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#1 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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List of games by required memory, needed?
I am putting together a 600 with a HD for my brother as a gift. It will have 2mb. I was wondering if such a list existed or a spreadsheet with details of the resources needed to run the different games, then I can load up his HD with the games I know will work.
It could be a useful resource if games were catagorised by <1MB, <2MB, etc. If a list doesnt exist- then I guess this would be too huge an undertaking for someone, but I''d thought I'd ask. Last edited by clueless; 03 April 2010 at 22:47. |
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#2 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,235
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Primal Rage need 2MB but it's ECS game.
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#3 |
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Registered User
Join Date: Aug 2009
Location: Dagenham / England
Posts: 122
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Your best bet is to try to remember the games that you enjoyed. Then find the ones that were on a single disk. I found quite a few good ones including Kickoff2 and Speedball 2 that will hapily play on a 2mb 600 using WHDload.
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#4 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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Yeah, thats probably what I'll end up doing - but if such a list existed it would make life easier.
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#5 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,422
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If someone could gather that info, I know a place where this could be used in the future. Quite interesting info indeed
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#6 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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Does a straightforward list of WHDloaded games exist full stop? This could then be ported into a spreadsheet, and with a few of us reading the readme files, collate the info. 26 people would make life easier.
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#7 |
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Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 26
Posts: 9,675
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You could always use the 'all installs' option on the WHDLoad site?
Also I guess memory requirements might differ depending on whether you use the Preload option or not.
__________________
The EAB/Lemon Amiga Super League | Round 6 - Arcade Pool | Round 7 voting Lemon Amiga is now on YouTube and Facebook! |
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#8 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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aha, nice one. Was looking round it earlier but I didnt spot that - now is the preload option hit and miss, ie try and see, if it works good if not tough?
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#9 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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Right, Ive got the list, Ive got an excel document, anyone for some seriously boring data entry?
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#10 | |
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uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 1,740
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PM Sent
__________________
A1200, 3.1 roms, 8MB fast ram, 4GB CF IDE with ClassicWB installed (thanks Bloodwych!) complete with WHDLoad registered key. A1200, 3.0 roms, 8MB fast ram, 2.5GB HDD. A1200, Pedro Boxed NOS. A500, 1MB Expansion. Spare A500 unit only (no floppy drive). Other shit = Xbox 1 x 2, 360 20GB & Slim 250GB (seuden), PS3 Slim (seuden), PS2 Slim, Wii, DS Lite x 3, PSP Slim (3000), iPhone 3G, iPhone 4, iPhone 5, Mega Drive 1 and 2, Mega CD, Dreamcast, Saturn & Nexus 7. Quote:
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#11 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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cheers
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#12 | |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,422
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Quote:
), I would only fill in the memory requirements and PM KG or myself Anyway, cheers to anyone who joins the WHDLoad data mining fun ![]() |
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#13 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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@TCD
Name - - - - - - Bytes - - - Date - - - - - Author / Contact - - - -Chip - - - - Other----- Total A10 Tank Killer ----3776-----5 5.10.2002 ------JOTD ---------------0.5---------- 0.5-------- 1.0 (difficult to show a table on here) etc etc, that kind of thing, worth it? only include totals including preload? useful? |
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#14 |
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HONEY
Join Date: Jun 2006
Location: -)
Posts: 2,578
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If the origianl game only needs 512 memory its got a good chance of working.
Whats considered working? constant OS flashing? |
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#15 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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@ boo boo - yeah thats kind of what I mean, - you have to check the games requirements individually, so if you had a list of the games with the requirements you know what should work on your system, and you could download them.
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#16 |
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Zone Friend
Join Date: Oct 2004
Location: United Kingdom
Posts: 221
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#17 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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you can, but its not got the info in yet, you offering to help? pm me your email addy and I'll send you it
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#18 |
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Zone Friend
Join Date: Oct 2004
Location: United Kingdom
Posts: 221
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#19 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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nice one! its zoned.
So the only way ive found to do it is to use this list http://www.whdload.de/games/all.html open the info link and then pop the requirements into the spreadsheet. I have used the preload memory information, so when it is mentioned seperately, I have added it to the basic amount of memory needed. Hope that makes sense. |
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#20 |
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Zone Friend
Join Date: Oct 2004
Location: United Kingdom
Posts: 221
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before i start filliing out, some infos say :-
Game requires 512k chip mem (+300k other memory for preload option) where you have other are you talking preload or just normal. if so alot of infos don't state it clearly. what to do ? also games like sabre team have ecs and aga versions but only 1 name is listed in the doc. can you say what to do in these examples Game requires 0.2Mb chip mem (+0.1Mb other memory for preload option) Game needs 1.0 MB Of Chipmem & 2.1MB of Fastmem (for preload option) The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart) !!!!!! damn I only got excel 2002 and It says format not recognized ? can you save it as a different format that will be compatible, i was using softmaker but when i went to save it complained about not being proper version so it wouldnt save so i installed my excel but its an old version 2002 ![]() Last edited by silkworm; 04 April 2010 at 21:27. |
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#21 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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I added another entry for when there was ecs and aga versions and labled them accordingly.
" 1 Game requires 0.2Mb chip mem (+0.1Mb other memory for preload option) 2 Game needs 1.0 MB Of Chipmem & 2.1MB of Fastmem (for preload option) 3 The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem 4 - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart)" For those examples:- Chip - other - total 1 0.2 0.1 0.3 2 1.0 2.1 3.1 3 0.5 0.5 1.0 4 0.5 0.25 0.75 another example I came across was this type of thing, need 0.5 chip and 0.5 other (plus 1.5Mb for preload) - which I edited as 0.5 - 2.0 - 2.5 If anyone like TCD or KG has anything to add as to the format of this - could they speak up before we get started properly. Anyway, will reload another version in the zone, cheers! |
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#22 |
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Zone Friend
Join Date: Oct 2004
Location: United Kingdom
Posts: 221
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ok I think I got it.
now I just need to sort out the excel thing ![]() I'm doing 20 things at once here. hyper. ![]() edit: ok excel works now with the new file ![]() |
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#23 |
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Zone Friend
Join Date: Oct 2004
Location: United Kingdom
Posts: 221
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what about another column to say whether it uses kickem 13 or 31 in devs, a lot of earlier installs did'nt but most newer ones do.
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#24 |
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Zone Friend
Join Date: Oct 2004
Location: United Kingdom
Posts: 221
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I've done s upto slamtilt which says 2chip 1other but doesnt mention how much for preload, as don't a lot of others, so I stop for now and wait. cos its not helpfull without the info being proper. and alot of the infos don't state preload, what to do ?
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#25 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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i think the info is for preload, as it is set as a standard option in WHDload and is not recommended to be switched off - which is why i suggested to add any preload info to the standard chip and other mem info.
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#26 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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#27 |
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Zone Friend
Join Date: Oct 2004
Location: United Kingdom
Posts: 221
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i'll finish up the s' tomorrow and send you the file (how do I do that ?) and you can check to see if I'm doing it right. also I put ? where there is no info about memory.
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#28 | |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,422
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Quote:
Chip and Other for the minimum requirements and Preload as the max amount of memory needed. Looking forward to your and slikworms list Keep it up ![]() |
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#29 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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problem is there are so many different methods of listing the requirements in the info docs. I assume if there is no proload mem mentioned, the memory reqs mentioned include that.
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#30 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,422
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Yep, just put chip + other as preload if nothing else is mentioned. I know it's a lot of manual work, but I bet many people will be very thankful in the end
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#31 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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yes slikworm - looks good to me!
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#32 |
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Moderator
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I could generate such a list except for the PreLoad size, if wished.
I also added the speces from the slaves to the whdload pages (means exact sizes required for Base/ExpMem). |
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#33 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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Wepl - yes please!
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#34 |
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Moderator
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#35 | |
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uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 1,740
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Would it be easier to use google docs for something like this?
__________________
A1200, 3.1 roms, 8MB fast ram, 4GB CF IDE with ClassicWB installed (thanks Bloodwych!) complete with WHDLoad registered key. A1200, 3.0 roms, 8MB fast ram, 2.5GB HDD. A1200, Pedro Boxed NOS. A500, 1MB Expansion. Spare A500 unit only (no floppy drive). Other shit = Xbox 1 x 2, 360 20GB & Slim 250GB (seuden), PS3 Slim (seuden), PS2 Slim, Wii, DS Lite x 3, PSP Slim (3000), iPhone 3G, iPhone 4, iPhone 5, Mega Drive 1 and 2, Mega CD, Dreamcast, Saturn & Nexus 7. Quote:
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#36 |
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Guessing my way round
Join Date: Dec 2009
Location: England
Posts: 154
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dont know what googledocs is - never used it
@wepl - thank you, could someone explain the last three columns to me in idiot terms please? Is that the same as I was doing? chip - other - total for the preload option? so basically, if you have that amount left in workbench you can run the game with simply a double click? |
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#37 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 10,502
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I assume:
basemem = Chip RAM expmem = Other RAM (including Fast & Slow, Z3 etc.) memsum = Total RAM (basemem + expmem) I think that these are the amounts required for the slave to work EXCLUDING the amount needed for preload. But I dunno for sure.
__________________
Thalion Webshrine |
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#38 | |
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Moderator
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Quote:
memory for os, whdload itself and preload must be added ! there was a error in the script ! causing the expmem and memsum to be wrong, the list has been updated now. |
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#39 |
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Zone Friend
Join Date: Apr 2005
Location: London
Posts: 505
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Thank you for this very useful info Wepl.
__________________
What is "elbow grease" and where can I buy it? :confused |
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