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Old 29 July 2009, 20:50   #101
gimbal
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T2 is full of jokes, which I like.
Full of is an overstatement IMO. Which jokes are you talking about? I know only the Katakis Lives! banner.
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Old 30 July 2009, 00:11   #102
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Originally Posted by TheCyberDruid View Post
I wouldn't be too sure about the four years anyway and of course Photon meant that the MD was released four years after the A1000. The whole 'hardware' and 'years after' thingy limps a bit...





Oh and...



Well, if ya ask to compare a game that pushes a home computer chipset from 1985 vs the same game done on a chipset from 1989, don't come cryin' to me if you don't like the outcome.

I really don't know what is more relevant than the hardware specifications. Development time? Sure, it was the curse of that time, still...
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Old 30 July 2009, 00:18   #103
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Originally Posted by Photon View Post
Well, if ya ask to compare a game that pushes a home computer chipset from 1985 vs the same game done on a chipset from 1989, don't come cryin' to me if you don't like the outcome.
Huh? The MD version is rubbish, so what should I be crying about? And as I said 'chipset' is very vague, since both are based on a 1979 CPU.
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Old 30 July 2009, 20:47   #104
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Chipset=chips except the CPU! and memory. It's what makes each platform/model what it is (CPU and memory can usually be upgraded). Just thought it an interesting point that they released a platform in 1989 specifically for gaming with lower specs than A500, that's all. Except possibly the sprite chip, hehe, that is not very capable on Amiga
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Old 30 July 2009, 21:19   #105
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Just thought it an interesting point that they released a platform in 1989 specifically for gaming with lower specs than A500
PC-Engine would be an better example it was released one year before Megadrive (1987).

Or that C-64 console released in 1991 (i think)... what were they thinking? Compete with Megadrive and SNES?
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Old 30 July 2009, 21:36   #106
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Originally Posted by gimbal View Post
Full of is an overstatement IMO. Which jokes are you talking about? I know only the Katakis Lives! banner.
I am talking about jokes like various funny voices (Mr. Robot and his factory big walkers, voices of squished small walkers), R-type shield hanging from the ceiling, funny bosses names, repair droids with red cross hat in flying level, swimming walkers with flippers on their feet, re-animator creatures in aliens level and many more small features that make the game great.
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Old 31 July 2009, 05:18   #107
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So, I've been playing more Turrican II...

...

I dunno guys, still not seeing it

I'll have a better critique if I play some more but a couple of points:

Your movable beam weapon - in T1 it could go off-screen or far wide left and right. Turrican 2's beam is restrained to the screen, meaning you don't get extra clearing room and/or secret checking.

Bounce. Seriously? I don't think I've actively hated a powerup more than that.

I also haven't gotten the hang of not doing that super-blitz bomb thing where you just fly around killing everything on screen. It's annoying since I go for the simple jump and wipe in mid-air that I'd do in T1 and end up wasting 20 seconds as I go on a meth spree.

T2 has the better graphics and sound (though I still like T1's soundtrack a touch better, but who can fight anything Huelsbeck?) but the gameplay seems a bit tighter in T1 to me. Maybe it's my console background but I think I find the controls just more... natural?



Still - no way is it a bad game... I guess I just expect to do things in T2 that don't fly like they do in T1. Perhaps like going from one OS version to an upgraded one, sometimes it's not a smooth transition.


I still like 1 better :P
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Old 31 July 2009, 09:35   #108
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wonderful flamewar... :-/
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Old 31 July 2009, 09:43   #109
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Originally Posted by AB Positive View Post
Your movable beam weapon - in T1 it could go off-screen or far wide left and right. Turrican 2's beam is restrained to the screen, meaning you don't get extra clearing room and/or secret checking.
The beam in 1 moves to less angles which can the a pain in the a$$ once you're used to the T2 version and even if I played Turrican quite a bit, I'm not sure that I encountered any 'off screen beam' situations

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Bounce. Seriously? I don't think I've actively hated a powerup more than that.
You mean the weapon? What's wrong with it? Numbero uno when it comes to a cave cleaning job
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Old 31 July 2009, 10:04   #110
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Bounce weapon is useful to destroy small walkers in high, narrow caves (level 1) and to destroy cyber-bees (also level 1) because it can bounce diagonally.
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Old 31 July 2009, 14:24   #111
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Bounce is also awesome in flying levels, if you have an autofire.
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Old 31 July 2009, 15:02   #112
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I've only played Turrican once and hated it. (Not sure if it was I or II)
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Old 31 July 2009, 15:51   #113
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blasphemer
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Old 31 July 2009, 16:04   #114
Hungry Horace
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Originally Posted by AB Positive View Post
(though I still like T1's soundtrack a touch better, but who can fight anything Huelsbeck?)

/me raises hand

there's some very good composition elements in there, but the style as a whole is cheesy and cringeworthy, even more so on T2. The level 1 T2 music would be best if it were just a bassline.


Quote:
Originally Posted by Smiley
I've only played Turrican once and hated it. (Not sure if it was I or II)
i wouldnt go that far, but i'm glad i'm not alone in being under-awed by these games.
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Old 31 July 2009, 16:06   #115
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I don't want to be overly negative, because at the end of the day, this is all subjective. So no offense, T2 lovers. But I just find it astounding (and relieving!) that AB's points seem to match my own!

I liked the beam weapon in T1 much better then T2...the T1 beam was longer, and more effective for me. I also didn't like the accompanying animation with the beam weapon in T2...I just didn't like it.

Which brings me to the Bounce power up...I can't put my finger on it, but I don't like it, either. It just feels so inaccurate, and all over the place.

Also, I think this...



...is heaps prettier then this!

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Old 31 July 2009, 16:26   #116
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Wink

Well, I think this...



...is heaps prettier then this!

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Old 31 July 2009, 16:27   #117
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Oh and I second what john said It's a matter of taste (would never thought anyone might dislike the copper background or the bounce shot until now).
Well, seems like the answer is 'No' after all
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Old 31 July 2009, 19:34   #118
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While remaining on the subject of Turrican but going off topic a bit here, having watched some Turrican 3D (the actual wip one) , i can't help thinking if handled exceptionally well, It could be rather special

Although iv'e never really sung the praises of Turrican's core gameplay mechanics(they're are perfectly decent and easy to pick up though), it's game worlds graphics, Music and atmosphere are burned into my head like no other game to be honest.I lived in T2's worlds for a very long time while i was in the process of writing my own music - T2 was loaded up just about all time so that i hear what standard to aim for

And actually looking at the main character's suit(something i have not really done up until now), it's certainly distinct and cool even like all iconic characters

Slightly back on topic, T2 is the best of the bunch (legend even if you consider how rich the whole experience is) i think and although it's a linear level to level progression, there is an overwhelming sense of adventure quite unlike other games of this type

Before if it's been about T2, iv'e only ever commented about how gameplay although solid, doesn't excell in the same way music, atmosphere and the experience as a whole does.And thinking about it, i still stand by that but from now on i'm going to say nothing about how simple the gameplay is because the truth is T2 is one of my most treasured games and memories

Fave levels for me are: Flying section
Walker

I still load the game up a few times during the year and that says a lot
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Old 31 July 2009, 19:41   #119
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So after some more playtime... yeah. Still have to give T1 the nod here. Maybe pros and cons would help.

It all depends on playstyle I think...

Turrican

pros:

1) Longer beam. I read above someone saying that it doesn't hit some angles that you can get to in T2. However it's the length that really helps this weapon. I don't know a boss fight that I've had in T1 (well ok, the big block-face in the alien world, but you can't use the beam period there) that can't be won easily off a long beam weapon.




2) Good balance of weapon powerups

OK, so there were only two, but they were easily nice and balanced. Laser was for most things a one-hit kill... but you have to have pinpoint accuracy. Spread was powerful but still took a few hits to kills stuff but your range and angles meant you could, say, nail cannons above you to the right before you have to jump onto the ledge it's lined up on.


T2 completely borks the weapon balance.

Laser - it's now almost as big as you. It's still a one hit kill. This is the 'too powerful' weapon.

Multi - It's a touch weaker but still - it's a nice way to clear destructible blocks or shoot at diagonals

Bounce - Worthless. Yes, it clears out cave sections, but this is accomplished easier, faster and more reliably by a jumping wave attack. When you can do it without triggering the 20 second super-crazy-ADD strike.




3) Death means timer reset

OK, here's a huge gameplay switch that makes T2 really hard to work with.

You die in Turrican - the timer goes back to full.

You die in Turrican 2... timer stays where it is.


I had three plays on the first level of T2 where I died near the end... spawned back but with only 10 seconds left. Rush to the end but get stalled, die again with full health.

No, that's bad game design. That's almost "Angry Nerd" worthy there. It might be the only game design error one can point out but it's there.



As for the graphics, I do actually think the graphics are definitely better in T2. Level 1's background sky gives me a migraine but otherwise I approve. But gameplay wise it's like T2 has the flaws that somehow T1 fixed. It's weird.
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Old 31 July 2009, 20:09   #120
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It all depends on playstyle I think...
Spot on
1. Never needed an 'out of screen' beam, but there are some spots in T1 where I cursed that I couldn't shoot at that 'half'-angle.
2. The bounce is a nice addition to the arsenal and can be quite effective in the right environment. Tend to agree on the laser that looks nice, but isn't very balanced. Yet there are enough flying and/or falling enemies that render it rather useless.
3. Hmm... yes and no It makes the game a tad harder, but you don't have checkpoints like in other games, which actually makes it easier in T1. I think this is a 'fix' from T1, but can understand that you don't like it ^^
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