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Old 21 June 2010, 21:40   #21
TCD
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Quote:
Originally Posted by Exl View Post
So it appears there is a #ChaosConstruct on irc.abime.net now.
Yep. Please join us if you're interested, because it's much easier to get something sorted this way
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Old 21 June 2010, 22:08   #22
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@Exl: Python + wxWidgets is cool, Python can be learned pretty quick but wx is maybe tougher. I can only do the basic things (well, for work, which means that I don't manipulate images, only grey combo boxes, edit fields and lists )
Since you master VB in the sense you have no problems making editors with it (Froggy+CC), stick with it!
BTW I've seen Kroah's work (C# .net) on Cadaver level viewer and it certainly rocks!
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Old 21 June 2010, 22:10   #23
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this has piqued my interest =)
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Old 21 June 2010, 23:27   #24
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Updated OT again with version 2.5.0.2. Thanks to some feedback, a few important bugs are squashed.
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Old 22 June 2010, 00:01   #25
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My very first try from scratch. Nothing fancy, but it works (thanks to a lot of help from Exl )
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Old 22 June 2010, 00:19   #26
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Installs properly now.
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Old 22 June 2010, 00:33   #27
gimbal
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Really nice work! Nice and simple user interface. Ah the art of tool development, I'll probably never be bored with it
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Old 23 June 2010, 00:26   #28
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Well, just a small update on my part Started to work 'seriously' on a new level today and can only say that the editor works nicely for the basic tile/level layout Once that is done, I'll also start on making a FAQ for the editor. So if people wonder if they can use the editor, that's a definitive yes
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Old 23 June 2010, 02:04   #29
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I can't wait to play some of these custom levels.
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Old 23 June 2010, 02:12   #30
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Well, what about having a look yourself? It's not that hard and we are on IRC to help you

Edit : For a quick access to the IRC channel just click this - > http://wbe01.mibbit.com/?server=irc....nick=Visitor01

Last edited by TCD; 23 June 2010 at 16:47.
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Old 23 June 2010, 14:48   #31
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Can I have unlimted Actors per level? How do I add extra Actors?
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Old 23 June 2010, 14:58   #32
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Not sure about 'unlimited', but you can have quite a few
To add a new actor first go to 'Level' -> 'Base actors...' and click on 'Add copy'. Now edit your new base class. Afterwards just go to the actor editing mode, press space to insert one and change it to the new base actor type
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Old 23 June 2010, 15:03   #33
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Cheers -Yep that worked fine
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Old 23 June 2010, 15:11   #34
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For a quick access to the IRC channel just click this - > http://wbe01.mibbit.com/?server=irc....nick=Visitor01

Last edited by TCD; 23 June 2010 at 16:25.
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Old 23 June 2010, 15:13   #35
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What amazing work on this editor, skilled and polished stuff Exl !! Props !!
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Old 23 June 2010, 15:27   #36
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This is fantastic, and I cannot wait to see some of the levels..

Can the gfx be changed (palettes and tiles etc)?
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Old 23 June 2010, 15:39   #37
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Quote:
Originally Posted by Boo Boo View Post
and I notice you havent included a option like in Froggy to change tiles -This might be a good thing as the original tiles are realy good -
The tiles are fairly easy to alter anyway and just wonderd if you were going to include a option for this.
Quote:
Originally Posted by Exl View Post
A next version maybe, if there is enough interest in creating new levels.
So, start editing today I already tried to talk Dast into making some, but you know him being a BB fanboi and a Dan Malone worshipper doesn't help much Let's see who will join and which features get added next

Right, basic layout of my level is done. 112x84 tiles. Now on to adding the fun stuff
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Old 23 June 2010, 16:16   #38
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I think Matt should interview one of the original Chaos Engine creators/coders and then ask them to build a new level for all us loyal Amiga Chaos Engine players on this excellent new editor!!!
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Old 24 June 2010, 00:30   #39
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Update on the fun stuff : It's fun indeed
Learning curve is quite steep and you can pull of quite nice stuff with it. I know that Exl is already annoyed by my fanboism, but damn this is really good stuff for someone that likes CE
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Old 24 June 2010, 00:36   #40
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It is great fun - my attempts are looking rather abstract though... I need to practice more... someone with a little more flare for art or design would love this...

Last edited by Peter; 25 June 2010 at 01:34.
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