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Old 19 September 2010, 15:53   #41
Fabie
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Originally Posted by Zetr0 View Post
But I like to get a dig-in at gods!


its like the never ending opportunity of fun =)

I did forget to put super-frog on my top ten list - its a great game - it can be a little sparse on a couple of levels - but its a great little platformer - with all the essential ingredients

great graphics
smooth scrolling
great tunes
lovable character
nice sound effects
a joy to play

-----

I should list rainbow islands and rod-land as an honary mentions too - both great games on the amiga =)
I agree about superfrog
and I think about 90 % of amiga owners finished the game because it is easy
even womens like cammy can finish it

and rainbow island was the best arcade conversion made from the amiga.I think is 1/1 ...but I don't like this game very much
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Old 19 September 2010, 15:56   #42
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Oh, look what I've found : http://eab.abime.net/showthread.php?t=29434
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Old 19 September 2010, 16:00   #43
Dastardly
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Lol. Like all old farts, we have a habit of repeating ourselves
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Old 19 September 2010, 16:03   #44
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Superfrog sucks, Flashback is still a platform game, and like Dast, i had never seen any problem with Bitmap Brothers scrolling.

there! I got that out of my system


(i seem to recall having all of these 'discussions' before)

Here are some platform games on the Amiga I appreciate :-

1. New Zealand Story
2. Rainbow Islands
3. Flashback
4. Midnight Resistance
5. Bubble Bobble
5 1/2. Robocod
6. Putty
7. Prince of Persia
8. Parasol Stars
9. Gods
10. Super Wonderboy in Monsterland

edit: god damn i forgot Robocod
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Old 19 September 2010, 16:09   #45
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...i had never seen any problem with Bitmap Brothers scrolling.
Then you need better glasses.


My list (once again), no top ten order:

1. BC Kid
2. Aladdin
3. Fire and Ice
4. Parasol Stars
5. Rainbow Islands
6. Super Frog
7. Brian the Lion
8. Giana Sisters
9. Toki
10. Lionheart
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Old 19 September 2010, 16:16   #46
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Lol. Like all old farts, we have a habit of repeating ourselves
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(i seem to recall having all of these 'discussions' before)
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Old 19 September 2010, 21:34   #47
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No problem with that, but you should reconsider that emphasis bit. I hope that you at least agree that Flashback isn't mainly about running and jumping?
Of course it isn't, but there's WAY too much of it for it to not be a platform game. Now, something like Rubicon, which is basically boss fights with one or two platforms between them, that's where we can start thinking of it less as a platform game and more as a pure run 'n' gun. But Flashback is a far cry from Curse of Enchantia. I'd say that Dizzy is the borderline for that kind of distinction, but even it's still a platform game.

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You can't just say "Don't give me any crap about the emphasis being on the puzzles or anything", because that is an important point. As I've said elsewhere in another thread, a 'true' platform game has it's emphasis on platforming (Mario, Rainbow Islands, NZS). The jumping from platform to platform IS the emphasis and something that gets progressively more difficult through the game. Lots of games that have platforms in them don't do this.
I don't see how that has to be the case. Even going by the genre's name itself, it's obvious that the presence of platforms is what makes a platform game (or "platformer", although I think that that name is really stupid); that's how you get stuff as diverse as LittleBigPlanet and Qwak under the same classification.

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To critisise a game for something that was never meant to be it's primary goal is literally missing the point.
Well, you could say that Donkey Kong's emphasis is avoiding barrels and climbing ladders, but people still classify it as a platform game.

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Interceptor has shooting elements. Doesn't make it a shmup.
So does Doom, but there's more to a shoot-em-up than shooting; it's also about the control method. Whereas a platform game only needs the control method in the first place.

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The God's scrolling works perfectly, it not perfect, but it has the right speed.
Who cares about the speed when it's so choppy?

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I think that if gods had smooth scrolling, it may result in a different game, maybe not better.
Wait, you're seriously saying that not being choppy would make Gods WORSE? What?!

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(the genesis and snes had smooth scroll, and these versions were awful, fast and gods lost it's appeal).
Smooth != fast. What the console ports did wrong does not negate what they did right.

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There are a lot of smooth scrolling crap games on the amiga.
Your point? Unless they're bad because of their scrolling (which would be a very stupid thing to say), that's irrelevant. They'd certainly be worse if they were choppy.
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Old 19 September 2010, 21:45   #48
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You're wrong. Stop being wrong!
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Old 19 September 2010, 21:46   #49
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Ah well, each to their own. One man's platform game is another man's action-adventure . For me gameplay (not picking up coins/sweets/random stuff and no 'score') is more important than how you move through the levels, but I can see why many people consider it a 'platform game'.

Btw : Don't see the problem with Gods either, but I'm not really picky when it comes to smooth scrolling anyway
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Old 19 September 2010, 21:48   #50
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When I walk up the stairs in my house is that a kind of platform game?

I'm going to ask my mum to throw some barrels down the stairs so I can relive donkey kong

This might be my last ever post.
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Old 19 September 2010, 21:51   #51
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Farewell Paul_s *snif*
At least you end your life in a truly honourable retro-gamer way
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Old 19 September 2010, 22:00   #52
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Old 19 September 2010, 22:04   #53
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/me hands Paul the 'funneh of the day' badge
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Old 19 September 2010, 22:09   #54
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I don't see how that has to be the case. Even going by the genre's name itself, it's obvious that the presence of platforms is what makes a platform game
Going by this logic, Lemmings, UGH and Cadaver (to name a few) are also platform games.
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Old 19 September 2010, 22:34   #55
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For me gameplay (not picking up coins/sweets/random stuff and no 'score') is more important than how you move through the levels, but I can see why many people consider it a 'platform game'.
By that logic, Cave Story isn't a platform game either.

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Originally Posted by TheCyberDruid View Post
Btw : Don't see the problem with Gods either, but I'm not really picky when it comes to smooth scrolling anyway
Then you're probably a closet ST fan.

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That was awesome. Especially the "fatally killed" part.

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Originally Posted by Dastardly View Post
Going by this logic, Lemmings, UGH and Cadaver (to name a few) are also platform games.
I got tired of typing "running, jumping, and platforms", so I just used the latter as shorthand. Of course Lemmings doesn't qualify, because it's a strategy (or puzzle, depending on how you look at it) game with lots of different characters that you control as a group. And Ugh! (along with Space Taxi, for that matter) doesn't have any running or jumping. Cadaver (like Head over Heels) is an isometric platform game, which I consider to be its own genre, though still a platform game of sorts (like Super Mario 64).

But I'm getting tired of this discussion, and it's obvious that nobody's going to change anyone's mind here. Let's get back to posting lists and loving/hating Gods and Superfrog.

Last edited by Raggot; 20 September 2010 at 03:55.
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Old 19 September 2010, 22:34   #56
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Considering how much overlap in genres, it is very tricky to come up with an agreed upon definition.
I don't consider Cadaver a platform game at all, even tho it has platforms.
Lemmings? I don't think of it as a platform game, but the movement between platforms is key to that game...
UGH.. It certainly looks very platformy.. And movement between platforms is crucial..
But I think, as you spend more time in the air than on the platforms, I'd say not... It would be more like Joust in that respect.

So, having platforms doesn't make a game a platform game..

But what about games where being on and moving between platforms is key to the game, as in Benefactor or Leander??
My initial reaction to those would be to consider them platform games, but it's been suggested otherwise..

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Old 19 September 2010, 22:49   #57
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By that logic, Cave Story isn't a platform game either.
Haven't played it myself, but a quick lookup showed that it's close to other SNES action-adventures I wouldn't call platform games either. So I guess you're right with that assumption.

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Then you're probably a closet ST fan.
Ah, okay. Not going nuts about non 50 FPS scrolling = ST fan. Noted.
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Old 20 September 2010, 01:17   #58
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Haven't played it myself, but a quick lookup showed that it's close to other SNES action-adventures I wouldn't call platform games either. So I guess you're right with that assumption.
Like I said before, I don't think that anyone will be changing anyone else's mind here. But Cave Story isn't on the SNES, and there's practically no "adventure" in it to speak of, short of (extremely) basic character interaction and item use. It's more like Metroid, but without the non-linearity or continuous world.

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Ah, okay. Not going nuts about non 50 FPS scrolling = ST fan. Noted.
They don't have jokes where you come from?
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Old 20 September 2010, 01:19   #59
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They don't have jokes where you come from?
Not the same kind as yours at least
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Old 20 September 2010, 01:53   #60
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Not the same kind as yours at least
I was implying that an ST fan wouldn't care about bad scrolling, since (nearly) all ST games have bad scrolling. I'm sorry if there was any misunderstanding, this is the Internet after all.
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