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Old 04 January 2011, 03:07   #1
Abaddon
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Tusker v1.2 Uploaded to the Zone (Please Test and Provide Feedback)

version 1.2 (01-02-2011) done by Keith Krellwitz (Abaddon):
- Converted code to use Patchlists
- Patched 2x copylocks
There is a checksum against the 1st copylock, which is
checked when you use the book in the last room of the cave
on level one. If the check fails the Machete will not be
revealed. For more info on the checksum see the included source.
- 11x blitter waits added (3x fix access faults)
- Patched quit for 68000
- Patched keyboard ack delay
- Mapped spacebar to second firebutton
- Custom1=1 - Trainer
Infinite Lives
Infinite Bullets
Inifnite Magic Stick
Inifnite Water
- Custom2=1 - Trainer 2
Invincibility (testing only)
- Custom4=1 - Music Select enabled. The developers must
have disabled this (F1-F7,S - SFX only) Not thoroughly tested
- Custom3=1 - Disable blitter patches
- Programmers cheat discovered
- New imager using RawDic
- Create a walk through (pdf included)
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Old 04 January 2011, 14:14   #2
Boo Boo
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Doing a great job updating your .slaves what did you do about the ending of this game? I thought it was missing.
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Old 04 January 2011, 14:53   #3
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Quote:
Originally Posted by Boo Boo View Post
Doing a great job updating your .slaves what did you do about the ending of this game? I thought it was missing.
I just forced the game to skip trying to load the missing data. For now the scale in the last cave has corrupt gfx and the music and final image are missing. So, after placing the all the gold on the scale you are presented with a congratulations screen and then a black screen (where the missing image should be). The final image can be seen at the end of the included walk through (images from the ST version).

I'm hoping I can convert the ST data and incorporate it into the game, but I have no knowledge of the ST at this time.
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Old 04 January 2011, 15:29   #4
dlfrsilver
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Well maybe CFOU would be able to correct the problem..... the amiga loader has the parameters to load the missing image at first ?
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Old 04 January 2011, 16:41   #5
bippym
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If it is just an image can you not grab it on a PC, convert to IFF and then simply display it??
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Old 05 January 2011, 14:53   #6
Abaddon
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Quote:
Originally Posted by bippym View Post
If it is just an image can you not grab it on a PC, convert to IFF and then simply display it??
Technically it is possible. I would have to add a routine to display the IFF, but still have issues with the gfx for the scale. I spent way more time than I wanted to on this game. Mainly trying to figure out how to complete it as there weren't any clues given on the last level and what to do is not obvious. Sure I can complete the entire game in under 10 minute now, but I am complete sick of the game.

I also have other updates I put on hold that I want to finish, so for now I will be releasing it as it is.
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