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Old 02 April 2010, 11:37   #1
clueless
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List of games by required memory, needed?

I am putting together a 600 with a HD for my brother as a gift. It will have 2mb. I was wondering if such a list existed or a spreadsheet with details of the resources needed to run the different games, then I can load up his HD with the games I know will work.

It could be a useful resource if games were catagorised by <1MB, <2MB, etc. If a list doesnt exist- then I guess this would be too huge an undertaking for someone, but I''d thought I'd ask.

Last edited by clueless; 03 April 2010 at 22:47.
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Old 02 April 2010, 11:38   #2
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Primal Rage need 2MB but it's ECS game.
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Old 02 April 2010, 14:56   #3
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Your best bet is to try to remember the games that you enjoyed. Then find the ones that were on a single disk. I found quite a few good ones including Kickoff2 and Speedball 2 that will hapily play on a 2mb 600 using WHDload.
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Old 02 April 2010, 16:42   #4
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Yeah, thats probably what I'll end up doing - but if such a list existed it would make life easier.
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Old 02 April 2010, 16:44   #5
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If someone could gather that info, I know a place where this could be used in the future. Quite interesting info indeed
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Old 02 April 2010, 17:04   #6
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Does a straightforward list of WHDloaded games exist full stop? This could then be ported into a spreadsheet, and with a few of us reading the readme files, collate the info. 26 people would make life easier.
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Old 02 April 2010, 17:08   #7
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You could always use the 'all installs' option on the WHDLoad site?

Also I guess memory requirements might differ depending on whether you use the Preload option or not.
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Old 02 April 2010, 17:52   #8
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aha, nice one. Was looking round it earlier but I didnt spot that - now is the preload option hit and miss, ie try and see, if it works good if not tough?
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Old 02 April 2010, 19:07   #9
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Right, Ive got the list, Ive got an excel document, anyone for some seriously boring data entry?
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Old 02 April 2010, 19:46   #10
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A1200, 3.1 roms, 8MB fast ram, 4GB CF IDE with ClassicWB installed (thanks Bloodwych!) complete with WHDLoad registered key.
A1200, 3.0 roms, 8MB fast ram, 2.5GB HDD.
A1200, Pedro Boxed NOS.
A500, 1MB Expansion. Spare A500 unit only (no floppy drive).
Other shit = Xbox 1 x 2, 360 20GB & Slim 250GB (seuden), PS3 Slim (seuden), PS2 Slim, Wii, DS Lite x 3, PSP Slim (3000), iPhone 3G, iPhone 4, iPhone 5, Mega Drive 1 and 2, Mega CD, Dreamcast, Saturn & Nexus 7.

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Old 02 April 2010, 19:59   #11
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cheers
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Old 03 April 2010, 15:49   #12
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Quote:
Originally Posted by clueless View Post
Right, Ive got the list, Ive got an excel document, anyone for some seriously boring data entry?
Heh, if I were you (or seuden ), I would only fill in the memory requirements and PM KG or myself Anyway, cheers to anyone who joins the WHDLoad data mining fun
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Old 03 April 2010, 18:13   #13
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@TCD

Name - - - - - - Bytes - - - Date - - - - - Author / Contact - - - -Chip - - - - Other----- Total
A10 Tank Killer ----3776-----5 5.10.2002 ------JOTD ---------------0.5---------- 0.5-------- 1.0

(difficult to show a table on here)

etc etc, that kind of thing, worth it? only include totals including preload? useful?
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Old 03 April 2010, 20:51   #14
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If the origianl game only needs 512 memory its got a good chance of working.
Whats considered working? constant OS flashing?
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Old 03 April 2010, 21:47   #15
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@ boo boo - yeah thats kind of what I mean, - you have to check the games requirements individually, so if you had a list of the games with the requirements you know what should work on your system, and you could download them.
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Old 04 April 2010, 18:13   #16
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Quote:
Originally Posted by clueless View Post
Right, Ive got the list, Ive got an excel document, anyone for some seriously boring data entry?
can I get a copy of this excel doc ?
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Old 04 April 2010, 18:42   #17
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you can, but its not got the info in yet, you offering to help? pm me your email addy and I'll send you it
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Old 04 April 2010, 19:22   #18
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Quote:
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you can, but its not got the info in yet, you offering to help? pm me your email addy and I'll send you it
I'll do some, put it in the zone. I'll go through some starting with S names
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Old 04 April 2010, 20:57   #19
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nice one! its zoned.
So the only way ive found to do it is to use this list
http://www.whdload.de/games/all.html
open the info link and then pop the requirements into the spreadsheet. I have used the preload memory information, so when it is mentioned seperately, I have added it to the basic amount of memory needed.

Hope that makes sense.
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Old 04 April 2010, 21:07   #20
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before i start filliing out, some infos say :-
Game requires 512k chip mem (+300k other memory for preload option)
where you have other are you talking preload or just normal. if so alot of infos don't state it clearly. what to do ?
also games like sabre team have ecs and aga versions but only 1 name is listed in the doc.

can you say what to do in these examples

Game requires 0.2Mb chip mem (+0.1Mb other memory for preload option)

Game needs 1.0 MB Of Chipmem & 2.1MB of Fastmem (for preload option)

The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem

- 512 Kb ChipMem (+256 Kb OtherMem for the kickstart)

!!!!!! damn I only got excel 2002 and It says format not recognized ? can you save it as a different format that will be compatible, i was using softmaker but when i went to save it complained about not being proper version so it wouldnt save so i installed my excel but its an old version 2002

Last edited by silkworm; 04 April 2010 at 21:27.
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Old 04 April 2010, 21:41   #21
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I added another entry for when there was ecs and aga versions and labled them accordingly.

" 1 Game requires 0.2Mb chip mem (+0.1Mb other memory for preload option)

2 Game needs 1.0 MB Of Chipmem & 2.1MB of Fastmem (for preload option)

3 The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem

4 - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart)"



For those examples:-
Chip - other - total

1 0.2 0.1 0.3

2 1.0 2.1 3.1

3 0.5 0.5 1.0

4 0.5 0.25 0.75


another example I came across was this type of thing, need 0.5 chip and 0.5 other (plus 1.5Mb for preload) - which I edited as

0.5 - 2.0 - 2.5


If anyone like TCD or KG has anything to add as to the format of this - could they speak up before we get started properly.
Anyway, will reload another version in the zone, cheers!
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Old 04 April 2010, 21:51   #22
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ok I think I got it.
now I just need to sort out the excel thing
I'm doing 20 things at once here. hyper.

edit: ok excel works now with the new file
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Old 04 April 2010, 22:01   #23
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what about another column to say whether it uses kickem 13 or 31 in devs, a lot of earlier installs did'nt but most newer ones do.
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Old 04 April 2010, 22:46   #24
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I've done s upto slamtilt which says 2chip 1other but doesnt mention how much for preload, as don't a lot of others, so I stop for now and wait. cos its not helpfull without the info being proper. and alot of the infos don't state preload, what to do ?
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Old 04 April 2010, 23:10   #25
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i think the info is for preload, as it is set as a standard option in WHDload and is not recommended to be switched off - which is why i suggested to add any preload info to the standard chip and other mem info.
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Old 05 April 2010, 00:11   #26
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I've done s upto slamtilt
thats pretty good going!
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Old 05 April 2010, 00:31   #27
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i'll finish up the s' tomorrow and send you the file (how do I do that ?) and you can check to see if I'm doing it right. also I put ? where there is no info about memory.
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Old 05 April 2010, 11:28   #28
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Quote:
Originally Posted by clueless View Post
@TCD

Name - - - - - - Bytes - - - Date - - - - - Author / Contact - - - -Chip - - - - Other----- Total
A10 Tank Killer ----3776-----5 5.10.2002 ------JOTD ---------------0.5---------- 0.5-------- 1.0

(difficult to show a table on here)

etc etc, that kind of thing, worth it? only include totals including preload? useful?
Chip/Other/Preload would be great Chip and Other for the minimum requirements and Preload as the max amount of memory needed. Looking forward to your and slikworms list Keep it up
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Old 05 April 2010, 11:36   #29
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problem is there are so many different methods of listing the requirements in the info docs. I assume if there is no proload mem mentioned, the memory reqs mentioned include that.
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Old 05 April 2010, 11:40   #30
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Yep, just put chip + other as preload if nothing else is mentioned. I know it's a lot of manual work, but I bet many people will be very thankful in the end
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Old 05 April 2010, 12:56   #31
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yes slikworm - looks good to me!
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Old 06 April 2010, 07:50   #32
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I could generate such a list except for the PreLoad size, if wished.
I also added the speces from the slaves to the whdload pages (means exact sizes required for Base/ExpMem).
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Old 06 April 2010, 08:19   #33
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Wepl - yes please!
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Old 06 April 2010, 09:45   #34
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try http://whdload.de/games.csv
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Old 06 April 2010, 09:54   #35
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Would it be easier to use google docs for something like this?
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A1200, 3.1 roms, 8MB fast ram, 4GB CF IDE with ClassicWB installed (thanks Bloodwych!) complete with WHDLoad registered key.
A1200, 3.0 roms, 8MB fast ram, 2.5GB HDD.
A1200, Pedro Boxed NOS.
A500, 1MB Expansion. Spare A500 unit only (no floppy drive).
Other shit = Xbox 1 x 2, 360 20GB & Slim 250GB (seuden), PS3 Slim (seuden), PS2 Slim, Wii, DS Lite x 3, PSP Slim (3000), iPhone 3G, iPhone 4, iPhone 5, Mega Drive 1 and 2, Mega CD, Dreamcast, Saturn & Nexus 7.

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Nostalgia is more powerful than money.
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Old 06 April 2010, 11:58   #36
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dont know what googledocs is - never used it

@wepl - thank you,

could someone explain the last three columns to me in idiot terms please? Is that the same as I was doing? chip - other - total for the preload option?

so basically, if you have that amount left in workbench you can run the game with simply a double click?
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Old 06 April 2010, 12:12   #37
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I assume:

basemem = Chip RAM
expmem = Other RAM (including Fast & Slow, Z3 etc.)
memsum = Total RAM (basemem + expmem)

I think that these are the amounts required for the slave to work EXCLUDING the amount needed for preload. But I dunno for sure.
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Old 06 April 2010, 17:48   #38
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Quote:
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I assume:

basemem = Chip RAM
expmem = Other RAM (including Fast & Slow, Z3 etc.)
memsum = Total RAM (basemem + expmem)

I think that these are the amounts required for the slave to work EXCLUDING the amount needed for preload. But I dunno for sure.
yes. expmem can also be chipmem (e.g. on a 2mb chip only machine).
memory for os, whdload itself and preload must be added

! there was a error in the script ! causing the expmem and memsum to be wrong, the list has been updated now.
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Old 06 April 2010, 21:00   #39
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Thank you for this very useful info Wepl.
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