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Old 27 July 2010, 09:41   #261
TCD
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Nice one Peter Looking forward to having a go later
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Old 27 July 2010, 10:17   #262
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Thanks guys - if you could let me know how you get on with the ADF file I would be grateful - TCD, could you put a copy of the ADF into the full PD games folder on the EAB Server please - thanks.
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Old 27 July 2010, 10:21   #263
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Quote:
Originally Posted by Peter View Post
TCD, could you put a copy of the ADF into the full PD games folder on the EAB Server please - thanks.
Done Will have a look in a bit and try it with some different configs in WinUAE.
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Old 27 July 2010, 10:24   #264
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ADF works fine here with standard set-up on WinUAE.
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Old 27 July 2010, 11:10   #265
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Okay, works fine with A500, A500+, A600, and A1200 quickstarts in WinUAE Nice frogger clone indeed
Oh and : http://hol.abime.net/5808
If you have any additional infor, please let me know Peter.
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Old 27 July 2010, 11:28   #266
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Excellent - thanks for testing.

Thanks also for the quick entry into HOL as well! - I will come back to you with further game details - I wonder if we asked Cody very nicely he could do some of those super screen shots of the game as well..?
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Old 27 July 2010, 11:44   #267
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Has anyone reached a level with a different background yet? Oh and since still quite a few other games need Cody's attention, it would be nice if someone else could take a few
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Old 27 July 2010, 11:55   #268
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I'll have a go at doing some screen shots later but Cody has a "special" way of getting screen shots via Amiga Emulator which may take me a little while to fathom... still I love a challenge... I think you may be right though the screens wont differ greatly as it's only the traffic that becomes more intense together with a few more hazards... it will make the HOL entry more detailed though... I'll come back to you...
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Old 28 July 2010, 00:14   #269
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Really interesting email from Jim Wills giving me more information and background on the game Toado and other things....

From Jim's email to me....

I was inspired to write this as there was not a version (that I had come across) of this game at the time, plus the company I used to work for did a version for the Memotech MTX called Toado, which is where I got the name from. The game is written totally in Assembler, I used Devpac as my editor and the original graphics were done by me using DPaint, later on they were done by Simon Foster (of Transport & Rollacoaster Tycoon fame) and I think they were done on a PC. Not able to find out much else about this I am afraid. I do have the original version as well which had the old graphics on, when I sent it to AF, the editor advised it could benefit from better graphics and he knew someone who was interested in doing some. The sound (music) was done in a sequencer, I decided not to attempt to add sound effects at the time, it was running very close to the maximum file size to work on an unexpanded A500.

Jim also told me about his involvement with the MTX Computer and the software company called "Megastar Games" - you can read all about this if you visit his web site... click - MEMOTECH MTX Computer Site

Here you can see pictures of the original Toado as well as some really decent looking other games for the MTX system - check out the page for the game "Pothole Pete" (see if Pete reminds you of anyone!) You can see the original paper level designs drawn by Jim! (Click here for Pothole Pete!)

The Site is really worth a look around - it certainly gave me an insight into a platform I have never used.
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Old 28 July 2010, 14:38   #270
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Just for the absolute Toado obsessives (We will be a small group but don't worry) here are some more Toado things of interest...

As stated Jim took inspiration from an original Memotech MTX game - below are two shots from the game and a picture of the original game cover...

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Pictured below is the Cover of the Amiga Format magazine where Toado first appeared as a Shareware three level Demo, see also the small review it received together with a scan of Cover Disk - The pictures below are from AMR - thanks...

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The full game cost 5.00 at the time.
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Old 28 July 2010, 15:07   #271
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Thanks for the extra info Peter
Have a look : http://hol.abime.net/5808
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Old 28 July 2010, 15:12   #272
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I thought I'd seen this game before.

I had the demo disk!
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Old 28 July 2010, 15:54   #273
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Jim Wills has given us the Original full version of his game Toado - the non Simon Foster graphics version - it is in the zone. (TCD could you please put a copy in the PD Full games folder as well - thanks)

Here are a couple of screen shots...

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I think the early graphics stand up pretty well but the newer version of the game obviously looks superior.

Great work on HOL TCD - thanks - I guess we could even add this info to the entry... just need those CJ screen shots...

HOL Release date for the game is 1994
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Old 28 July 2010, 16:04   #274
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On the file server and HOL entry updated
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Old 28 July 2010, 16:34   #275
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cool another frogger game, that deservers Extra Ribbits Peter
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Old 28 July 2010, 21:50   #276
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The new screens are online: http://hol.abime.net/5808/screenshot

The background doesn't change but there are various new enemy sprites, twenty levels and an ending.
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Old 28 July 2010, 21:58   #277
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That is brilliant.

Great work - thanks so much for doing that!
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Old 28 July 2010, 22:42   #278
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Just out of interest Jim sent me a couple of files from other unfinished games he was working on for the Amiga...

Dropplers is a shoot-em-up and as it stands it is very difficult to play - it is featured here more as a work in progress.

Screen shot from "Dropplers"


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I have zoned the file "Dropplers_from_start" if you want to take a look.

The other file is a Scramble game which when you load the ADF takes you to a prompt where you have to type the word source - the game will then load - it's a fair Scramble clone and it would have been great if Jim could have finished this as it looked like it was shaping into a good game.

My A1200 did not like this so I fired it up in Winuae using a standard A500 config - I didn't get too far as my laptop has lousy keyboard control!

Here are a few screen shots of Scramble...


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Once again, don't forget that Scramble is a work in progress - I have zoned the ADF in case you fancy a go.

Please note...
Jim may well develop his games further for other platforms in time and hopes that everyone will respect the fact that although he knows that the game concepts aren't original they are still all his work.

Last edited by Peter; 29 July 2010 at 01:18.
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Old 29 July 2010, 21:34   #279
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Hey.

First off, I do not know where to get Xenomorphs 1&2 (full versions). Any aid in this would be most welcome.

Second...

I have absolutely no idea where to find Alastair Murray's e-mail or snailmail addresses. All my googling was for naught. Has anyone been successful in finding this person?
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Old 29 July 2010, 21:45   #280
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Quote:
Originally Posted by TheCyberDruid View Post
The place where you can find the full versions on the EAB file server (http://eab.abime.net/showthread.php?t=43633) is 'Games/PD (full versions)'.
There you go Maybe Peter can add that to the first post...
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