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#201 |
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HIGH FIVE!!
Join Date: May 2001
Location: Derby
Age: 32
Posts: 1,608
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I know what Toni meant
![]() I was in a rush had to sort some students out. Let me elaborate: The disc boots fine, I press fast forward to load Oscar, it loads for a few seconds then nothing. No audio, no title screen (or whatever you want to call the scrolling thing at the start) the CD indicator stays solid blue as if it's reading something but it never gets any further.
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If you are reading this you are gay. |
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#202 | |
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Senior Member
Join Date: Jul 2001
Location: North Lynx
Age: 31
Posts: 1,379
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Quote:
This game doesn't need cycle exact though so why would use it anyway?? It boots fine if this is turned off. I don't think this is really a major issue but Toni might think otherwise. ![]() |
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#203 | |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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Quote:
![]() Anyway, wait for next beta. too many changes happening too regularly now.. |
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#204 |
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HIGH FIVE!!
Join Date: May 2001
Location: Derby
Age: 32
Posts: 1,608
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You are missing the point Steve.
Toni has done a lot of work on cycle exact mode so if something doesn't work it's going to improve the compatability. It also doesn't use 100% CPU time, which means less fan noise. Toni, if it still doesn't work for me I will do further testing in a few days with whatever beta we are at then.
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If you are reading this you are gay. |
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#205 | |
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EAB sedative pharmacist
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Quote:
![]() CE-mode should always be the reference mode for beta tests (this does NOT necessary apply to you gamers who maybe save some CPU load by turning this off!!) Last edited by andreas; 02 September 2009 at 13:57. |
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#206 | ||||
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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Quote:
![]() Quote:
Quote:
(took long enough to notice..) Quote:
Diggers & Oscar (1993)(Commodore)[!][compilation][AMIGA-CD 31, 54] (10 audio tracks) Diggers & Oscar (1993)(Commodore)[!][compilation][AMIGA-CD-V2] (23 audio tracks) EDIT2: "31, 54" No palette change. "V2" = Palette change. "V2" works, "31, 54" freezes when loading. EDIT: "31,54" has totally crappy code: 00131970 303c 0190 MOVE.W #$0190,D0 00131974 323c 07d0 MOVE.W #$07d0,D1 00131978 51c9 fffe DBF .W D1,#$fffe == $00131978 0013197C 51c8 fff6 DBF .W D0,#$fff6 == $00131974 CPU delay loop before taking over the system. If too early system takeover: CD driver data prefetches are still active, result is never-ending INT2 "interrupt storm". Game takes over INT2 but of course it does not know how to clear Akiko interrupts.. This probably worked previously when CD hardware emulation was too crappy and data prefetching never really worked without retries.. Last edited by Toni Wilen; 02 September 2009 at 20:11. |
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#207 |
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EAB sedative pharmacist
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Excellent work Toni. Unless this works on the REAL CD32, the [!] in the TOSEC name should be revoked on the double with the [31,54] version!
I could throw up whenever I see these DBF loops ![]() Last edited by andreas; 03 September 2009 at 12:02. |
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#208 |
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HIGH FIVE!!
Join Date: May 2001
Location: Derby
Age: 32
Posts: 1,608
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All the [!] means it two or more people have produced exactly the same image from original images. (In the CD dats anyway)
I doubt a dodgy image would cause bad code. It is likely that the image still works perfectly on a real CD32. I guess it's something to do with daemon tools (and real CD drives) are way to quick for the crappy code to run properly.
__________________
If you are reading this you are gay. |
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#209 | |
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Senior Member
Join Date: Jul 2001
Location: North Lynx
Age: 31
Posts: 1,379
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Quote:
![]() The Oscar CD I have has the code AMIGA-CD 54 and it seems to be almost a beta release before the fixed V2 version came out. I have just bought another copy off eBay for a couple of pounds and the seller tells me the code is AMIGA-CD-V2 22. Here is an image of another version maybe? AMIGA-CD-V2 31. http://www.toseciso.org/scans/91_disc.jpg Anyway well done. I look forward to testing the new V2 version when it arrives. Incidentally the graphics glitches I mentioned earlier are fixed when CE is used. ![]() |
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#210 |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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Where did I say it does not work on real CD32? I only said it is stupid and uses CPU loops and if you have been reading this thread you would have noticed something about 68020 CE CPU timing..
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#211 |
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Senior Member
Join Date: Jul 2001
Location: North Lynx
Age: 31
Posts: 1,379
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Can you rename the 'Display Card' tab to something else please like 'Gfx Card' or 'RTG Card'. Having 2 Display tabs near each other is a bit confusing. lol.
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#212 | |
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EAB sedative pharmacist
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Sorry!
Well, frankly, I had just concluded it indirectly from facts. This... Quote:
)But at second read, it became clear. Sorry for the noise. OK, back on topic: As I take it, to support the [31,54] version, it will be required to modify WinUAE so that the situation of the system being taken over too early cannot occur. Correct now? ![]() Last edited by andreas; 05 September 2009 at 18:03. |
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#213 |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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http://www.winuae.net/files/b/winuae_2000b13.zip
Beta 13: - MMU emulation bug fix (was bug in Aranym's code, official fix now included), fixes MMULib crash - other MMU emulation fixes - Gayle IDE address mapping corrected, reserved Gayle expansion space not included anymore - CD32/CDTV CD led flickers blue when there is CD activity, shows green when playing CD audio - built-in hrtmon updated to 2.31 - 68020 cache freeze-bit emulation fixed - CD32 pad default mapping green and yellow buttons switched - MOVES fixed (this has always been wrong but nobody noticed because it is only used with MMU) - bsdsocket: support MSG_WAITALL (previously recv() with MSG_WAITALL always returned -1) - 68020+ bit field instruction update from Aranym (correct memory access size for MMU and CE020. BFCHG, BFSET ignored size) - more regstruct (ccrflags) removal - added U <logical address> debugger command, shows translated physical addresses (user+code,user+data,super+code,super+data. RW=readwrite, RO=readonly) or * if address is not mapped (accessing it would cause access violation) |
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#214 |
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Senior Member
Join Date: Jul 2001
Location: North Lynx
Age: 31
Posts: 1,379
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#215 | ||
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Registered User
Join Date: Aug 2009
Location: UK
Posts: 22
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Just to confirm these also occur in beta 13.
Let me know if you want savestate(s) (the colour bars are ~10 minutes into the demo). Quote:
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#216 |
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Banned
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thread name will be bump to 2.0.0 beta series ?
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#217 | |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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Quote:
Run without statefiles again to confirm it. Last edited by Toni Wilen; 05 September 2009 at 16:19. |
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#218 | |
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Registered User
Join Date: Aug 2009
Location: UK
Posts: 22
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Quote:
I've just re-produced the missing colour bars twice in a row using b13 - see attached ddbad.png and associated log. It should look like ddgood.png The sound glitch appears to be intermittent, grrr. |
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#219 | |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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Quote:
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#220 |
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Registered User
Join Date: Aug 2009
Location: Germany
Posts: 6
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found a graphical glitch again. this time in the "State of the Art" Demo. It runs fine with cycle-exact on, but turned off it produces the following glitch.
in previous versions it looked fine even with cycle-exact off. |
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#221 | |
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Registered User
Join Date: Aug 2009
Location: UK
Posts: 22
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Quote:
The strange thing is, when I load the dd-before state (fresh start of winuae), the colour bars don't disappear. To be clear, when the colour bars do disappear, they were present when the cube first appeared, then disappear as the cube grows. Last edited by JohnF; 06 September 2009 at 02:46. |
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#222 |
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CaptainM68K-ExtADF
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Now cycle-exact is the rule.
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Denis |
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#223 |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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#224 | |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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Quote:
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#225 |
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Registered User
Join Date: Aug 2009
Location: UK
Posts: 22
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New statefiles attached that both show the problem (also tested these on a separate/older XP SP3 machine, same result once I remembered to set Best Compatibility).
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#226 |
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Senior Member
Join Date: Jul 2001
Location: North Lynx
Age: 31
Posts: 1,379
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I recieved Oscar V2 in the post this morning. Its brand new as well which is pretty amazing. Not a scratch on it! Anyway just thought I'd let you know that this version works perfectly using the latest beta. Seems this V2 doesn't suffer from the same slow-motion effect in WinUAE, unlike the V1 which have. The palette change works correctly and CD music plays during the levels. Great stuff!
![]() The only small problem I noticed was that the CD music started a tad early before you get to the level screen. Its only early by a couple of seconds or so and this probably occurs on a real CD32 anyway. It seems like a good stable beta at the moment! ![]() |
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#227 | |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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Quote:
This won't be fixed. At least not until some other program is found the can be debugged more easily. (this isn't simple blitter directly corrupting some data) It may be "bug", CD audio seek delays (CD32 CD seeks are really slow, can be more than 1 second..) and CD audio fades are not emulated. |
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#228 | |
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Registered User
Join Date: Aug 2009
Location: UK
Posts: 22
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Quote:
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#229 |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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#230 |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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http://www.winuae.net/files/b/winuae_2000b14.zip
Beta 14: - added very basic MMU statefile support - and more MMU compatibility updates (LINK, RTD, CMPM) - FTRAPcc fix from Aranym (I guess nobody uses this instruction..) - MMU access error instruction restart update, Linux really works now but is quite useless because there is no hardware cdrom or network emulation.. - CD32 pad default mapping RWD and FFW swapped - non-CE mode blitter timing fix (blitter timing got better few betas ago but it was less compatible because cpu is not slowed down..) - bsdsocket MSG_WAITALL really works now - added "value must change" debugger memwatch mode (C) - another reading write-only (or more like "read-only") register update, reading 0xDFF000 always returns whatever was left on chip bus. Only on OCS chipset and only 0xDFF000 (BLTDDAT) does this. Correct fix for Codetrash. This demo has really "fun" bug, it does cmp.b #$30,$dff000;bne.s loop (should be $dff006) and this comparison only succceeds because of 0xDFF000 special case AND because module player is running and there is at least one audio sample with value of $30! (unbelievable, isn't it?) |
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#231 |
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Senior Member
Join Date: Jul 2001
Location: North Lynx
Age: 31
Posts: 1,379
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When I start emulation using any of my configs the first thing to pop up is the WinUAE debug window.
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#232 |
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Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
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#233 |
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Registered User
Join Date: Apr 2002
Location: London
Posts: 170
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Same here, if you load up as an A500 you can't even get rid of the debug window, I had to shut the task down. I deleted the stored registry setting and it's the same.
Rescanned the roms, the same.. A1200 mode sends it straight to the debug window, A1000 mode does not even boot |
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#234 |
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Registered User
Join Date: Apr 2002
Location: London
Posts: 170
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oops...ignore last
EDIT: Redownloaded 3 times and same thing still...I'll try a shut down and a clear cache incase it's that.. EDIT 2: Fine now, must have been the cache being saved.. Last edited by Mclane; 09 September 2009 at 20:53. |
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#235 | |
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Registered User
Join Date: Aug 2009
Location: UK
Posts: 22
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Quote:
Day of Reckoning/Digital (DDC0E168): In the credits/end part, a black horizontal line appears towards the bottom of the screen (first visible when spaceship comes on screen) in b10 through b13. No black line in b9 and earlier (tested back to b2). I can't tell what happens in b14 as the demo Gurus after the 'firework with a trail' - log attached. |
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#236 |
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Registered User
Join Date: Aug 2009
Location: UK
Posts: 22
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Another example of a horizontal black line can be seen in Speedball 2 (IPF 180 - C9BF9330), on the intro screens, in b4 through b14. The line starts twitching when 'LOADING GAME'. No black line in b2 and b3.
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#237 | |
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Global Moderator
Join Date: Aug 2005
Location: Sydney / London
Age: 33
Posts: 5,062
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Quote:
... Picture bobbing 1 rasterline up and down If not then please ignore my comment. |
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#238 | |
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Registered User
Join Date: Aug 2009
Location: UK
Posts: 22
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Quote:
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#239 |
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Banned
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Could anybody try, in WinUAE beta
Lancelot and/or Gnome Ranger WHDload slaves with cycle exact enabled, plz ? I am currently suspecting a possible bug with cycle exact enabled, but I can't really say which side it is : WHDload or WinUAE. Left of the cursor, you may notice some letters getting truncated. It doesn't happen with Cycle Exact unticked AND it doesn't happen when simply loading the ADF of that game from the WB. If you need me to post about this in prb games or in another section, just let me know. This not aimed at distracting the cycle exact supporters to use this setting extensively, as it may not induce any noticeable errors for other types of games. Last edited by Deleauvive; 07 December 2009 at 15:51. |
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#240 |
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Banned
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Since I have my CD32 config. ready to roll, I thought I could fire Oscar v2 ISO (also holds Diggers) for a few seconds, and apparently, it's working fine. Seems the Amiga game developers never got tired of coding colorful jump'n'runs
!@Steve I guess it's my turn to send you a CD32 config if you still have issues with it ![]() |
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