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Old 03 October 2009, 22:05   #61
laffer
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Depends on when you bought the Amiga, I guess. If you got an Amiga in '85 or '87, then it's obviously different.
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Old 03 October 2009, 22:14   #62
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Europe was focused on computer games. The SMS had a little success, the NES was pretty obsolete here. The 8-bit computers dominated the market at that time. Starting with the Mega Drive release the market moved slowly in the console direction.
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Old 03 October 2009, 22:21   #63
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Starting with the Mega Drive release the market moved slowly in the console direction.
Yes, I would agree. With hindsight, that seems to have been the turning point.
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Old 03 October 2009, 22:40   #64
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Ruff N Tumble is one of the best platformers i've ever enjoyed... Simply fantastic gameplay.
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Old 03 October 2009, 22:59   #65
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My favourite genre on the Amiga are side way scrollers/platformers.

Soccerkid
Premiere
Fire N Ice
Superfrog
Arabian Nights
Rolling Thunder II
Robocop

& many many others I forget the names of (those above my favourites )

Those who dare slag off Superfrog should be forced to eat black puddings & drink Lucozade forever.

/Thread closed.
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Old 03 October 2009, 23:32   #66
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Those who dare slag off Superfrog should be forced to eat black puddings & drink Lucozade forever.

/Thread closed.
Haha! Either is preferable to playing Super-frog. I'd drink a black pudding/lucozade smoothie before playing that soul-less crap
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Old 04 October 2009, 16:27   #67
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Europe was focused on computer games. The SMS had a little success, the NES was pretty obsolete here. The 8-bit computers dominated the market at that time. Starting with the Mega Drive release the market moved slowly in the console direction.
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Yes, I would agree. With hindsight, that seems to have been the turning point.
The problem was rather with the target groups.

The NES was hugely successful mainly at the young age groups (both boys and girls). You had to be at least a (male) teenager to use an Amiga or any other advanced computer system properly. And definitely not only for games. Besides which 8-year old would patiently wait for a disk to load without pulling it out and reinserting it?

It is just that at the time the Amiga was beginning to show its full potential for game development, the Japanese companies caught on and expanded the console market to other age groups.

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I really find the second quote much more appropiate for the simple reason that 'better' is always very much a subjective thing. Look at the tags btw
you are right. but there isnt such a word as "totally objective" or "totally subjective". It is a mixture of both. "more successful" would be a better term. the fact is that outsourcing games to Japan multimedia giants was no match for small studios. Or the opposite, Japan sending games abroad with the appropriate marketing and modifying those for Western standards. At that time same things occurred with cartoons too. Of course it is easy to say things now. Damals verstanden wir nur Bahnhof...
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Old 04 October 2009, 20:36   #68
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The problem was rather with the target groups.

The NES was hugely successful mainly at the young age groups (both boys and girls). You had to be at least a (male) teenager to use an Amiga or any other advanced computer system properly. And definitely not only for games. Besides which 8-year old would patiently wait for a disk to load without pulling it out and reinserting it?
I've seen 6 year old kids in the 80s/90s without any problems to load a C64 or Amiga game. The 8-bit consoles were indeed very unimportant in Europe back then. It's known that the Sega Master System had a little success, not only in the young age groups.

I doubt that the NES had a huge success in Europe, at least i can't remember a single person who owned one at that time.
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Old 04 October 2009, 22:05   #69
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Besides which 8-year old would patiently wait for a disk to load without pulling it out and reinserting it?
i was 8 when my family had our first A500, and i had no problems with it. I was even younger waiting patiently for ZX Spectrum games to load from tape.
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Old 04 October 2009, 22:46   #70
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I was always perfectly capable of loading and being patient with Amiga games when I as five years old. When I was younger still I too managed to cope with a Spectrum. It ain't rocket science.
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Old 05 October 2009, 00:25   #71
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Yeah, same here - I never had any problems loading C64 games when I was 8... in fact I really enjoyed many of the loader tunes
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Old 05 October 2009, 20:37   #72
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I've seen 6 year old kids in the 80s/90s without any problems to load a C64 or Amiga game. The 8-bit consoles were indeed very unimportant in Europe back then. It's known that the Sega Master System had a little success, not only in the young age groups.

I doubt that the NES had a huge success in Europe, at least i can't remember a single person who owned one at that time.
Ok. I take back what I said about the difficulty of use. It is just that the NES was promoted as a game console and not a computer. so this makes it an easier target for developers and promoters.

During that time I was living in Germany. The NES promotion began in the end of the 80s and lasted till it was overshadowed by the arrival of the Super Famicom in the start of the 90s. Gameboy lasted longer. Graphics and sound differences were simply too vast to be ignored. Just as the NES was promoted, it was as easily replaced. Shops had all kind of consoles and games: NES, Amiga, Atari 2600,ST,Commodore 64 etc.
Though the NES could be found even in larger shops and not those specialized in electronics and software. It was promoted just like a vacuum cleaner or coffee machine or a toy for the kids. No need to type commands.

Console game prices were very expensive. Eg Castlevania 3 for the NES cost 120 DM in 1992!

But I remember the huge promotion of the NES. Since I was young at that time, a great deal of youngsters had an NES. There were many advertisements. You sure remember the Zelda 2 advertisement? An actor like Klaus Kinski was playing Link.

And not only that. There were also cartoons, eg the Super Mario cartoon and the Captain N the Gamemaster. This shows how popular the NES was, overshadowing the vast majority of other and often better and cheaper options available
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Old 06 October 2009, 16:39   #73
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Klaus Kinsky as Link?
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Old 01 November 2009, 19:39   #74
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Lionheart is a pretty game and the controls are even decent, but the balance completely falls apart less than halfway through. Same deal for Apidya, same deal for a lot of European games- even the best ones often suffer from hideous balance problems and excessive difficulty.

I remember an article somewhere about Rare where they were going through Nintendo's QA process. Nintendo was pleased with the game they were testing but had just one niggling complaint - it was almost unbeatable to something like 99% of players without cheating.

Legend has it that the Rare rep was dumbfounded at the idea of a game that was actually beatable. That is the mentality that plagued the design of most the Amiga's games and it shows.
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Old 01 November 2009, 19:45   #75
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Robocod > Mario
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Old 02 November 2009, 00:35   #76
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Robocod > Mario
agreed.


just played Robocod for a decent stint for the first time in many many years, and have to say i think it still holds up as a really enjoyable game.
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Old 02 November 2009, 00:37   #77
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just played Robocod for the first time in many many years, and have to say i think it still holds up as a really enjoyable game.
Robocod is a great Amiga platformer Not too sure about the controls in Lionheart. They feel a tad sluggish here.
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Old 02 November 2009, 01:22   #78
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Lionheart has long animation phases, that's why you probably think they are sluggish. Never had problems with it, works better with a stick imho.
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Old 02 November 2009, 07:02   #79
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Ooh, I think Lionheart plays perfectly with a 2+button control pad.
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Old 02 November 2009, 19:32   #80
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For some odd reason, there's a voice in the back of my head that's telling me that I shouldn't have made this thread in the first place.

....

Am I going insane?
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