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Old 21 March 2010, 23:11   #1
jotd
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Bagman remake : Amiga version available

Hi,

A little gift to the amiga community: a new port of my SDL game Bagman (remake of a 1982 arcade game).

It was available for the DS and the PC, and now I'm proud to present a first version of the Amiga classic version:

http://pagesperso-orange.fr/jotd/bagman/index.html

This was only possible owing to AmiDevCpp & the excellent Amiga cross compiler. I only played with it today and voilą!!!!
(I had to stub some calls like fdopen and kprintf but it worked after that)

Still some limitations:

- no sound apparently
- windowed mode only
- I have tested it on WinUAE, so feel free to report me if the game works well on your real amigas

Last edited by jotd; 22 March 2010 at 22:57.
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Old 22 March 2010, 00:51   #2
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There's also a port of bagman for Amiga (bagitman) here: http://pouet.net/groups.php?which=7403
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Old 22 March 2010, 08:56   #3
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Thanks JOTD
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Old 22 March 2010, 11:27   #4
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Looks good does it need a GFX card?
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Old 22 March 2010, 11:58   #5
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Unfortunatelly yes. I tried to run it on A1200 and got the message CGX video device unavailable
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Old 22 March 2010, 20:21   #6
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It was only a first test. I'm amazed on how AmiDevKit worked well!!
I'll experience with SDL to see if I can open a native screen instead.
I did not request specifically a cybergfx context, honest



Edit: SDL only accepts gfx boards!! Needs AHI to get the sound.

Here's a new version (not exactly 1.0 but getting closer): sound works, and panoramic mode works too (-a option)

Bagman-amiga-0.95.zip

Last edited by jotd; 22 March 2010 at 22:59.
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Old 22 March 2010, 23:52   #7
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thank you jotd,
could it be possible for you to port your remakes ? like magic poket ?
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Old 23 March 2010, 10:56   #8
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Magic Pockets & Cadaver would be possible, yes (but the remakes are not completed yet). For Gods I'd have to rewrite from Java to C++ so not right now !!! (but I'm thinking about it for the NDS)

BTW just tested on my 68060 amiga: game is darn slow! Maybe because it opens a 16-bit display...
I'll recompile with 68020 code generation + reduce update rate.

Last edited by jotd; 23 March 2010 at 22:39.
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Old 27 August 2015, 06:39   #9
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Hi again,

Just published a new version of the remake, with a lot of bugs fixed. I did not compile the Amiga version because it's really too unusable on a real classic miggy. Anyway, now it's 99% identical to the original + panoramic mode to see the 3 screens. An absolute classic game! (one of the rare french-made 80's arcade game)
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Old 27 August 2015, 06:54   #10
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Quote:
Originally Posted by jotd View Post
Hi again,

Just published a new version of the remake, with a lot of bugs fixed. I did not compile the Amiga version because it's really too unusable on a real classic miggy.
Please consider Compiling it for WinUAE.
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Old 27 August 2015, 12:06   #11
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We
Need
It
For
Amiga
!
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Old 27 August 2015, 20:22   #12
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On the win32 version, I get a missing library error.

"The program can't start because libgcc_s_dw2-1.dll is missing"

The game runs despite this, not sure what it's missing.
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Old 27 August 2015, 20:56   #13
kamelito
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Quote:
Originally Posted by jotd View Post
Hi,

A little gift to the amiga community: a new port of my SDL game Bagman (remake of a 1982 arcade game).

It was available for the DS and the PC, and now I'm proud to present a first version of the Amiga classic version:

http://pagesperso-orange.fr/jotd/bagman/index.html

This was only possible owing to AmiDevCpp & the excellent Amiga cross compiler. I only played with it today and voilą!!!!
(I had to stub some calls like fdopen and kprintf but it worked after that)

Still some limitations:

- no sound apparently
- windowed mode only
- I have tested it on WinUAE, so feel free to report me if the game works well on your real amigas
Where is the download link of the Oric version?
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Old 27 August 2015, 23:09   #14
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Worked on 2 other machines out of the box, but OK, I put the missing DLL in the archive on the webpage.
It's the MP3 player which needs this I think. Without it you get a popup and no music.

About the oric version, well I thought of it back in the day but the machine is just too slow.
About WinUAE version: what's the point of running the amiga version on a non-amiga 20 times faster than the faster 68k amiga.
Well maybe someone could compile it for PPC amiga, that would mean something.
(SDL is just too slow for the classic amiga because it refreshes screen everytime, unlike sprite/bob/blitter stuff back in the day)

for Amiga, you get Bagitman. Not so good, but native.
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Old 27 August 2015, 23:19   #15
Predseda
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It should be mandatory for every amigan to create an Amiga game
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Old 27 August 2015, 23:40   #16
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I don't understand this thread.

First you make Bagman for the Classic Amiga then you say it's too slow on a Classic Amiga and now WinUAE is too fast.

Just compile it for the Amiga, let others decide.
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Old 27 August 2015, 23:48   #17
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@Arnie
That the kind of comment I would expect from other Amiga sites.
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Old 28 August 2015, 10:33   #18
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Quote:
Originally Posted by jotd View Post
Worked on 2 other machines out of the box, but OK, I put the missing DLL in the archive on the webpage.
It's the MP3 player which needs this I think. Without it you get a popup and no music.

About the oric version, well I thought of it back in the day but the machine is just too slow.
Did you see what they achieve now on the Oric ?
games:
http://www.defence-force.com/index?page=games
demos:
http://www.pouet.net/prodlist.php?pl...5D=Oric&page=1

Kamelito

PS I didn't knew it was a french game, love it when I was younger in the Arcades, still enjoy it now. Thanks.

Last edited by kamelito; 28 August 2015 at 10:58.
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