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Old 04 January 2011, 19:27   #1
TorbenLarsen
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Smile LIVE iPad DEMO - Battle Squadron ONE

Hi everyone

Happy new year

Made this fresh video with Battle Squadron ONE running on the iPad.

http://cope-com.com/2011/01/04/live-ipad-demo-battle-squadron-one-game-completed/


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Old 04 January 2011, 21:00   #2
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Hey, this must be a "Find five missing things" kinda video!

Found one already:
Drop iPad to drop bombs?

I`d buy it in a heartbeat if it ends up on PSN.
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Old 04 January 2011, 21:28   #3
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You touch the screen to drop smartbombs - see the very start of the video. I'm not sure what you mean...

Torben, can you tell me more about the musicplayer? Is it ported to objective-C and available to license, and what is used to track the music?

Last edited by Photon; 05 January 2011 at 00:47.
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Old 05 January 2011, 11:18   #4
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Quote:
Originally Posted by Photon View Post
You touch the screen to drop smartbombs - see the very start of the video. I'm not sure what you mean...

Torben, can you tell me more about the musicplayer? Is it ported to objective-C and available to license, and what is used to track the music?
The musicplayer for the iPhone/iPad/Android is build around OpenAL with full channel/object control using compression and wav files and written in c.
In terms of licensing status you would have to contact Martin Pedersen: mp@cope-com.com

Hope that gives you an answer

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Old 05 January 2011, 11:29   #5
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I think Photon was hoping it was a replayer for the original RK Amiga modules.

Nice demo. I wish you all the best commercially. I'll keep an eye open for an Android port
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Old 06 January 2011, 00:37   #6
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Excellent work Torben. I for one will be buying it.
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Old 06 January 2011, 15:00   #7
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Excellent work Torben. I for one will be buying it.
Thanx and greatly appreciated
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Old 06 January 2011, 17:25   #8
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I think Photon was hoping it was a replayer for the original RK Amiga modules.

Nice demo. I wish you all the best commercially. I'll keep an eye open for an Android port
Mostly interested in what 'tracker' the music has been tracked in (if any). A games programmer licensing a tracker player suddenly has many, many musicians 'from the right background' to choose from
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Old 07 January 2011, 10:53   #9
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The music in the way is has been setup, does have som advances.
Also added a big English Amiga Board Banner on our website: Check it here: www.cope-com.com

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Old 14 January 2011, 18:16   #10
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English Amiga Board now has a large banner on our site

Hi everyone and happy new year

We have placed a large banner showing English Amiga Board on our website www.cope-com.com

Please have a look...

A sign of appreciation to English Amiga Board from us at Cope-Com.

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Old 14 January 2011, 18:20   #11
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Hardly worth a news thread Torben. Aviators on the Amiga would fit in that category, if you know what I mean...
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Old 14 January 2011, 19:46   #12
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Hardly worth a news thread Torben. Aviators on the Amiga would fit in that category, if you know what I mean...
i know, was looking for the right place, thanks

I know what you mean in regards to aviators. From the beginning in the late spring of 2010, it was uncertain in which direction to go in terms of the future core coding setup. There was a risk in doing it the wrong way and not being able to finish it.
The way everything is being setup now, enables us to change direction if needed and easily adapt to what ever system that is required for current and future projects.
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Old 21 March 2011, 01:03   #13
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