingo and sudden relief, in fact to the point that what's around the corner has now become something not to fear any more even though just seconds ago you were basically shitting it.Death at this point is not in the least bit worrying any more because you simply load in your save again.And you can do this as many times all through the level, meaning it's never going to be a game based on tension any more.When you know it's there and you also know how frustrating it might be to die and have start again, yes of course you feel inclined to use the bloody thing.The point being then there should be a better save system included so tension remains while not frustrating the player

The argument is always you don't have to use it but that really is just a cop out.These days people don't want to punished and so i do see it's use but then how about an option so i can disable it's use on a particular save file or a checkpoint system even.Save states are great but they turn a game's potential for experience in to just a game

I find this to be an annoying topic but i guess it's because save states don't tend to be figured by the player to be a mechanic- which is what they are being they're part of the game

Back on topic then, nice video

Last edited by Adropac2; 02 February 2011 at 14:58.
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Old 02 February 2011, 14:36   #6
Djay
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Some really good points raised there...
I loved Frontier, I really had to use my imagination (reading the story book helped) to fill in the gaps as it does turn into a point and click game with no real plot and a lack of clear rewarding goals...

However played in the right way, which requires a massive amount of self control (which games should really do for you). For example, only saving on landing (many a time did a manual landing on a dead world). You can get a lot of freedom and open ended gameplay, which I haven't really experienced on any format since
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Old 02 February 2011, 15:02   #7
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Yeah you have to force yourself is the real only way.If life had a similar such device as rewinding your last choices, well we'd use it all the time and really that's the point i think as to why they CAN be the cancer of game design

Frontier played with self control does make for an excellent experience though and i wouldn't argue. It could still use some design changes but it's an impressive game even now

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Old 02 February 2011, 22:10   #8
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thanks djay, nice vid
might get back into playing it

agree totaly adropac2 though i never know you could save like that or if i did i did`t or i forgot but you still make a fair argument
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