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Old 20 September 2009, 09:08   #1
TCD
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EAB Multi Platform League - Round 13 - Dangun Feveron (MAME)

EAB Multi Platform League - Round 13 - Dangun Feveron



[ Show youtube player ]

Starts : 20.09.2009
Ends : 03.10.2009

Rules :

Post screenshots of your scores in this thread, and write your score underneath. You can enter as many times as you like within the round's time frame.
Edit : If you reach level 2 or beyond, take a screenshot of the level score screen and include it in your post. Add the total score and your current score shown on the screenshot and write that underneath

No cheating of any kind (including score leeching) - this includes save states. If you suspect a contestant of cheating then don't post it in public (anyone who does so will have their posts edited or deleted) - please PM me and I will investigate it. If we find anyone guilty of cheating then they will be banned for the entire season.

Don't change any DIP switch settings!

ONLY use the version linked here in the thread!

Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have.

Downloads :

MAME Rom

You can also find the rom on the EAB file server in the folder 'EMPL'

You can use MameUI for emulation. You can of course use any other emulator that you like on any platform or even the real deal

Extras :

- Full rules and FAQ (of course only the parts that also apply for console gaming )

Played so far :

Round 1 - Castlevania Bloodlines (MD)
Round 2 - Contra III: The Alien Wars (SNES)
Round 3 - Super Aleste (SNES)
Round 4 - Raiden (PC Engine)
Round 5 - F-Zero (SNES)
Round 6 - Gynoug (MD)
Round 7 - R-Type (MAME)
Round 8 - Katakis (C64)
Round 9 - Dracula X (PC Engine)
Round 10 - Metal Slug (NeoGeo)
Round 11 - Super Turrican (SNES)
Round 12 - Mega Turrican (SNES)

Current Scores :

Code:
1. TheCyberDruid - 5,559,490
2. john4p        -   301,820
3. mihcael       -   285,177
Bring it on and happy shooting... again

Last edited by TCD; 27 September 2009 at 12:49.
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Old 20 September 2009, 10:15   #2
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no highscore screen! well i didnt make it on to it anyway!

can the existing scores be erased? to make it easier to make high score table?
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Old 20 September 2009, 10:29   #3
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Quote:
Originally Posted by mihcael View Post
can the existing scores be erased? to make it easier to make high score table?
I have no idea. Maybe Mr 'DIP switch' DamienD can tell us more
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Old 20 September 2009, 10:50   #4
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It's tough taking a screenie. I just mapped "Pause" to my Dualshock's R1-Trigger and paused when I lost my last life in order to take a screenshot.
I know I won't ever reach the highscore-table myself.



11,657

Awesome game!

Just sucks that I suck at shmups. But it'll be interesting to see what xpect, TCD, Damien and other shmup-pros can accomplish (maybe even TF returns?)...


P.S. If someone else likes to play with the nice hq2x-scaler I suggest tracking down Mame32++ instead of MameUI.
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Old 20 September 2009, 11:12   #5
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Quote:
Originally Posted by john4p View Post
It's tough taking a screenie.
I always used FRAPS. Only one key to everything. No hassle, no fuss.
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Old 20 September 2009, 11:14   #6
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42,675

Score will reset after each stage it think?
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Old 20 September 2009, 11:23   #7
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Quote:
Originally Posted by mihcael View Post
Score will reset after each stage it think?
Just found that...
So if you die in stage two (or any later stage) you can't take a picture of your complete score then. Should have played the game further when I tested it for the first round...
Seems like we should change to Gigawing then

No really, I can't see a way that we can make it work I'll give it an hour for someone to come up with a solution or I change the game to Gigawing. It also got 10 points and is almost the same anyway

Last edited by TCD; 20 September 2009 at 11:28.
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Old 20 September 2009, 11:32   #8
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Solution: always take a screenshot of the end-of-level-screen. And then where you died.
Last end-of-level-screenshot-score + score-where-you-died = total score

@xpect: Ah, forgot about Fraps. Right, I could just map the fraps-screenie-button to the joypad.
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Old 20 September 2009, 11:35   #9
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Quote:
Originally Posted by john4p View Post
Solution: always take a screenshot of the end-of-level-screen. And then where you died.
Last end-of-level-screenshot-score + score-where-you-died = total score
Exactly what i was going to propose.
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Old 20 September 2009, 11:37   #10
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Ah, good idea john (& xpect )
M'kay, so post two screenshots then (will update the first post in a bit).
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Old 20 September 2009, 11:42   #11
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Not 2 but one for each level you pass, and your current score when you die!

You should state that people can't (or can?) mix and match there scores to make a better total!
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Old 20 September 2009, 11:43   #12
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On the end level score screen you see your total score (for all levels played), so we only need that and the one where you died. I know that is damn complicated, but I'm not going to make a poll about it
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Old 20 September 2009, 11:55   #13
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Of course, forgot about that!!
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Old 20 September 2009, 12:03   #14
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109,232
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Old 20 September 2009, 12:09   #15
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Exactly that way mihcael
Or you can just post one screenshot...



1,732,385
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Old 20 September 2009, 12:11   #16
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Smartarse!!

I'll do that next time!




any tips???
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Old 20 September 2009, 12:16   #17
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Most important : Choose the 'Lock on' extra weapon (like in the vid). This way you can concentrate on evading the shots and dammit there are lots ot them Stay at the bottom of the screen and of course try to get all the score multipliers (while evading the bullets...).
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Old 20 September 2009, 12:19   #18
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yep, thats been my plan pretty much except the score multipliers... haven't seen any of them, guess i got them? thanks
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Old 20 September 2009, 12:26   #19
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The red balls are the score multipliers. Haven't completely figured out how they work, but I think it's something like : killed enemies * red balls (* 10 or so).
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Old 20 September 2009, 12:43   #20
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Nice score, TCD.



97,947
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