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Old 14 June 2013, 01:17   #341
blizz1220
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Quote:
Originally Posted by Mrs Beanbag View Post
Could you compile it to run on a ColdFire CPU?

hmm...
Hi all ,

Toni you are a god , Amiga god

Mrs. Beanbag check out this site :

http://www.majsta.com/

Igor has an interesting idea of using coldfire built into
the FPGA but add missing instructions to it to create
Amiga accelerator.
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Old 16 June 2013, 13:25   #342
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It appears to also require some RAM that is not chip, and a serial port (or at least think that it has a com device).
The former would make a difference for a lot of real Amigas at the lower end.
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Old 17 June 2013, 16:41   #343
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Originally Posted by xArtx View Post
It appears to also require some RAM that is not chip, and a serial port (or at least think that it has a com device).
The former would make a difference for a lot of real Amigas at the lower end.
No, it works with chip only but it can require a big too much memory. This is another part that needs to be optimized in future.

Serial port is not required, only requirement is working Paula serial transmit interrupt bit, needed for debug logging.
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Old 20 July 2013, 19:21   #344
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where can this kickstart be downloaded?
i'd like to use it in a project.
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Old 20 July 2013, 23:17   #345
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where can this kickstart be downloaded?
i'd like to use it in a project.
From here:
http://aros.sourceforge.net/nightly.php

Specifically, you want the latest amiga-m68k-boot binary under Binaries in the leftmost column, i.e.,
http://netcologne.dl.sourceforge.net...-m68k-boot.lha
This archive contains ROM images and a boot floppy image.
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Old 14 March 2014, 18:11   #346
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What is the current status on this project? Last updates with screenshots are from 2011.
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Old 16 March 2014, 01:20   #347
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What is the current status on this project? Last updates with screenshots are from 2011.
What do you exactly mean? You can only do screenshots from nightly builds and that do not change. My distribution Aros Vision is based on this, so there are new screenshots :-)
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Old 16 March 2014, 02:02   #348
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What is the current status on this project? Last updates with screenshots are from 2011.
im not at the very edge to tell, but the question is what aspect are you asking about. if you ask about running amiga system conform applications under uae its fairly advanced. if you are asking about running amiga hard metal hitting games under uae then it is incomplete. if you ask about running it on real hardware it is more feature complete than the genuine os but much less dependable and still much too slow. so hard to tell in general.
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Old 01 June 2014, 14:01   #349
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ARexx issue

@Toni:

When I use AOS rexxmast with WAnderer, it shows NO errors and everything works!

When using AOS rexxmast with Dopus Magellan, it gives an error requestor (see image below); then I click "suspend" and rexxmast WORKS normally!
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Old 11 June 2014, 22:09   #350
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im not at the very edge to tell, but the question is what aspect are you asking about. if you ask about running amiga system conform applications under uae its fairly advanced. if you are asking about running amiga hard metal hitting games under uae then it is incomplete. if you ask about running it on real hardware it is more feature complete than the genuine os but much less dependable and still much too slow. so hard to tell in general.
I suppose my main question was what the status on the Kickstart replacement is.
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Old 12 June 2014, 04:02   #351
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I suppose my main question was what the status on the Kickstart replacement is.
As far as I'm aware, the replacement ROM is 'complete'.

It's included with the latest versions of WinUAE, just select it and give it a whirl
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Old 12 June 2014, 22:35   #352
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As far as I'm aware, the replacement ROM is 'complete'.

It's included with the latest versions of WinUAE, just select it and give it a whirl
Is it approved for use in real hardware, or just WinUAE at this point?
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Old 12 June 2014, 23:02   #353
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is it possible to compile for PowerPC and write to a real ROM chip, and install in a real Amiga with a PowerPC accelerator?
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Old 13 June 2014, 14:05   #354
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As far as I'm aware, the replacement ROM is 'complete'.
the question is _how_ complete the rom is. there are still missing features that prevent some software to run correctly especially when it hits the metal, but i think toni wilen is actually the one to explain things in detail.

Quote:
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Is it approved for use in real hardware, or just WinUAE at this point?
well, might be considered to be "approved" whatever that means, but you need to edit startup sequence a little and there still might be (timing) problems to boot from the internal ide port, scsi controllers are fine though as far as i can tell.

i actually returned to testing on a couple of my machines, but i dont know anyone else who does it consequently.

there are remaining performance problems i suppose mainly within dos and layers lib, for aros to be effectively useful on amiga hardware especially without the gfx board. one of the main problems with genuine amiga display is apparently that aros deals with all gfx data internally in chunky performing expensive conversions for every gfx operation as soon as it needs to output to amiga hardware. it would be great if there was some knowledgeable amiga coders motivated to surpass these bottleneck and contribute the code to aros, but currently except toni none is working on it so afaik.

Quote:
Originally Posted by Mrs Beanbag View Post
is it possible to compile for PowerPC and write to a real ROM chip, and install in a real Amiga with a PowerPC accelerator?
there is aros ppc platform, but it has not been effectively maintained for long and it has never been adjusted for ppc accels. so in theory i guess it is possible, even though it wouldnt run 68k code transparently like mos or os4 do, while i dont think there is enough interest to make it happen.

Last edited by TCD; 14 June 2014 at 15:13. Reason: Back-to-back posts merged
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Old 13 June 2014, 22:48   #355
Toni Wilen
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As far as I'm aware, the replacement ROM is 'complete'.
It is mostly feature complete (at least from RTG modes point of view) but not compatible enough complete or fast enough complete (some internal graphics stuff needs useless C2P and back conversions and similar design "issues"). Also it lacks some chipset-only features like user copper lists (This hopefully will be implemented someday), overscan support, sprite support (but fortunately nothing really uses sprites via graphics.library anyway) and so on..

It still works nicely as a replacement "loader" for most bootable games and demos and also it runs most system friendly games.

Quote:
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Is it approved for use in real hardware, or just WinUAE at this point?
Yes, no. (and if it hangs or something weird happens = serial log required as usual)

Note that WinUAE version has extra compatibility hack, emulation automatically adds extra RAM to hidden addresses (that is marked as full after aros start booting), this trick frees 99% of normal RAM for program use without compatibility problems.

Normally aros boot rom would use too much ram to work with unexpanded amigas.
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Old 14 June 2014, 13:37   #356
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is it possible to compile for PowerPC and write to a real ROM chip, and install in a real Amiga with a PowerPC accelerator?

It makes no sense. Most accelerators use 68k startup code. Compiling aros boot rom for ppc renders the machine useless. no chance to run non-ppc code that accesses rom routines.
it's sluggish as hell and some programs got no exit/close button/gadget. try "sys:tools/showconfig"

despite some users enthusiasm it's not an option for real hardware.
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Old 14 June 2014, 17:12   #357
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is that todays nightly that you tried? toni has just improved some bitmap ops, behaves much better on real amiga, but of course there are still problems i need to narrow down before i report back.

anyway, with currently only toni working now and then on the 68k branch what is to be expected? i have called out on this site for help in improving or even testing aros68k, there are sure people who would be able to, but the feedback is 0.
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Old 15 June 2014, 18:32   #358
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Originally Posted by Gundam1 View Post
@Toni:

When I use AOS rexxmast with WAnderer, it shows NO errors and everything works!

When using AOS rexxmast with Dopus Magellan, it gives an error requestor (see image below); then I click "suspend" and rexxmast WORKS normally!
ah, just noticed this post, i guess it is the new magellan by kas1e. must be general magellan bug since i have already had pus5 rtunning on aros68k, and currently im experiencing the same problem..
note:
http://www.amigans.net/modules/xforum/viewtopic.php?
start=220&topic_id=6087&viewmode=&order=ASC&type=&mode=0

post #240
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Old 28 July 2014, 15:03   #359
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Cool

Quote:
Originally Posted by NovaCoder View Post
As far as I'm aware, the replacement ROM is 'complete'.

It's included with the latest versions of WinUAE, just select it and give it a whirl
Saweeet gonna give it a try
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Old 14 November 2014, 23:50   #360
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Hm, any special reason for taking down the Youtube video? At least that's the first thing I clicked
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