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Old 09 November 2010, 00:28   #21
khph_re
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Originally Posted by Predseda View Post
I am sad that this promising game was canned http://www.pouet.net/prod.php?which=32545
That does look really nice, such a shame

I think the reason we don't see many amiga games, is that it has very good abilities, and it takes a whole team to put a really commercial quality game together. A lot of the 8bit stuff, the majority of it is the work of one person.
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Old 09 November 2010, 11:17   #22
Predseda
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Of course. Simple machine, simple code, simple game, less work = it is easier to create smtg. Amiga is a bit more complicated and you often need a coder, a graphician and a musician together. We tried to create adventure game few years ago, we had a nice engine, some basic idea for the story, but a lack of time.
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Old 09 November 2010, 13:47   #23
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Very true. I've been in the games industry now for 13 years, and the amiga helped put me there. I'd love to work on an Amiga game, but with work, overtime, commuting and learning new software (mudbox i'm looking at you!) I just don't have the time :-(
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Old 09 November 2010, 15:12   #24
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Very true. I've been in the games industry now for 13 years, and the amiga helped put me there. I'd love to work on an Amiga game, but with work, overtime, commuting and learning new software (mudbox i'm looking at you!) I just don't have the time :-(
And family. We all are in the age of having small children.
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Old 09 November 2010, 15:19   #25
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And family. We all are in the age of having small children.
We can always wait till son/daughter ask: Hey father, I want to see new game for your funny old amiga, you promise me new platform game yesterday....
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Old 09 November 2010, 15:24   #26
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I've also wanted to do something for a long time, but again... Time...
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Old 09 November 2010, 15:25   #27
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Have you tried Ambermoon Arcade?

-> http://www.amiworx.de/games.html
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Old 09 November 2010, 15:46   #28
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Have you tried Ambermoon Arcade?

-> http://www.amiworx.de/games.html
Those screenshots look remarkably like Golden Axe
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Old 09 November 2010, 16:48   #29
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Those screenshots look remarkably like Golden Axe

Yup! Golden Axe III to be precise!

Check out these threads if you like:

http://eab.abime.net/showthread.php?t=34129

http://eab.abime.net/showthread.php?t=35704

http://eab.abime.net/showthread.php?t=49296
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Old 09 November 2010, 17:00   #30
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Haha, great stuff

Will definitely try it out, once I get my Amiga back up.
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Old 09 November 2010, 20:44   #31
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To make a game on Amiga you need a music/sound guy, a graphics guy, and a programmer. No more, and sometimes less

It's certainly no impossibility for 1 coder to make a nice game with test-gfx and test-music/sounds. How many people need to be involved usually only depends on how much graphics, how many levels, etc.

Say 6 months-1 year for a game with at least a little ambition. But 2 coders locked in a room for 3 months - now we're talking magic and good times! hehe
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Old 09 November 2010, 21:39   #32
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Say 6 months-1 year for a game with at least a little ambition. But 2 coders locked in a room for 3 months - now we're talking magic and good times! hehe
Yir! If only time allowed...

I really miss having all the time in the world to code, track music and pixelize dope spaceships. Maybe one day...
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