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Old 12 August 2010, 19:56   #21
mr.vince
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So extended ADF and SPS dump to make an IPF would be well appreciated. Mine is dated 1990...
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Old 12 August 2010, 20:15   #22
dlfrsilver
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ok my extended ADF is zoned. It use the classic Elite system MFM format with sync $A245 like Commando and Gremlins 2.
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Old 12 August 2010, 21:21   #23
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ok my extended ADF is zoned. It use the classic Elite system MFM format with sync $A245 like Commando and Gremlins 2.
thanks !!
it works very fine...I just tested it
it have all sound effects and it's complete as well
I just played up to level 6...no problem
also this version was fixed and works perfect on AGA
I think this version should work on any Amiga
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Old 12 August 2010, 21:47   #24
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hehehe..... i always got the right deal And the best is that you can copy it back to disk
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Old 12 August 2010, 23:12   #25
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btw: the raw dump is fine too, so expect this to be in the next batch of games preserved
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Old 12 August 2010, 23:15   #26
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OH my god ! That's what i call a nice news !

Can you tell me what is the purpose of track 70 ? it's seperated from the other tracks
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Old 12 August 2010, 23:17   #27
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Nice one dlfrsilver
I like this conversion
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Old 12 August 2010, 23:33   #28
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Can you tell me what is the purpose of track 70 ? it's seperated from the other tracks
Don't know where you got this info from but track 70 in your version is a normal $a245 track, nothing special about it.
Anyway, your version seems to be the best of all I checked, more info tomorrow morning.
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Old 12 August 2010, 23:42   #29
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track 70 or cylinder 70? track 70 is a "normal" (sync: 1x$a245, 1x$4489) data track like all others (except for 00.1, which is ados).

cylinder 70 is empty.

Last edited by mr.vince; 12 August 2010 at 23:56.
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Old 13 August 2010, 02:44   #30
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btw,

this Ghost'n Goblins conversion is a diamond because is a perfect 1/1 port of the real arcade machine
it have less colors and less sounds due the limited capabilities of the Amiga hardware ...otherwise this port is perfect and all the code was directly ported from the real arcade

I can't remember another 1/1 arcade port on the Amiga
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Old 13 August 2010, 06:01   #31
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Quote:
Originally Posted by StingRay View Post
Don't know where you got this info from but track 70 in your version is a normal $a245 track, nothing special about it.
Anyway, your version seems to be the best of all I checked, more info tomorrow morning.
Well that's great and good to know , and funny fact, an english girl sold it to me a while ago with rubicon from 21st century entertainment
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Old 13 August 2010, 09:24   #32
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case closed.
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Old 13 August 2010, 09:33   #33
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more info tomorrow morning.
Ok, so here's what I found out. There seem to be at least 3 different versions of the game. One is the well-known broken version (SPS 31) which lacks the data for the last two levels. It needs memory at $c00000 (i.e. won't run on 512k machines) and has music but lacks several sound effects.

Then I got version from IFW, this is a plain 512k version without any sound fx/music. It also lacks the animation when you start the game and the end of level map. It is a complete version i.e. last 2 levels can be played.

Dlfrsilver's version is the best, it has 2 different executables, one for 1MB machines, one for 512k. There is no music in the 512k version but it contains sound effects. The 1MB version has music+sound fx. Extended memory can be Chip or Fast, game doesn't use a fixed memory location anymore. Level data is complete as well.

I also got another version from Mr.Vince which has a broken track 1 but other than that it is the same as SPS 31.

Might be good to have an own thread for the Ghosts'n Goblins discussion since I think it is completely off-topic here.
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Old 13 August 2010, 10:37   #34
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btw,

Stingray:

JTOD have done a ghost'n goblins crack some years ago
the version still can be downloaded here

http://jffabre.free.fr/amiga/jff_loaders/ggobhd.lzx

it's a crack based on a crack or something like that because it lacks some sound effects but JOTD claim that the game can be finished

also I remember he fixed the Jump & turn bug
you can check on that release that the hero can jump and turn and the hero
can jump and shoot to the opposite side

however on "dlfrsilver" which seems it's the best version that jump & turn not works making impossible to kill the final monsters on level 5 and 6....cause that movement is vital

can you fix that bug Stingray ....on the new release?
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Old 13 August 2010, 11:22   #35
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Relevant posts moved from this thread to here as requested.
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Old 13 August 2010, 11:34   #36
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I also got another version from Mr.Vince which has a broken track 1 but other than that it is the same as SPS 31.
I accidentially broke it; so it's 1:1 the same as release 0031...

Dennis' version, dated 1991, seems to be what is called a running replacement... I am very sure Elite got customer complaints, noticed the bad duplication plus the fact that the game would not run on e.g. A500+.

Sweet news before the weekend. Always wanted to complete this game and wanted to test the rumour of the last levels missing earlier this year, but then felt asleep before reaching level 4 (?)... But this one is worth finishing it.
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Old 13 August 2010, 12:21   #37
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btw,

Stingray:

JTOD have done a ghost'n goblins crack some years ago
the version still can be downloaded here

http://jffabre.free.fr/amiga/jff_loaders/ggobhd.lzx

it's a crack based on a crack or something like that because it lacks some sound effects but JOTD claim that the game can be finished

also I remember he fixed the Jump & turn bug
you can check on that release that the hero can jump and turn and the hero
can jump and shoot to the opposite side

however on "dlfrsilver" which seems it's the best version that jump & turn not works making impossible to kill the final monsters on level 5 and 6....cause that movement is vital

can you fix that bug Stingray ....on the new release?
I never spotted this before -Strange I wonder if this was done by JOTD or was in the origanl crack? he used for the install.

Also this version you only start with 2 lives and ive played a crack that starts with 1 life.
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Old 13 August 2010, 12:59   #38
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I am pretty sure Stingray will sort things out in regard to a deprotected version. One of the few games that get their 100% version "done" about 20 years later.
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Old 13 August 2010, 16:45   #39
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I never spotted this before -Strange I wonder if this was done by JOTD or was in the origanl crack? he used for the install.

Also this version you only start with 2 lives and ive played a crack that starts with 1 life.
the jump&turn fix was done by JOTD...was not in the original crack....I remember he said that in a thread or in a old readme file
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Old 13 August 2010, 16:55   #40
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the jump&turn fix was done by JOTD...was not in the original crack....I remember he said that in a thread or in a old readme file
Ok I wasnt sure I know he added second button jump -and you could jump under ladders....
Thanks
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