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#1 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Rocking Woods - A Chaos Constructed Level
You might have noticed that Exl made a Chaos Engine editor. So I tried it right from the very start on Monday and now am quite proud to present you :
![]() ![]() ![]() ![]() Thanks to my alpha/beta/WIP testers : Dastardly, Exl, HungryHorace, Jimbo, skateblind, xpect and those I've forgotten (sorry )Of course the major thanks goes out to Exl who made this possible ![]() Also big thanks to my man Dastardly for making that amazing logo ![]() Grab your new Chaos Engine (WHDLoad preinstalled) fix at : Hotlink or on the EAB file server in the folder 'Game/WHDLoad/Chaos Engine Levels'. The difficulty is quite high, but it's mainly because you need to know the level ![]() (there are 8 secrets to be found, so good luck )Edit : I missed to add the 'I hope you have as much fun playing it that I had making it' bit ![]() Last edited by TCD; 28 April 2011 at 00:30. |
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#2 | |
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Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,461
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Have you not worked in game development in the past?
![]() It is an excellent level from the beginning. I can just reproduce what i've said today on IRC, so here is the copy & paste: Quote:
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#3 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Cheers
Well I've done a few Doom and Morrowind WADs/plugins, but I always wanted to have a go at Chaos Engine. I'm not kidding The game really has a great balance between sheer action and some RPG/puzzle elements. I've already told Exl, but I don't think he got what this editor means to me *sob sob* ![]() Anyway, I will do some other stuff during the next days, but afterwards it's onto level 2 for sure Looking forward to see your effort aswell xpect ![]() |
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#4 |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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Excellent work TCD! Really enjoyed my first go at this. New CE stuff is awesome news (cheers Exl). I will be giving this a good go over the next few days and hopefully cracking those 7 secrets.
Awesome! (Dastardly needs MOAR). |
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#5 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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World's biggest Bitmap Brothers fanboi likes my level
![]() Thanks a lot for the feedback Dast, as I surely aimed it at players that know Chaos Engine Then again, it should be doable for pretty much everyone that gives it a few tries ![]() |
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#6 |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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Sod the noobs. Let them play Superfrog
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#7 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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/me likes to point out that the level is not that hard
![]() No really, there are a few spots that are 'surprising', but should be doable on the next try, plus there's quite a bit of food around to get you going. Oh and even two extra lives if you manage to find them ). |
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#8 |
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T32
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90% . Oh, it's not the LA/EAB league?
![]() Good job overall TCD .That probably won't be an easy level for a beginner but I believe that anyone who has already finished the game and therefore moves cautiously/saves food for later use/backtrack a bit won't have too much trouble. Here are the issues I have found. Some of them may be related to the editor (not setting some flags on etc...) or not. I suppose Exl will read this thread or that you will forward him any issues. - CPU taking the "players saved" yin-yang pickups? I am pretty sure that I read somewhere in one of the EAB threads about CE that CPU players were supposed not to take any item that will "alter" the level (keys and players saved especially). I have seen mine do that several times. - I believe my shots should go through the gap between these trees, should not they? - Apparently some of those pod thingies that shoot slime balls (or whatever they are) spawn two times. As a consequence they can shoot two balls? At first I would have thought this was done by TCD on purpose in order to increase the difficulty. But after coming back from some backtracking, I noticed some of them only had one shot then. - Some of those stones let the shots go through and the others don't, so it is a bit obvious to know that some of them will fill a certain role. I believe this is a limitation of the game engine though. - No "tension" music when you get near the end of the level? - Would it be possible to move this node one row above? The CPU seems to like to get stuck behind it. It is not a really big deal because after a short while he is teleported but there is a short time when he is not here when his help could be useful. |
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#9 |
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Registered User
Join Date: Jul 2006
Location: Colchester Essex
Age: 33
Posts: 822
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I was lucky enough to do some beta testing, this level rocks. Thanks TCD
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#10 | ||||||
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Quote:
![]() Quote:
Not really, you're my next beta tester for sure It's a 'dirty' trick which secret won't be revealed (it shouldn't effect gameplay at all)Quote:
Thanks for mentioning the backtrack bit ![]() Quote:
So, well... cheers ![]() Well spotted, as I haven't used the music change feature at all yet. Will do for the final version ![]() Quote:
Will do that for the next version (tomorrow ).Quote:
Hope that you will enjoy the next levels as much as you did this one ![]() |
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#11 |
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Registered User
Join Date: Feb 2008
Location: Germany
Age: 34
Posts: 2,742
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Don't wanna spoil the fun so I'll wait until you've finished your TCE - TCD Edition.
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#12 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Okay, updated version is ready. Fixed the 'two balls' and 'shoot through walls' issue. I also moved the node lilalurl mentioned (infact I moved everything around it
) one 'tile' down. Still the CPU likes that spot, so nothing I can do about it, if he still gets stuck.Added music info, yet I'm not sure they work as intended Feedback would be nice ![]() Oh and I also slightly decreased the difficulty. As a result I was able to... ![]() No life lost, full health. I hope Dast won't hate me for it ![]() First post for the download. @john Hehe, maybe there will be a world 1 in the future, but I'm certainly not mad enough to make 15 more maps ![]() |
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#13 |
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Into the Wonderful
Join Date: Jul 2001
Location: The Delta Quadrant
Age: 31
Posts: 1,138
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Looks fantastic TCD, nice work!
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#14 |
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HONEY
Join Date: Jun 2006
Location: south
Posts: 2,582
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Rocking Level there TCD - Nice level layout very professional layout.
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#15 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Thanks Muzzy and Boo Boo
Tried my best to make it a worthwhile play. |
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#16 |
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Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 26
Posts: 9,675
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I will check this out later
![]() Maybe if enough people contributed we could have our own EAB version of The Chaos Engine? I think that would be pretty cool.
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The EAB/Lemon Amiga Super League | Round 6 - Arcade Pool | Round 7 voting Lemon Amiga is now on YouTube and Facebook! |
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#17 | |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Quote:
![]() Edit : The FAQ is also included in the official docs now Of course feel free to join IRC and ask questions.Last edited by TCD; 26 June 2010 at 17:19. |
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#18 |
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Into the Wonderful
Join Date: Mar 2002
Location: Gods Country
Age: 38
Posts: 2,009
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"Level completed". Pretty sure I got everything too
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#19 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Well done!Small update on behalf of the Dast : Minor layout change (because it's more Bitmap Brotherish this way ) and added a secret (not a really fancy one )Beta 3 download in the first post. |
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#20 |
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Cat freak
Join Date: Dec 2004
Location: FRANCE
Age: 41
Posts: 826
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Played the level and only found 1 secret. Must be a bit rusty
![]() Nice work!! If you plan to set this level as "first level", the other ones should be even harder ![]() Do you plan to implement "multiple exits" ? I saw that nowhere in the docs.
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JOTD |
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#21 | ||
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Quote:
Really good to hear that from you. Not sure about it being the first level really, but we'll see how the story goes ![]() Quote:
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#22 | |
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T32
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Quote:
Perhaps this has to do with the level? IIRC, the first level in stock CE does not feature the tension music. - I have encountered the two shots issue for one of the pod thingies again but in a more restricted way. First, I did not see any of them spawn two times and most of the time I had not the two shots issue. But after backtracking, when I came back forward (whatever that means ) I saw that this one fired two times.However, this only happened for the first "shot" (the two of them actually). The second (or rather third) shot was a single shot and so were the next ones. But when I went back again and came back the two shots issue happened again (and only lasted for the two first shots). - Hmmm, seems like one extra life eludes me. Well, I don't want to overplay the level so I will probably wait for the next version before trying to find it. |
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#23 | ||
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Quote:
. If you can give me an example of a level with the tension music at the end I'll have another look.Quote:
This time I can't see a problem there... will check again after the footie ![]() |
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#24 | |
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T32
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Quote:
http://www.youtube.com/watch?v=Pm-X8zmxpns#t=08m30s In case you don't remember this music only activates when you are in that area near the end of the level. And if you go away from there the music reverts to normal. |
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#25 | |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Quote:
Just need the correct 'number' of the music. This should look somewhat familiar :![]() 5 it is then. Thanks for the info, will change that later ![]() |
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#26 |
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Unemployed & Lovin' it
Join Date: Nov 2006
Location: Garden of England
Age: 44
Posts: 2,493
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HI TCD - I played the B3 level on my A1200 and it works very - I got 85% so will have to keep hunting on my next attempts...
![]() One thing I did notice (and playing on a real Amiga I wasn't able to get a screen shot) was that when I went through a portal (this was the second portal I went through in the level - it was located on a wall between two water falls) I teleported to a small island... once on the Island there was no visible exit back as (on the Island) no exit portal appeared (of course it would be difficult to create a portal here as no wall space is available) - I had to walk to the top of the Island where I was automatically teleported back to the area between the two water falls... but it was more by luck than judgement that this happened. I don't know if you knew about this or maybe it is the way it is for a reason but I thought I would post and mention it all the same just in case... Great work TDC - thanks for this - it was fantastic to play a new level!!
__________________
Help me find the Amiga game called "Scavenge" Last edited by Peter; 27 June 2010 at 09:25. |
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#27 | ||
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Quote:
I'll have another look, but the 'problem' is that I wanted the silver key to teleport you back, which doesn't work as expected (or I didn't try hard enough ).Quote:
Certainly good to hear that people like my level and of course that helps to get the motivation to make a second one in a bit ![]() Edit : Success! Seems like I simply didn't try hard enough Thanks a lot for making me have a second look Peter Makes much more sense now ![]() Edit 2 : Okay, beta 4 is ready for download. Fixed the tension music at the end (hopefully... ) and the teleport on the secret island. I've seen the 'two balls' issue aswell after backtracking and coming back, but it only happened once (right when I entered the screen). Don't know how I can fix that, so I just call it the 'amazing two ball throw wonder' feature from now on ![]() Last edited by TCD; 27 June 2010 at 09:52. |
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#28 |
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Unemployed & Lovin' it
Join Date: Nov 2006
Location: Garden of England
Age: 44
Posts: 2,493
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Thanks TCD - great work - I will play some more later... and I really must try to get some time next week to look over the FAQ section and look into doing a level myself...
Enjoy the Football today...?!! ![]()
__________________
Help me find the Amiga game called "Scavenge" |
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#29 | |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Quote:
If you have any question, just pop on IRC and ask away.Look in OT ![]() Edit : Bug regarding the forest monster spawn spots fixed thanks to Horace Updated beta 4 in the first post.Last edited by TCD; 27 June 2010 at 19:53. |
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#30 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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After a remark about the usage of RAR archives on real machines with Musashi ("Using RAR instead of ZIP so I can't unpack it as easily on a real machine
"), I've uploaded a zip version of the level to the file server aswell ![]() |
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#31 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Thanks to Peter's amazing testing skills, he spotting two glitches right at the start
Thanks again mate ![]() Updated to beta 5 now and tomorrow I'll call it a final if noone else finds a bug. Download in the first post again. Edit : It's not tomorrow (???), but time to move on, so beta 5 is the final now Renamed the files on the file server (not fussed about the direct download). Path To Threedom enters alpha phase now, so don't miss out on that one ![]() Last edited by TCD; 09 July 2010 at 22:24. |
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#32 |
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Registered User
Join Date: Oct 2009
Location: Germany
Posts: 565
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I don`t know if it was a second level or just a part of the level (same map). However, there was passage B (upper left corner on the map) open I think but couldn`t go thru. Missed I something or was that a bug?
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#33 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Bit hard to tell from your description. Can you make a screenshot please?
![]() Edit : Ah, I think I know what you mean. Well, if there's a 'block' in your way, you need to search for a way to get rid of it It's a two part secret (and an important one too )Last edited by TCD; 17 July 2010 at 20:26. |
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#34 |
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Registered User
Join Date: Oct 2009
Location: Germany
Posts: 565
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No block. It seems really open but I can`t go thru. Unfortunately I can`t make a screenshot.
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#35 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Hmm, you mean this one :
![]() ? My alpha testers could go through there. If that's the spot, I'll have a look myself and ask them (mainly Dast ) to try it again aswell. |
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#36 |
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Registered User
Join Date: Oct 2009
Location: Germany
Posts: 565
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No, it was the upper left corner on the map. In the forest. Second level I guess because there was loading between.
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#37 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Ah, you're still in the first level
Guess some posts need to be moved then Well, I'll have a look later and now I know which spot you mean ![]() |
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#38 |
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Registered User
Join Date: Oct 2009
Location: Germany
Posts: 565
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I`m confused. Do you moved text between threads? I also don`t know what is level one and level two.
Path2Threedom = Level 2? RockingWoods = Level 1? I`ll check again what I played. Maybe I depacked the wrong archive. |
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#39 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,478
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Yes, Rocking Woods is 'level 1' and Path To Threedom 'level 2'. RW is a world 1 map and PTT a world 3 map. Should be easy to identify by looking at the screenshots in the first post
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#40 |
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Registered User
Join Date: Oct 2009
Location: Germany
Posts: 565
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Ok, then it was Path To Threedom. I just played again with the same result as described.
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