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Old 11 July 2011, 04:56   #41
Vairn
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I have set my self a goal for a release date;
There will be a alpha out on the 31st of this month.
I have set a deadline, for myself.
The final feature set will be updated closer to that date.

I would love a set of those, but my budget is limited so it will have to wait.
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Old 11 July 2011, 05:30   #42
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I can't wait for it!
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Old 11 July 2011, 07:12   #43
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hmm, just ordered one of these;

all for testing of-course.

http://www.catchoftheday.com.au/smal...ducts_id=35875
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Old 11 July 2011, 18:34   #44
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how will you be able to download this, I'm willing to beta test on the ipad 2 for ya if you want. you releasing an IPA file for it?
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Old 11 July 2011, 21:46   #45
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Quote:
Originally Posted by Vairn View Post
I have set my self a goal for a release date;
There will be a alpha out on the 31st of this month.
I have set a deadline, for myself.
The final feature set will be updated closer to that date.

I would love a set of those, but my budget is limited so it will have to wait.
If you have paypal account i can send you money so you can get dualpack, for work you done take it as gift!.
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Old 11 July 2011, 22:53   #46
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Thanks TCB
I am only writing it to play frontier on my ipad, everthing else is a bonus hehe
Wow nice, it'll be better than a paid Amiga emulator. For Frontier you may have heard about GLFrontier. http://tom.noflag.org.uk/glfrontier.html Kamel
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Old 12 July 2011, 02:24   #47
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how will you be able to download this, I'm willing to beta test on the ipad 2 for ya if you want. you releasing an IPA file for it?
Well, if your JB it will be easy, I shall setup a cydia repo, if your not then it is a little more effort, with limited amounts of slots, since I only have a certain amount of devices I can "ad-hoc" build for.
I sent you a pm too btw


@Kamelito:
Yup seen that, it uses glut, and alot of non opengl-es features, so it would require a rewrite of the gl renderer. Maybe someday hehe.

@spajdr: check your pm.
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Old 20 July 2011, 02:40   #48
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Just posting a little link to my blog;
iuae.dragotech.net
updates, will be posted there, first.
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Old 20 July 2011, 09:52   #49
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Just posting a little link to my blog;
iuae.dragotech.net
updates, will be posted there, first.
Cool news bro!
Post some screens of GUI when possible
Perhaps you could create a topic about it on toucharcade.com forums, so people can start to get excited :-)

Last edited by spajdr; 20 July 2011 at 10:00.
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Old 20 July 2011, 10:06   #50
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haha, soon, soon. once I have more to share.
Probably monday next week; I will turn my propaganda machine on.
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Old 20 July 2011, 13:27   #51
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Full Picasso emulation on iPhone 4? Awesome!
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Old 21 July 2011, 22:31   #52
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Im jailbroken and happy to be a guineapig for any testing.

Sorry if this has been discussed previously but will this be like psx4all on the iphone where i can just add my adf files via ifunbox/ssh etc?
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Old 22 July 2011, 00:49   #53
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Yup, ssh is the easiest way atm.
Like almost every other emu.
I may add another way in the future, but the alpha won't have that.
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Old 22 July 2011, 04:22   #54
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iuaeoeuňń÷ Looks good.

It's a pity Apple made rules against submitting emulators on Appstore, so that users have to jailbreak their phones.

Would be nice to see someone porting back an updated UAE to the Gamepark handhelds, it didn't get enough love on this nice platform... snif :'(
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Old 28 July 2011, 02:29   #55
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Gamepark? as in the GP-32?

PS: I have Time is running out by muse stuck in my head, hmm.
Sunday is getting closer, and am I ready, hmm....
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Old 28 July 2011, 02:31   #56
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Gamepark? as in the GP-32?

PS: I have Time is running out by muse stuck in my head, hmm.
Sunday is getting closer, and am I ready, hmm....
Yep, GamePark = GP.
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Old 28 July 2011, 18:50   #57
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Sequels to GP32 are GP2X, Wiz and Caanoo or whatever it was called. I have the GP2X which is much faster than the GP32, but the latest version [edit: of UAE's] has issues with disk loaders and is slow.

Last edited by Photon; 13 August 2011 at 01:49.
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Old 11 August 2011, 10:23   #58
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By the way: Manomio has just released "Defender of the Crown - Emulated Amiga Version" on the App Store.
iTunes link: http://itunes.apple.com/us/app/defen...447552008?mt=8
Toucharcade discussion: http://forums.toucharcade.com/showthread.php?t=103481
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Old 11 August 2011, 15:33   #59
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By the way: Manomio has just released "Defender of the Crown - Emulated Amiga Version" on the App Store.
iTunes link: http://itunes.apple.com/us/app/defen...447552008?mt=8
Toucharcade discussion: http://forums.toucharcade.com/showthread.php?t=103481
Be great if we could get hold of the emulator wrapper.
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Old 13 August 2011, 01:59   #60
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seuden, you're much too demure. Please remove 'demi' from your avatar title

Yes indeed, that would be cool, even though I understand if they have a few ports planned to compensate for the wrapper dev time first, if they did that themselves they deserve to get paid for their time.

After that it would be a nice gesture, not only to devs of any components they use, but to others that are willing and eager to port their fave game (getting permission from game devs, if they care) and therefore also supporting Amiga - to SourceForge it or something.

Knowing myself, I'd probably play Amiga games on nothing but a real Amiga, but I'd love to see a 'Port Bonanza' to every platform known to mankind, of every single Amiga game. Amiga is actually spoiled with emulators on 2345456 platforms already, but tweaked ports can often be made more accurate and fluid.

But I strongly believe it's completely up to 'the guys who did the work' and not a right, just because we love Amiga.
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