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Old 24 September 2010, 17:54   #1
Toni Wilen
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WinUAE 2.3.0 released

WinUAE 2.3.0 released (24.09.2010)

http://www.winuae.net/

New features:

- CDTV and CD32 subchannel hardware emulation, CD+G audio CDs supported.
- CDTV statefile support.
- FLAC compressed CD audio tracks supported (cue+flac or cue+iso+flac).
- Automatic center, max fullscreen and tv-like fullscreen options added.
- uaescsi.device SCSI emulation, including full CD audio support.
- Pause uaescsi.device CD audio when emulation is paused or GUI is open.
- Support for configuration file delayed CD image insert, for example CD32 games F17 Challenge and Last Ninja crash if booted before CD32 boot screen appears...
- Right and bottom border, if outside of display area, is blanked instead of filling with current border color.
- Full "Portable"/USB key mode (-portable command line parameter) and relative path support.
- Borderless/minimal/normal windowed mode option.

Updates:

- CD/CD image handling rewrite:
* .ccd/.img/.sub and .mds/.mdf v1 image files supported.
* Subchannel support (CDTV/CD32 CD+G).
* Audio tracks fully supported.
* SCSI emulation, CD images and non-SPTI mode full uaescsi.device CD audio support, most common CD SCSI commands emulated. SCSI emulation enabled by default.
* Near-instant compressed (mp3/flac) CD audio and zipped CD image startup time.
* More reliable CD/CD image and CD image/real drive on the fly change support.
- CD32/CDTV more accurate CD audio and animation streaming.
- Rawinput keyboard handling improved.
- Cycle exact audio and disk DMA sequencer, Paula DMA request line timing fully emulated, (previously DMA accesses were "immediate", all other timing was already exact)
- Direct3D bezel overlays and "old" overlays separated, bezel overlays are in overlays-directory, old overlays should be renamed as masks.
- Direct3D bezel automatic display area detection and aspect ratio correction.
- Disk images inside archives are automatically "extracted" to Disk Swapper and floppy drive paths when dragged and dropped.
- 68000 and 68020 cycle exact CPU timing updates.
- 68040 MMU emulation compatibility improved, Linux and NetBSD confirmed working.
- Keyboard led handling improved.

2.2 bugs fixed:

- Triple/double/single buffer option was not saved to configuration file.
- Autovsync didn't work.
- Rawinput GUI F12 key ignored window focus.
- Gameports panel joystick/mouse type (mouse,joystick,analog joystick,..) was ignored when configuration file was loaded.

Other bugs fixed:

- Direct3D 2x+ shader filter bad image quality.
- CDTV CD timecode (Built-in CD player time counter).
- CD32 CD end of play notification only worked if play was last sent CD command. (Fightin Spirit)
- CD32 CD audio status reporting when attempting to play data tracks (Mission Impossible 2025)
- CD32 pad 2-button mode fixes (F17 Challenge, Quik The Thunder Rabbit, ATR)
- Audio length detection error if MP3 audio tracks had checksummed frames.
- Built-in image mounter CD audio timecode offset fixed.
- Z3/RTG RAM leak when restarting.
- Direct3D scanlines can be (finally) enabled on the fly.
- Configuration file cdimage0=<drive letter>:\ at startup didn't work.
- Dynamic hardfiles didn't work reliably with DirectSCSI filesystems.
- Dynamic hardfile data corruption if physical file size grew over 4G.
- Some demos had blank display (broke in 2.0 Denise updates).
- Transparent clipboard support crash fixes.
- Initial ROM scan didn't detect Amiga Forever rom keys correctly.
- Joystick axis bogus autofire in some situations when remapping joysticks.
- Rawinput was not enabled if only one (physical or logical) keyboard was detected.
- RTG mouse cursor problem in D3D mode with enabled filter.
- RTG 8-bit fullscreen mode color error in some situations.
- Miscellaneous custom chipset and disk emulation tweaks.
- RTS and RTD odd address check was missing, fixes also mysterious JIT crashes.
- Epson printer emulation multiple page printing fixes.
- plugin directory detection problems.
- Rar archive crash.
- ~1.5G Z3 Fast RAM works again (64-bit host OS only)

and more..
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Old 24 September 2010, 19:13   #2
Jgames
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Old 24 September 2010, 20:02   #3
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never seen linux on the real thing, maybe i should try now

thx toni
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Old 24 September 2010, 22:34   #4
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Quote:
Originally Posted by Toni Wilen View Post
- Full "Portable"/USB key mode (-portable command line parameter) and relative path support.
That is a particularly awesome addition. Again, you're a legend Toni.
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Old 24 September 2010, 22:36   #5
TCD
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Quote:
Originally Posted by Toni Wilen View Post
- Full "Portable"/USB key mode (-portable command line parameter) and relative path support.
Didn't notice that it won't work before
Thanks for the new version
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Old 24 September 2010, 22:42   #6
Bloodwych
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Amiga on a USB stick, with a massive collection of games. All to carry around with you in your pocket and play instantly on any common PC.

How far we have come from bulky Amiga's, disk boxes and CRT portable TV's we used to lug around!

Thanks as always Toni.
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Old 25 September 2010, 01:45   #7
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Awesome.. Many thanks!
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Old 25 September 2010, 02:36   #8
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Thanx Toni, keep up the good work.
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Old 25 September 2010, 11:27   #9
Kitty
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gonna test this release with the beach volley problem I had in previous betas, hopefully this problem might have dissapeared, thanks toni
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Old 25 September 2010, 12:47   #10
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Awesome Toni, much appreciated for this latest version
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Old 25 September 2010, 13:04   #11
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Yep, thanks Toni, it really get better and better !!
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Old 25 September 2010, 16:12   #12
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Toni, you are our hero !
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Old 25 September 2010, 17:05   #13
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great stuff
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Old 25 September 2010, 18:06   #14
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I must say, the addition of a portable mode function is utterly spiffy in itself.

And also kudos to the continued updating of the CD Image support function.
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Old 25 September 2010, 21:08   #15
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Thank you, Toni!
The best emulator just got better. A crowning achievement!!!
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Old 25 September 2010, 21:14   #16
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Another step closer to Amiga perfection.
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Old 25 September 2010, 23:51   #17
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Thank you kindly for the latest release!
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Old 28 September 2010, 03:56   #18
Kitty
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nope still the same problem, it even just locked up during gameplay at one point in beach volley, oh well back to 1.6.1
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Old 28 September 2010, 08:50   #19
Toni Wilen
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Quote:
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nope still the same problem, it even just locked up during gameplay at one point in beach volley, oh well back to 1.6.1
I said it in other thread already: whdload game with fastest possible cpu or jit: you are on your own, most work but it emulates non-existing too fast real Amiga that may or may not work with this slave version (Natami could be something similar if it ever gets done).

Only whdload slave author can fix this and he/she may not be interested. (I wouldn't)
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Old 29 September 2010, 14:45   #20
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Congrats Toni for a new nice update
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