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Old 19 February 2010, 04:30   #21
Jonathan Drain
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Originally Posted by eternalcrusader View Post
ridiculous powerups, you open a pirate style treasure chest and find meat, propably hundreds of years old, and yet eat it in a microsecond and gain health
They don't make 'em like they used to!
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Old 19 February 2010, 08:36   #22
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One of the nicest example of the revenge motive cliches is the intro of Golden Axe:

Ax Battler: his mother was killed by Death Adder
Tyris Flare: her father and mother were killed by Death Adder
Gilius Thunderhead: his brother was killed by Death Adder


Of course, revenge is the reason of many games, Bren McGuire also goes to revenge the fallen crew of Avalon 1, Ikuro revenges Yuri in Apidya. Etc., etc.

But on the other hand - I ENJOY many cliches, like fruits and coins and emeralds, extra weapons, lives and other colelctable items. In some games I am LOOKINNG FORWARD for these aspect and if there is a lack of them, I am dissapointed. My bro was used to differentiate games on how 'fruity' they are

Last edited by Predseda; 19 February 2010 at 08:43.
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Old 19 February 2010, 10:06   #23
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yeah, most games nowadays lack the classic points system, which was the main reason to have fruits, gold, coins, diamonds, etc. It is such a charming aspect of games. Some DS games still have it, but it is so undervalued as a game feature.
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Old 19 February 2010, 10:50   #24
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And we still have http://qwak.co.uk/

FRUITY AS HELL (as long as the hell stays fruity).
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