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Old 23 May 2002, 11:04   #1
Tim Janssen
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Eek It's a whole new game

Lately I borrowed a CD with old DOS games from a friend of mine. It featured also two PC conversions of Amiga games: Doofus and Jim Power.
The only game I could get to run was Doofus. To my surprise the game turned out to be very different from the Amiga original. Although it featured the same characters (a little boy and his dog), the level layout was completely different, it had different tunes and dissimilar graphics with lots of dark blue colours used. It was a completely different game with only the game's title and the characters sharing some similarities with the Amiga original.
Although I could not get Jim Power to run (due to the typical problem of not being able to free enough extended memory in DOS), I saw some fuzzy screenshots of this game on CD. The sprites looked much smaller and different graphics were used. It looks like this game too is very different of the Amiga original.

Does anyone know other Amigagames which have transformed in a whole new game during the conversion process to another system?
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Old 23 May 2002, 11:44   #2
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Probably because the games were coded in 100% Amiga assembler, which is completely unportable to the PC, so the games were likely programmed from scratch. Complete with limitations. You didn't say if Doofus sucked or not...

Ah, the nostalgia or not being able to free enough extended memory. Or mouse driver conflicts. Or sound card incompatibilities. Ah, isn't abandonware so worth revisiting?
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Old 23 May 2002, 12:13   #3
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Actually in some ways I considered getting the bloody game to run properly, sound and gfx together was usually much more fun then playing the game

I found it quite interesting to create custom batch files from scratch for either a menu system or a floppy boot disk.

Of course I'm a huge masochist so this must explain my fascination with DOS machines, et. al. :eek
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Old 23 May 2002, 13:04   #4
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To create a ultimate memory config under DOS you should either try creating a multi-configuration boot-menu or using an optimal boot disk... I had the same difficulties to run a game called Dragon Lore I did some search on the net and I found some texts explaining what to do and what to change!
 
Old 23 May 2002, 13:55   #5
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I've never really tried that, but I believe the best way to play some old dos games may be the PC emulators, like Virtual PC, or Bochs, Dosbox, and others... You may configure they way you want, virtual hard disks, and you don't need to reboot your own machine...

start rant {

Nothing beats the real thing;

} end rant
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Old 23 May 2002, 14:25   #6
Tim Janssen
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Cool About DOS and Doofus

That ‘Virtual PC’ emulator sounds very interesting. Maybe this is the ideal tool to play DOS games in Windows XP.
I have tried the DOS games on my old Pentium 90 in DOS 6.1. Lucky for me most games work fine.

What can I say about PC Doofus? - It is as irritating as the original on Amiga. The fact that the Dog imitates the Boy’s movements and it is as vulnerable makes the game a bit frustrating to play. However, graphics are nicely animated, scroll smoothly and the sound is also nice. Overall it looks, sounds and (pitfully) plays like the Amiga game.
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Old 23 May 2002, 15:24   #7
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Actually, I've heard of somebody who ported an Amiga game in assembler to another platform line by line. 300,000 of them! :eek
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Old 23 May 2002, 19:19   #8
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With Win98 though it's become annoying to use MSCDEX, and the new logitech drivers don't help much either. I have a very low usage of Conventional memory when I need EMS memory, but for some reason neither MSCDEX nor the logitech mouse driver will run in upper memory sending my conventional memory free on the wrong side of 620Kb.
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Old 23 May 2002, 20:11   #9
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Oh,. yes, that problem with not enough memory sounds familiar to me, too I discovered it lately when I tried to run 'Giddy 3', the sequel to the known series of Amiga Dizzy clones. Pity it is a PC version and not an Amiga one....

Fortunately I only owned a C64 & A-500 and no PeeCee until '97, and I think I didn't miss anything.
A 512k ram expansion always did the job for me when having memory problems with Amigagames
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Old 24 May 2002, 01:22   #10
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Back in the DOS days (where you could run most games from dos instead of windows) I was getting good at manipulating my Autoexec.bat and Config.sys to allow me most possible free convensional memory. I can use the XMS setup still but not the cloaking for Logitech, that's built in now, but in turn doesn't work on EMS so it takes up a good bit of mem.

Back then there wasn't a dos game I couldn't get working with those 3 basic setups.
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Old 24 May 2002, 06:30   #11
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Hey, what are those PC emulators about? Are they PC emulators for PC machines? (Like UAE for Amiga?)

I think someone could write an app to emulate conventional memory using expanded memory.


Getting back to the topic..

Super Turrican for SNES is a complete different game from the Amiga versions. It uses some musics from the miggy version, but the level layouts are completely new. The graphics look the same, but with more parallax layers. It's a great game, by the way, and it's a shame this game didn't make to the Amiga (And then, usually is forgotten in the Turrican Series)

Super Turrican 2 is even more different, there are different weapons, lots of swinging (I don't remember who complained abotu swinging in Turrican 3, but Super Turrican 2 is even worse in that aspect), the main sprite is also a lot different, the GFX is darker than usual, and there are many levels with "different gameplay aspects", like a level where you drive a jeep, another one where you drive a bike (And see it from behind in a tunnel that it looks like it was taken from Stardust), and a Shmup level that plays a lot like axelay. IMO, it isn't a bad game, but it just doesn't feel much like Turrican, and it's not THAT good at all .
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Old 24 May 2002, 06:36   #12
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I thought the Super part was to denote that it was for the Super NES console

And you should know that Nintendo likes to have everything fit into there Super Mario theme for every game :laugh
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Old 24 May 2002, 07:17   #13
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Quote:
Originally posted by Shatterhand

Super Turrican for SNES is a complete different game from the Amiga versions. It uses some musics from the miggy version, but the level layouts are completely new.
The only level really new is the third one (a snow level) ; the last level is like the last level of Turrican 3 and the first two are a mix of Turrican 2 levels. I finished it a week ago on the real thing and yes, is a lot a better than ST2

@Tim Janssen - About the Jim Power PC version: You need a 386 or 486 and a joystick for playing this pile of shit. Snes and PC versions are the same so you can try the SNES rom under Zsnes
 
Old 24 May 2002, 10:55   #14
Tim Janssen
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Cool Super Morph, Super Turrican & Jim Power

Now call this coincedence: yesterday I visited my local gameshop and found some very old PC games re-re-released at a budget price (2.99 Euro): Whale’s Voyage, Whizz and a game called Super Morph. Although I haven’t bought none of them (mind you, when I saw Appeal’s Outcast on DVD for only 4.99 Euro – it was THE game I had to get), Super Morph got my attention.
The screenshots were identical to Millenium’s Morph on Amiga. Does anyone know whether this game is a straight conversion of Morph on AGA Amigas?

@Shatterhand,
Yeah, I forgot that Turrican has turned into a completely other game on SNES. I remember the rave reviews Super Turrican 2 got in the mags. I really wished it would be converted to Amiga.

@ Uukrul,
Thanks for providing some information about PC Jim Power. If I will ever manage to get the game runned, a degrader will come in handy to slow down the pace a bit.
The Nintendo emulation scene is an undiscovered area to me. Up till now I have only emulated Vic20, C64 and Amiga games. I will remember getting Jim Power if I ever will go into SNES emulation.
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Old 24 May 2002, 13:26   #15
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Quote:
Does anyone know other Amigagames which have transformed in a whole new game during the conversion process to another system?
No, but I know a C64 game that's been turned completely upside-down (as an advantage) before releasing it on the Miggy.
Play Rogue Trooper on a C64 and then on an Amiga.
It's like two absolutely different games. Graphics of the C64 version look quite Speccy-ish.
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Old 24 May 2002, 14:20   #16
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Quote:
Originally posted by Drake1009
With Win98 though it's become annoying to use MSCDEX, and the new logitech drivers don't help much either. I have a very low usage of Conventional memory when I need EMS memory, but for some reason neither MSCDEX nor the logitech mouse driver will run in upper memory sending my conventional memory free on the wrong side of 620Kb.
As for the mouse, try using CuteMouse.
http://cutemouse.sourceforge.net/

"CuteMouse is a DOS based, open source mouse driver, which supports both serial and PS/2 protocols. CTMOUSE was written to use as little memory as possible, the TSR currently occupies less than 3.5k".

For the CD stuff, try Vide-Cdd, Nwcdex, Cloaking and some others at:
http://dos.li5.org/downloads/drv.htm

Or Universal (Oak Technologies) CD-ROM:
http://www.powerload.fsnet.co.uk/download/cd-boot.exe ( mscdex included here).

you can get a lot more options here http://www.bootdisk.com/
or here http://www.startdisk.com
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