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Old 16 April 2010, 09:08   #1
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Corkscrew scroller

Watcha boys.

I had that coding itch again over the last couple of days so I decided to have a proper go at making a corkscrew scroller.

I thought about how it could be done for an hour or so, then I made a font for it (yawn! I *hate* making and converting fonts! ) and then I did the fun part and wrote the code and, as always, it's the fun part that's over with the quickest!

I'm sure I'll put this effect into a more substantial intro / demo at some point but for now I hope you like it and that the code is useful to you - enjoy.

EDIT: Source removed - modified and bug fixed version in a later post...

Last edited by pmc; 19 April 2010 at 19:25.
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Old 16 April 2010, 09:53   #2
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Nice one

I guess you've been watching Photon's Corkscrew intro First time I saw it I couldn't understand how he could make a sinus scroller in 5 bitplanes run in full frame rate. It took me a while before I figured out how it was done. Pretty clever!
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Old 16 April 2010, 10:32   #3
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Quote:
Originally Posted by Leffman
Nice one
Thanks man.

Quote:
Originally Posted by Leffman
I guess you've been watching Photon's Corkscrew intro
I have seen that but not for a while - I made this one more because I love the one in The Timecircle's Shadow Of The Beast part in their Megascroll multipart demo.

Quote:
Originally Posted by Leffman
First time I saw it I couldn't understand how he could make a sinus scroller in 5 bitplanes run in full frame rate. It took me a while before I figured out how it was done. Pretty clever!
Now that you've figured it out you wouldn't mind telling me would you...?

I asked Photon about how he did it months back but he didn't tell me.

His sinused corkscrew scroller is definitely the nicest one I've ever seen - really beautiful.
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Old 16 April 2010, 12:35   #4
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The colored wave is a wide, fixed background drawn in the 3 odd bitplanes and he just scrolls it across the screen by changing the bitplane pointers and fine scroll value, and the front and back of the letters making up the actual sinus scroller use the first 2 even bitplanes placed so they perfectly fit over the colored wave.
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Old 16 April 2010, 13:00   #5
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Ah, OK - nice - thanks Leffman!

Obviously there's no straight lines there so the colouring on the letters can't be done the standard way (as per my scroller...) with the copper.

I take it that the colours on the letters are also part of the background scrolled sinus wave and they either show through as "front" or "back" of the letters due to the combination of bitplane colours with the planes the "fronts" and "backs" of the letters are written into.

That's really cool and, as you say, very clever. Props to Photon.

I'd seen an earlier routine done by Altair (http://bitworld.bitfellas.org/demo.php?id=3126) that's nice but it's just a sinused corkscrew scroll minus the colourisation. Obviously they hadn't figured out that extra little bit of Photon magic that makes his version so much prettier.
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Old 16 April 2010, 19:16   #6
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Yeah, that's the first one (I think?? I never saw it.) I was inspired by Slayer's, which added 3 bitplanes of shading, as Leffmann mentions. And also by his other cracktro scrollers. So I wanted to make him scratch HIS head. Planned placement of the color shades on the cylinder allowed putting a bar 'between' the front and back-facing text.

But apart from that, there's the time for wrapping a (25x15 I think) font, same as in the 'VHS swapping' advertisement in the demo, on a higher cylinder (I think Slayer's was 14-15px high and mine was 19) which requires another trick, to run at full framerate. Note also that spaces between characters are often skipped in 1px sine scrollers to save blits. So 2px space between characters saves 12.5% blit time(!)

No, don't ask me exactly how it was done, I don't remember IIRC I sliced up the font and used deltavalues for the wave in some way.


It's about time for a V2 of this effect I think


Hmm... Slayer's one (and his super-slimy 'infinity loop scroller') cracktros don't seem to be on bitworld and pouet? Shame!! This must be remedied, I'll see if can find the disks... I remember they had Ron Klaren music and one spread 'Human Skeleton 1.0' for a 3D package.
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Old 16 April 2010, 21:18   #7
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There's a nice cracktro with Ron Klaren music (Battle Squadron) on Bitworld with a nice scroller : Crash Land Cracktro and a variant Human Design Cracktro also with Battle Squadron music.
To finish a similar SineCrew Scroller Asm One and always a Ron Klaren music

@PMC : Too bad you've not provide an Amiga Executable of your SineCrew Intro.
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Old 16 April 2010, 21:35   #8
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Quote:
Originally Posted by Photon
It's about time for a V2 of this effect I think
\o/

That'd be quality.

Quote:
Originally Posted by Frog
@PMC : Too bad you've not provide an Amiga Executable of your SineCrew Intro.
Attached executables of the original version (_lrg) and a new one with a different font (_sml) just for you Frog.

PS. Forgot to say Frog - my routine isn't a sinus one - it's just a normal scroller that has the corkscrew effect on it...

Last edited by pmc; 20 April 2010 at 19:25. Reason: clarity
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Old 16 April 2010, 22:23   #9
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Ah, there they are, both of them. Just a sloppy search. I saw that there were stubs created, one called Kork Screw, and just assumed too much. Good

So the Slayer one is 14px high... phew, my statement wasn't a lie then

pmc: you must also bend with modulo in the copper!! Much nicer Earlier I made this scroller for Rioter to use. (We were in BRAINS together and then he went to Powerlords and I went to Phenomena.) Note that I only take credit for the scroller (and maybe a little for the music...hehehe...)

Actually Sinescrew is a very good term for the effect, much better than Corkscrewsinusscroller, hehe.

Corkscrew is un-sined and sinescrew is with sine, with or without a bar in the middle it's the same effects. Even if I had to use a trick to go up in size it's still blitted sine-slices. And the bar is just a palette/cylinder arrangement.

OK, /rant. It's just that I try to find good names for fx for the bitworld database, it's a bit of a hobby...
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Old 16 April 2010, 22:48   #10
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Checked it out pretty cool - whats next?
Time to get Retro again
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Old 17 April 2010, 01:44   #11
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Quote:
Originally Posted by pmc View Post
Attached executables of the original version (_lrg) and a new one with a different font (_sml) just for you Frog.
Even if it was pleasant to read your very well commented source code, my brain couldn't decode it in realtime to see the proper effect
So thanks for the executable

Quote:
PS. Forgot to say Frog - my routine isn't a sinus one - it's just a normal scroller that has the corkscrew effect on it...
Nice effect, and interesting kind of scrolltext.
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Old 17 April 2010, 11:56   #12
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Quote:
Originally Posted by Photon
pmc: you must also bend with modulo in the copper!! Much nicer
In the _lrg version (see the original source code I posted for the source of that one...) I added bplcon1 hardware scroll per line to give the scroller an extra curve. Is that different to bending with the modulo regs or just another way to do the same...?

Quote:
Originally Posted by Frog
Even if it was pleasant to read your very well commented source code, my brain couldn't decode it in realtime to see the proper effect
So thanks for the executable
No problem mate, anytime.

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Originally Posted by Boo Boo
Checked it out pretty cool - whats next?
I'm not sure really

If I get an idea, I try to code it but I don't really plan it out too much.

If you want more of my stuff that you might not have seen then you can find a few routines at: http://retro.untergrund.net/prods.html

All Retro, all the time.
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Old 19 April 2010, 19:35   #13
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Watcha chaps.

This is the fixed version of my corkscrew code:

Fixed left hand side of screen downward copy bug.

Fixed a bug that caused random shite to appear on the screen at certain increased screen widths.

Added some more equates usage to make the code more readable.

Widened diwstrt/diwstop/ddfstrt/ddfstop to make the scroller go across more of the screen.

Stole () Photon's bplcon1 hardware scroll reg settings from his Powerlords corkscrew scroller cos they add a much prettier horizontal bend to the scroller than the ones I was originally using in mine.

Source and .exe attached.

Last edited by pmc; 03 June 2010 at 09:01.
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Old 20 April 2010, 21:36   #14
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Excellent work.
Just one thing, the scroller could be better in overscan
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Old 20 April 2010, 21:48   #15
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Nice scroller! Reminds me of the first Amiga corkscrew done by Northstar.(http://bitworld.bitfellas.org/demo.php?id=1815)
Seems that the Altair scroller is a modified Northstar scroller.

Last edited by NOB; 20 April 2010 at 21:57.
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Old 20 April 2010, 22:23   #16
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Quote:
Originally Posted by Frog
Excellent work.
Just one thing, the scroller could be better in overscan
Thanks Frog

The right side of the scroller goes across the border. I wonder, is there a way to stretch the left side of the scroller across the left screen border too...? I already stretched the visible screen data out to 352 pixels - anyone know the maximum?

Quote:
Originally Posted by NOB
Nice scroller! Reminds me of the first Amiga corkscrew done by Northstar.(http://bitworld.bitfellas.org/demo.php?id=1815)
Seems that the Altair scroller is a modified Northstar scroller.
Thanks man.

I hadn't seen that Northstar demo before - the scroller in that is *really* beautiful.
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Old 20 April 2010, 23:10   #17
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Quote:
The right side of the scroller goes across the border. I wonder, is there a way to stretch the left side of the scroller across the left screen border too...? I already stretched the visible screen data out to 352 pixels - anyone know the maximum?
As i watch it under WinUAE it was thinking it doesn't used maximum overscan... I think 352 pixels is the larger.

Personnaly this kind of scroll remind me some ATARI scrolltext like in the good old Cuddly Demo :
http://www.stupiditiz.com/blabla/the...1989-atari-st/

Text in french but there's some YouTube Video, watch the 3rd one !
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Old 20 April 2010, 23:13   #18
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I must apologise for not understanding enough French to read your post Frog but the demo you posted the link to looked superb - the scroller in that one was cool!
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Old 21 April 2010, 21:20   #19
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Yeah, Crab's scroller is an early one and a looker. It wasn't a very uncommon effect early on, I have a vague memory of seeing it in an early cracktro by a famous group whose name escapes me. Whether it was before NS MD 2 I don't know. Maybe it was done by bending whole characters around a tube instead of char slices, not sure.

pmc, horizontal bending is with the scroll register, vertical bending with modulo. Why vertical bending? Well, if you were to write text on say a toilet paper roll and look at it, the parts of the chars that are near top and bottom of the roll will look more 'squeezed together'. For simplicity, let's say the off-screen height of the scrollbuffer is 181 pixels. When you bend it virtually, line 0 in the buffer should be facing straight up and 180th line straight down. Go from 0 to 180 degrees and calculate x and y in a circle with a diameter d that is equal to the height of the tube you want.

Make an 'array' that has d values, and initialize it to all zeroes. For each y you calculate, compare it to what's in the xth array value and replace it if it's larger. When you're done you will have an array with a correct 'bulge'. To get the addresses of each line, start at the top address of the buffer and increment the pointer with the difference in bulge between two consecutive bulgevalues, times the bitplane width in bytes.

You can use the addresses to set bitplane pointers, but subtracting the address from the previous address, and subtracting the bitplane width in bytes, you get the modulo values for a smaller copper.

Overscan: I did test it a while ago and I think you can go $18-$e0 ("$e2"). I guess the simplest way to test is to "drag the anchors" in WB Overscan Prefs in WinUAE and invoke WinUAE's monitor and have a look at the registers or coppers.
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Old 21 April 2010, 21:42   #20
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I don't know why you keep calling that "corkscrew" scrollers, back then those were called tube scrollers and here are the original ones i think: http://pouet.net/prod.php?which=14564
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Old 21 April 2010, 21:53   #21
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@ Photon - thanks man - great advice, on modulos and overscan limits.

Quote:
Originally Posted by hitchhikr
I don't know why you keep calling that "corkscrew" scrollers, back then those were called tube scrollers
Sorry hitchhikr. I didn't realise this effect had an "official" name so I just called it something that seemed appropriate to me. Didn't mean to annoy you.
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Old 22 April 2010, 02:00   #22
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Don't worry, nobody's been annoyed
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Old 22 April 2010, 08:23   #23
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Cool.
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Old 22 April 2010, 11:20   #24
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On the Atari ST, the scroller effect you admired in "The Cuddly Demos" (and in many other ST demos too) was known as a "DNA scroller"... while we're on the topic of naming effects
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Old 22 April 2010, 21:51   #25
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Yeah, that's a tube scroller all right. (But lacking vertical and horizontal bending, so at this simplest version it's two mirrored halves of the same scrollbuffer colorized with gradients.)

And more scrollers, and more Hehe, reminds me of some early Amiga demos that could have two big scrollers and one small one on the same screen... I was almost but not quite as bad, I think my record is two scrollers ;P

Oh, and here's the nice Star Wars scroller I saw at my mate's place decades ago, yay. (At least I think that's the one.)

If we dated the NS MD 2 and Knight Hawks intro correctly, they were released the same month. As I said, it wasn't an uncommon effect early on, which is why I think none of those two were first.
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Old 22 April 2010, 22:18   #26
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Quote:
Originally Posted by Photon
And more scrollers, and more
And (within reason! ) why not...?

Scrollers are the lifeblood of the type of old skool one screen demos that are my (and probably your...?) favourite type of stuff.

Star Wars scrollers rule! That's something I definitely want to have a go at doing myself at some point.
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Old 27 April 2010, 21:07   #27
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Found something, here might be something that is ... um ... not a tube scroller but at the same time a tube scroller. Only the year of release is known. It's a demo I saw early on, I remember. "Look at those magic logos! The Amiga is so different and best!" Hehe.
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Old 27 April 2010, 21:25   #28
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Yeah, that's a kind of odd one. Nearly the same code wise by the looks of it but with a strange colour scheme - both front and back of the letters is coloured to bow outwards at the centre so they both look wrapped round the front of the tube.

Nice. Cheers for pointing that one out Photon.
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Old 31 August 2010, 13:13   #29
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Oh gawd, what have I done now?!

Hi guys, I am new to the whole Amiga coding thing and I am trying to make up for my complete lack of knowledge and skill with sheer enthusiasm and bloody-mindedness. I would like to take a look at the scroller but I can't see how to access any attachments - sorry everyone but I'm new to the whole forum thing (this is only the second post I have ever made). It's bound to be something I have done or not done - can anyone help me out?
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Old 31 August 2010, 13:18   #30
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It's bound to be something I have done or not done - can anyone help me out?
The problem is that pmc removed all attachments from this thread Normally you see a download link at the end of the post. Quite sure that pmc will add it again after your request.

Welcome to EAB and enjoy your stay
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Old 31 August 2010, 14:02   #31
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Welcome to EAB and enjoy your stay
Thanks. The scroller may seem to be a little advanced for a total ASM n00b but I tend to find that I learn best by example.
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Old 31 August 2010, 14:55   #32
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I've gotten into the habit of deleting off attachments that I add to posts after a little while rather than leave them hanging around. Otherwise I lose track of what's where.

Like TCD says though - I don't mind reposting.

So, find attached .zip archive containing:

CoRkScReW.exe - Amiga executable of the effect

CoRkScReW_qkspn.exe - same again, only this one spins quicker, if you like that sort of thing...

CoRkScReW.68k - source code for CoRkScReW.exe so you can see how it's coded.

Like the scroller says - easy to code (I managed to make it after all! ) and quite nice to look at.

Enjoy. Oh, and if you have questions or want some help - just ask and I'll try to help you out however I can - it's always nice to have more people coding.

Last edited by pmc; 21 September 2010 at 17:40.
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Old 01 September 2010, 12:29   #33
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Thanks pmc - you're a star

Incidentally, pmc - anything to do with Pure Metal Coders or just coincidence?
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Old 01 September 2010, 12:41   #34
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Thanks pmc - you're a star
No probs man - hope you enjoy it. There are far better coders on here then me (Hi Sting, hitchhikr, musashi5150, Photon, Leffmann and the rest ) but if you get stuck or need any help or want more sources and stuff then you can always drop me a note and I'll try to help you out.

Quote:
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Incidentally, pmc - anything to do with Pure Metal Coders or just coincidence?
LOL. If I had a penny for every time someone asked that.

Just a coincidence, pmc in my case is my initials - checking my code against the kind of stuff Pure Metal Coders made also highlights the fact that it's just a coincidence.

Last edited by pmc; 08 February 2011 at 08:40.
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