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#1 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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Cody's WHDLoad FAQ
Here's a first draft of a WHDLoad FAQ that I've written for the EAB. Any suggestions or additions?
What is WHDLoad? WHDLoad is a tool which allows you to run Amiga games from your hard disk. What is the URL of the WHDLoad homepage? www.whdload.de What are the main advantages of WHDLoad? 1. Games load quickly from hard disk. 2. All games have a quit option to return to Workbench. 3. The games are fixed to work on modern machines. 4. No more bothering with ADFs or floppies or disk swapping. 5. You are running the original game, not a pirate version. 6. The games are patched to pass any copy protection. 7. Hiscores or save games can be sent to the hard disk. 8. Bugs or annoying features are fixed. 9. Over 1000 games are currently supported with installs. 10. Game compatibility with emulators is often improved What are the components of a WHDLoad install? WHDLoad - the tool itself. This is a command, which usually resides in the C directory. Slave - compiled 68000 assembler code. This has been written specifically for a certain game and can call functions provided by WHDLoad. Disk image/files - actual game files. Either one or more disk images (default filenames are disk.1, disk.2 etc.) or game files copied from the disks (in a 'data' dir). Icon - although not necessary, an icon is an easy way to call WHDLoad with a tooltype which will specify the slave. Installer - standard Workbench installer. Automates the process of setting the game up on the hard disk, ready to run. Readme - explains features of the install etc. What is the difference between disk images and data files? If the original game is non-DOS, then a complete dump of the disk will be used in the form of a disk image. If the game is DOS, then the files will be placed in a subdirectory, usually called 'data'. However, for some non-DOS disks, the patcher of the game will extract the files to hard disk, knowing that they are stored in a custom format on the original disk. Who is involved with WHDLoad? Bert Jahn is the author of WHDLoad itself and also writes some installers. Dedicated patchers such as Bored Seal only write installers. What is the process of installing and running a game with WHDLoad? Make sure that the standard 'installer' tool is available - download it at http://www.aminet.net/aminet/dirs/am...aller-43_3.lha Download the actual WHDLoad archive from the homepage. Extract the LZX/LHA archive and run the installer, which will place all the WHDLoad files in relevant directories. Download the specific patch for your game from the homepage and extract the LHA archive. Run the patch installer. Follow the on-screen instructions, specify where the game is to be installed and insert the original disks when prompted. Navigate to the directory when you installed the game and double-click the icon to run the game. Why are the game files not available on the WHDLoad website? Putting copyrighted games on the website would endanger WHDLoad itself. It is primarily designed for use by owners of original games. Can I use cracked games with WHDLoad? Many crack images will work, although it is not guaranteed. Patchers like Codetapper design their installs to work with cracks sometimes. How much is WHDLoad? There is a one-time payment of 20 Euros, £15 or $20 to register WHDLoad. This goes to Bert Jahn to help run the website and continue development of WHDLoad. The patchers write slaves for free (and usually as a hobby or interest). If not registered, a nag message will be displayed before the game starts. There is an online registration form. Why should I pay for WHDLoad? Other emulation projects are free. WHDLoad is a shareware program, designed to run on real Amigas. It isn't about emulators. Where can I get game files to use with WHDLoad? Try Codetapper's Action Web Headquarters ( http://action.reversers.net/ ) or ask at the English Amiga Board ( abime.net ). Why don't the WHDLoad patchers fix the games which don't work with emulators? WHDLoad is designed to work on real Amigas and the patchers don't have time to work around emulator bugs, which may be fixed in a future emulator version. Often the compatibility of game with an emulator is improved, due to the fixing of non-standard features of the game or the removal of a badly-coded disk routine. What is JST? JST is a similar system to WHDLoad, but has now been discontinued (see the old homepage at http://jffabre.free.fr/amiga/patches.html ). The author, Jean-François Fabre now writes WHDLoad patches. I got an error 'DOS-Error #205 (object not found) on reading "devs:kickstarts/kick34005.a500"' when running a game under WHDLoad. The specific game uses KickEmu and requires an A500 kickstart image and an associated .rtb file. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from an A500 with tools like "GrabKick" or similar which can be found on Aminet. If the image is the wrong version or altered in any way, WHDLoad will quit with an appropriate error message. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick343.lha" on Aminet. What is KickEmu? Some games use a lot of operating system calls to the Amiga ROM, which can't be accessed directly within WHDLoad. A patcher can emulate the calls in the slave, or else use KickEmu and WHDLoad functions which allow access to a ROM image in FAST RAM (and therefore requires 512K more RAM to run the slave). The game disk images are big. Can they be compressed? Yes, install the user version of the tool XPK and compress the images (for example, using the MASH compression algorithm). What is CAPS / SPS? CAPS is the Classic Amiga Preservation Society - http://www.caps-project.org/ (Now known as SPS - The Software Preservation Society - http://www.softpres.org/) and aims to rescue Amiga games in a different way than WHDLoad. CAPS dumps original disks for preservation as they are, including protection, while WHDLoad removes protection and aims to run the games off a hard disk. How to make WHDload install with .IPF? N.B you will need RawDIC 4.0 for this so, first make sure you have the latest version of Whdload installed and then download:
Copy trackwarp.library to Libs: Proceed as if you were going to install from disk. When RawDIC appears and asks for disk 1, click the Select file button in the middle. Select the first .IPF file. Click Start. Repeat the above operation if/when asked for the next disk. Done Last edited by CodyJarrett; 23 April 2008 at 09:43. Reason: fixed Codetapper's site link |
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#2 |
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RIP Friends
Join Date: Sep 2005
Location: UK
Posts: 2,157
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Very good
![]() Only suggestion I can think of is, have a link to installer? |
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#3 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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The links to the WHDLoad archive might change, so I'll just leave a link to the webpage.
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#4 |
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RIP Friends
Join Date: Sep 2005
Location: UK
Posts: 2,157
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I am on about the latest C:Installer file, which is needed for the install scripts to work found on BTTR and aminet.
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#5 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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Doh! Done!
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#6 |
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Registered User
Join Date: Apr 2002
Location: Germany
Age: 32
Posts: 541
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Very good FAQ for those how don't know how to get WHDLoad to run. Seems to be complete.
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#7 | |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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Re: Cody's WHDLoad FAQ
Quote:
1. Maybe the other patchers might feel chuffed if they see Codetapper singled out as an example patcher, so maybe there should be no 'example' patcher, just for balance? 2. I'd probably remove the 'boxed' part of that last paragraph. Beyond that, an excellent (and much needed) guide that I can see we will be directing people towards quite a lot. Good job, Cody! |
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#8 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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Sounds fine. Though I'd add a troubleshooting thingie in there too.
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#9 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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Okay, I've made some more changes. I've changed Codetapper to Bored Seal as an example patcher.
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#10 |
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Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 22
Posts: 4,662
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What if Codetapper feels chuffed that... [SNIP!] OK, you got him in there with the Action link.
![]() One more thing: link to the CAPS page maybe? I realize it's not really WHD-related, but it's more complete that way. |
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#11 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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Don't worry, Codetapper himself suggested the change to Bored Seal!
Link to CAPS done. |
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#12 |
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Zone Friend
Join Date: Aug 2001
Location: Brisbane/Australia
Posts: 1,237
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Although I realise that WHDLoad is geared towards Amiga users (rather than emulator WINUAE users), maybe a small add-on to the FAQ for newbies wanting to know how to install/run this utility via WinUAE would be helpful.
(ie:unpacking from the PC & putting it onto a WinUAE harddisk). |
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#13 |
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FPGA Replay inside A590
Join Date: Sep 2004
Location: Spijkenisse/Netherlands
Age: 46
Posts: 289
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So I have to use whdload AND kickemu !! to load games for a500 kickstart ?
i have a A1200 kick3.1 OS 3.9 |
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#14 | |
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Powered by Motorola
Join Date: Feb 2002
Location: Redondo Beach, CA
Posts: 1,056
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Quote:
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#15 |
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Sending You Back In Time
Join Date: Mar 2004
Location: UK
Age: 50
Posts: 942
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Very nice Cody !!!!
Wouldnt like to whip me up a html page for the DVD would ya ? Perhaps something with a link to the "Hall Of Light" and maybe a few others would be cool. |
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#16 |
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.
Join Date: Oct 2004
Location: Ioannina/Greece
Posts: 5,041
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I think you should add the chipnocache option infos, for ppc users...
__________________
A1200D mfilos ed. : ACA 1231/42 , Indivision MK2 , IDEfix Express , Subway , PicoPSU 120w custom 3.9 ROM/OS |
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#17 |
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Senior Member
Join Date: Jul 2004
Location: Nagoya, Japan (moved!)
Age: 30
Posts: 703
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how about this one-
q. "I'm rubbish at pc/ amiga technical stuff- how do I install whdload WITH EASE" a. "use one of the custom workbench installs, such as Classicwb, and it all comes preinstalled" :-) |
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#18 |
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Duck hunter
Join Date: Jan 2005
Location: Huntin' Ducks!
Age: 40
Posts: 1,786
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Shouldn't this be removed now that we have WIKI??
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#19 | |
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Registered User
Join Date: Apr 2008
Location: Arlington, MA
Posts: 37
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Installer link broken
Quote:
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#20 |
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Global Moderator
Join Date: Mar 2001
Location: UK
Age: 35
Posts: 5,442
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Thanks, fixed!
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#21 |
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Registered User
Join Date: Oct 2008
Location: Charleston, WV, USA
Posts: 15
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WHDLoad for Winuae users
Any chance of getting a detailed guide for getting WHDLoad running in Winuae??
Thanks |
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#22 | |
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Registered User
Join Date: Aug 2005
Location: Sydney / London
Age: 36
Posts: 5,059
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Quote:
First you will need to install Workbench to a directory or HDF. Follow Paul's excellent guide "Install Workbench in WinUAE" which is found here: THE GREEN AMIGA ALIEN GUIDES Alternatively you could give Bloodwych's awesome Classic Workbench a try. Afterwards follow Cody's guide to install WHDLoad. Finally, download the pre-installed games / demos from either killergorilla's or Magix's website ![]() Last edited by DamienD; 16 October 2008 at 13:41. |
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#23 |
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A1000 User
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Is there any chance of convincing this (WHDLoad) to work on a A2000, 8Mb, HDD with (cough!) Kickstart 1.3?
Last edited by EvilCensor; 27 June 2010 at 20:07. |
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#24 | |
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Wipe-Out Enthusiast
Join Date: Nov 2005
Location: #pspuae chatroom
Age: 32
Posts: 2,314
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WHD requires kick 2.x or above.
__________________
Quote:
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#25 | |
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Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 41
Posts: 8,383
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Sorry, no.
Quote:
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#26 |
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A1000 User
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Yes I did read that - I just wondered if there was a workaround by using something like that bootable Kickstart 2 floppy, I only have KS2 on a A500 but would like to get it to work on my A2000 (KS1.3).
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#27 |
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Lemon Curry ?
Join Date: Sep 2004
Location: Frederikshavn, Denmark
Age: 38
Posts: 1,940
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How about booting a relokick (2.0+) floppy first ?
In theory that should do the trick, right ?
__________________
RIP mom (1953-2008) |
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#28 |
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A1000 User
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I did try but the system crashed, will try some more just wanted to know if it was do-able.. in theory yes - but I'm probably missing some facts
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#29 |
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Registered User
Join Date: Apr 2002
Location: Germany
Age: 32
Posts: 541
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Hm. Strange. I always thought that the A2000 was shipped with Kick2.04 ?! This was the case with my A2000. Thought about upgrading ?
Funny, for my Amigas it was the other way around: A500=Kick1.3, A2000=Kick2.04 |
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#30 |
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Registered User
Join Date: Oct 2009
Location: Germany
Posts: 566
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When I read the answer to "What is WHDLoad?" I totally miss Demos mentioned! Why?
Complete requirements are missing. One or more detailed links to WHDLoad help page should be usefull instead of writing the same here in other words. Some example tooltypes like preload (default), nocache and others should be explained or linked. |
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#31 |
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Green
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I've had KS1.3 in my A2000 from the start, I currently have KS3.1 installed also with a KS-switch. I guess you need to get a proper KS-chip to be able to run WHDLoad on your machine... I have 8MB fastmem on my A2000 but I'm currently running WHDLoad from my A600 as it's easy to move back and forth from the livingroom tv, it only has 2MB.
The harddrive installations will probably not work though so you need to re-install. I guess I should install WHDLoad on the A2000 as well, but moving the data will be a pain, probably via nullmodem cable... I don't have that many options with that one. Perhaps I should look into getting a faster cable solution. |
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#32 |
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A1000 User
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Well I tried softbooting - which I kinda figured was at best a very optimistic effort and it failed (A 1.3 Amiga pretending to be a 2.04 Amiga running a soft 1.3.. is a little convoluted
).I find it ironic how a platform such as the Amiga should find its earlier models and accompanying OS's all but abandoned in the way of support and software.. c'mon people "Amiga lives" and all that kind of rhetoric shouldn't simply relate to AGA, PPC and other PC-wannabe fail models. That said WHDLoad ran very nicely on my A4000 ![]() |
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