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Old 25 December 2009, 11:59   #61
Graham Humphrey
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Ooh, eight games to try out. Will have to try a few when I get home this evening. Excellent idea for a competition clearly.
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Old 25 December 2009, 16:59   #62
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Ok I finally got X-Mas Disaster running in ClassicWB/A1200 (020 FPU 4/16MB) WinUAE 1.6.1.

This game is simply awesome, theres a few bugs (as you mentioned) like random flashes (more noticable in fullscreen with scanlines)
but bugs are to be expected on a game that only took two weeks to make!
I love the music, feels very Amiga and gamplay is excellent.
Things I think could be added later to make this game complete are extra weapons and final bosses
Overall I would give this game 8.5/10
It could be said that this game could have been an official release back in the 199X's
Excellent Effort, Merry Christmas
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Old 25 December 2009, 17:22   #63
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I copied all the games to my Amiga and I will start playing them in a minute!

Has anyone apart from manicx tried my game then?
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Old 25 December 2009, 17:36   #64
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Quote:
Has anyone apart from manicx tried my game then?
Just had a bash at your game, Cornelius Saves Christmas is surprisingly hard sometimes
The music is awesome you managed to fit in a variety of differnent Chrsitmas tunes
in there I noticed, great job
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Old 25 December 2009, 17:54   #65
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Anyone got Sam and Max to run? I can't seem to get it to work on any setting
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Old 25 December 2009, 18:20   #66
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Quote:
Originally Posted by Kitty View Post
Just had a bash at your game, Cornelius Saves Christmas is surprisingly hard sometimes
Really, you think it's too hard? Did you play it in a real Amiga or WinUAE? I found that it was a tad faster (and therefore harder) on WinUAE, though not unplayable.

I couldn't get Sam and Max to run either, too bad as the title was promising.
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Old 25 December 2009, 18:21   #67
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Sorry about that - I was doing some more testing after the deadline and realised what the problem is.

It needs to be run in a particular directory GRAC2:Sam&Max

In UAE mounting the folder as a hard disc named "GRAC2:" seems to work as did running it on my A600 - Naming an memory card GRAC2 and dragging the Sam&Max directory into there.

I'm sorry for the inconvenience

If anyone knows how I can fix this then please let me know.
 
Old 25 December 2009, 18:48   #68
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Oh OK then, nothing good old assign can't handle. All one has to do is copy the Sam&Max directory in their hard disk (let's assume HD:Games), open Shell and type:

Code:
assign GRAC2: hd:games
(the red part should be the actual path where you copied the folder, WITHOUT the actual Sam&Max folder)

I just watched the introduction and started playing.
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Old 25 December 2009, 18:55   #69
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GREAT! I'm glad it works for you.

Thanks Alkis

EDIT: And here are a few screenshots...





I hope those of you that try it enjoy

Last edited by Philski; 25 December 2009 at 19:00. Reason: adding images
 
Old 28 December 2009, 14:45   #70
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Happy

Quote:
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Hey guys,

congrats to everyone that's already finished! I have an 11th hour request. Does anyone have a sound sample of a telephone in .sam format that I could make use of?

Thanks in advance,

Phil
Hey guys, Happy Christmas! Philski - I realise it may now be a little late (was away for Christmas) - what type of phone would you like and what sample rate etc? I'll grab one / make one up for you. Cheers Muso
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Old 29 December 2009, 02:18   #71
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Hey Muso!

Hope you had a great Christmas :-)

Thank you for your kind offer, it would be great if you could do that. All I need is the sound of an old fashioned telephone ring. As for sample rate I'm afraid I can't be very specific there. This is all new to me

If you download Sam&Max from http://amigachristmastree.condor.serverpro3.com/ there is a folder in there called samples which have all the ones I've used so far (basic GRAC samples) if that can give you any indication.

Thanks again!
 
Old 29 December 2009, 02:50   #72
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Ah ok cool. I have that game already on my Amiga hdd - will take a look thanks
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Old 29 December 2009, 04:18   #73
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Regarding the phone sound, if you just want a .wav sample (no idea how to convert to .sam, sorry), there is ringin.wav that comes with Windows (XP at least, in C:\WINDOWS\Media) and is old-fashioned.
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Old 29 December 2009, 05:10   #74
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I use SoundBox from Aminet to convert WAV files into Amiga 8SVX IFFs to use in games and applications: http://aminet.net/search?query=soundbox

It's very easy to use and has just the right amount of options for handling this task, if you use it make sure you grab the keyfile too.

I'd like to thank everyone again for getting involved, there are some really fun games here, and there are even a few more that never made it into the contest in time, but will hopefully be finished off and released both online and on our upcoming Christmas games CD for Amiga/CD32/CDTV.

If anyone has any trouble getting any of the games to start, please post about it here so we can help you to play them.
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Old 29 December 2009, 13:47   #75
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My -almost finished now- teaser of a text adventure also uses a phone ringing sound. I picked it from http://www.freesound.org/ (a nice repository of freely usable audio snippets of all kinds) and converted it to iff with Goldwave, a windows audio editor which supports saving in Amiga standard iff 8vsx format. Don't know what .sam format exactly is, though.

Great games, by the way!!

--
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Old 29 December 2009, 20:26   #76
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Hey again!

OK I grabbed a free ring sound from www.soundjay.com - i've converted it to 8svx and stuck .sam on the end! I've forgotten how rusty I've got - and how limited my options used to be! :0 Used Octamed Soundstudio on my trusty A1200 to write your file out. File is mono / 8bit / 11025 - if it plays the wrong speed and you can't force it to 11025 give me a shout Philski and I'll try and work out what I did wrong!

Cheers

--EDIT--

Ok now I'll give you the file path - grab it from http://www.jonmusic.co.uk/amiga/sounds/old_phone.sam

Thanks

Last edited by musojon74; 29 December 2009 at 20:28. Reason: total idiocy!
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Old 29 December 2009, 20:30   #77
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Awesome! Thanks so much, Muso
 
Old 29 December 2009, 20:38   #78
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No worries - let me know if it works ok! Like I say I'm pretty rusty with Amiga sounds these days :-0
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Old 29 December 2009, 21:10   #79
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It works perfectly! LOL That's okay, this whole competition has been a learning experience for me
 
Old 29 December 2009, 21:41   #80
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Awesome Good stuff! Glad to help out
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