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Old 16 July 2009, 20:40   #1
Toni Wilen
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WinUAE 2.0.0 beta series

REALLY READ THIS BEFORE POSTING!: http://eab.abime.net/showthread.php?t=26715

NEVER EVER POST non-1.6.2/2.0.0.0 related issues here. Issue not tested with 1.6.1 -> UNACCEPTABLE.

2.0.0 (was 1.6.2) beta series. Bigger changes this time..

http://www.winuae.net/files/b/winuae_1620b1.zip

Beta 1: (too many changes, everything can break blahblah usual stuff)

- command line filename will be detected as a disk image if file don't have known extensions but is small enough and first 3 bytes contain "DOS" (previously detected as hardfiles..)
- check for windows messages more than once per frame, may reduce latency (in worst case it may increase power requirements..)
- marked DLLs that are rarely used/only in specific configurations as delay loaded, may make startup slightly faster
- inserting/ejecting USB input devices on the fly replaced all "<none>" and all keyboard layouts with keyboard layout A (old bug)
- "Add PC drives at startup" does not anymore mount drives that are also configured as real harddrives
- real harddrive safetycheck modified, now all drives can be mounted as long as drive does not have any Windows mounted partitions. Any drive with one or more Windows mounted partitions are only available in read only mode. Command line parameter is now only needed if you want to add drives that have Windows mounted FAT partitions. Drives with NTFS partition(s) are never (there is a complex way..) allowed in read-write mode.
- SCSI (RDB hdf emulation) write commands return proper write protected sense status if hdf is read-only
- A590/A2091 SCSI ROM 7.0 was not accepted (debugging code..)
- RDB filesystem loader still had fse_PatchFlags hack instead of handling it 100% correctly (no functional change, at least with any popular filesystem)
- accept also partition type 0x30 (another Amithlon like RDB drive inside real PC partition)
- added new RTG configuration panel, more space for future options, also old RTG setting panel was not really in correct place anymore
- command line parsing handled quotes inside strings differently than Windows does when running from command line

- added bitplane DMA fetches to copper debugger (there will be separate DMA sequence "disassembler" in future)
- Agnus bitplane DMA behavior correctly emulated when number of planes or resolution changes mid screen. Old code (1.5x+) was totally wrong and too complex.. Now all my test statefiles work 100% correctly: Disposable Hero, Bass-O-Matic/Crusaders, Innovation Part 2/Axxis. Brian The Lion "dialog" screen is corrupted again but this seems to be AGA specific feature (SMD chips = no logic analyzer)

- CD32 CD controller emulation improved, CDXL animations should run more smoothly now, previously emulation couldn't load more than few sectors before CD32's cd driver detected error condition and retried
- added seek delays to CD32 emulation (CD32 drive has really slow seeks)
- CD32 Lotus Trilogy's Lotus 3 finally loads (stupid loader partially overwriting already loaded data if CD DMA "slot" sequencing is not exactly correct)
- CD32 CD audio moved to separate thread, no more emulator pausing when CD audio starts or track changes (possibly introduces other issues..)

- D3D 2D sprites (ID3DXSprite) used in D3D filter onscreen leds, correct positioning, no scaling and free transparency. Scanline texture also converted to 2D sprite, now works correctly with D3D filters (future plan: convert all DirectDraw code to D3D 2D sprites)
- OpenGL filter removed, totally obsolete now. Gone forever unless someone updates it. (including correct positioning and scaling)

- built-in WASAPI sound driver implemented. Replaces DirectSound if running on Vista or newer. WASAPI has two modes, shared and exclusive. Shared roughly equals old DirectSound, exclusive means sound card is exclusively used by WinUAE. Exclusive mode has lowest possibly latency but note that there may be only one or two supported sample rates (for example 48000). NOTE: buffer sizes can not be directly compared between different modes. PortAudio is now considered very unsupported (that didn't last long..) Needs tuning, not good enough yet (especially exclusive mode)
- distortion in sound was possible with short square wave samples (160)
- final 16-bit sound samples always had lowest bit (or two lowest bits) zero, now lowest bit(s) are duplicated from real lowest significant bit(s)
- programmed display modes had bad sound (161b4 sound update was not fully complete.. most stupid 1.6.1 bug so far)
- portaudio fallback code added, unsupported samplerate = try 44000, 48000 and default reported before disabling sound. Same with number of channels, unsupported channels = fall back to stereo

- Vista or newer: AvSetMmThreadCharacteristics() is used to enable task scheduling better suited for multimedia applications = more CPU time given without slowing down lower priority tasks (which can happen with normal priority settings)

Last edited by Toni Wilen; 09 September 2009 at 19:50.
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Old 16 July 2009, 23:17   #2
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first of all, i run Windows Vista, 32bit, sp2. DirectX and video drivers up to date; Winuae 1.6.1 final was working perfectly on this setup.

starting this beta with a fresh (empty) winuae.ini, having configured the paths correctly and starting any quickstart mode (for the sake of easyness) in windowed mode without further settings changed, i get:

1) when the default wasapi mode is enabled, ALWAYS the sound gets disabled; if i try to switch it to sound enabled EITHER on the fly or with restarting the emulation, sound gets disabled anyway.

2) when i set DSound instead the sound works.

---------------------------------------------

In BOTH cases above, CPU is ALWAYS at 100 % or 101%

(since this happens each time a new beta gets out since 1.5.1, it's about some setting i cannot find that gets changed in the Host, either by winuae.ini or by config.cache handling, i guess: it makes really complicate to test the real differences between betas, since i don't know yet what cause the slowdown: in any case, because of the automatic changes to host, winuae.ini etc, 1.6.1 has the same slowdown as this beta release.)

the slowing down happens only in native modes, RTG it's always fine (CPU to <100%)

please note that i've NEVER used filters in the above tests.

changing to SystemRAM, local or nonlocal did not changed anything.
---------------------------------------------

logs attached, if you require more info, please let me know.
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Old 17 July 2009, 00:11   #3
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Uh?
When I start this beta (I use older WUAE 1.6.1 cfg) I hear a Windows error sound and IE opens on DX End-User-Runtime... WUAE does never start.

It seems a Filter settings problem... If I use *Default D3D Autoscale it works.
Attached my cfg.
Attached Files
File Type: txt Hexaae.uae.txt (30.0 KB, 41 views)
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Old 17 July 2009, 10:41   #4
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Quote:
Originally Posted by marco pedrana View Post
1) when the default wasapi mode is enabled, ALWAYS the sound gets disabled; if i try to switch it to sound enabled EITHER on the fly or with restarting the emulation, sound gets disabled anyway.
Try 48000Hz sampling rate. (I know, too short answer..)

Quote:
Originally Posted by hexaae View Post
Uh?
When I start this beta (I use older WUAE 1.6.1 cfg) I hear a Windows error sound and IE opens on DX End-User-Runtime... WUAE does never start.

It seems a Filter settings problem... If I use *Default D3D Autoscale it works.
Attached my cfg.
I forgot to add extra note to changelog...

Latest DX runtime is required (browser points to correct download), whole D3D filter now requires it, not unlike previously when only pixel shader filters required it.
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Old 17 July 2009, 11:48   #5
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48000Hz lets Wasapi stay enabled.
sorry not to have checked that before, but i thought that it was for exclusive mode only.

still the CPU is >100% so i don't think that's related.
will you tackle that? if you prefer i will start a separated thread.
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Old 17 July 2009, 15:27   #6
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Quote:
Originally Posted by marco pedrana View Post
48000Hz lets Wasapi stay enabled.
sorry not to have checked that before, but i thought that it was for exclusive mode only.
I thought so but apparently some drivers/cards do not want to directly support 44100Hz (I guess DSound internally mixes it which may not result in best quality..)

I also handled IsFormatSupported() function slightly incorrectly, it tells "closest meatch" which I forgot to support.

Quote:
still the CPU is >100% so i don't think that's related.
will you tackle that? if you prefer i will start a separated thread.
Good idea
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Old 18 July 2009, 02:01   #7
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Hello. Just stopped by to report a problem with interlaced low-res modes. The Great Giana Sisters screenshot is just an example, I can reproduce this graphics corruption with anything running at 320x512.

Works perfectly with 1.6.1.

Presumably relevant system specs:

. Windows XP Professional SP3
. 256mb NVIDIA GeForce 6800
. 3.6ghz Intel Pentium 4
. 2gb DDR2 RAM
. Latest DirectX and video drivers
Attached Files
File Type: uae config.uae (14.9 KB, 43 views)
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Old 18 July 2009, 14:51   #8
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found a bug in cd32 emulation. some music tracks stutter when they are played and skips part of the track. if the emulation is paused and resumed the track stops all together until another track is "called". if you need any files boot logs or config files please me know.

Last edited by Experiment T; 18 July 2009 at 15:04.
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Old 18 July 2009, 17:06   #9
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Quote:
Originally Posted by Maren View Post


Hello. Just stopped by to report a problem with interlaced low-res modes. The Great Giana Sisters screenshot is just an example, I can reproduce this graphics corruption with anything running at 320x512.

Works perfectly with 1.6.1.
It seems to be triggered by the remove interlace artifacts being ticked

EDIT: Does it in any res mode, as soon as remove interlace artifacts is turned on it screws the screen.
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Old 18 July 2009, 17:54   #10
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Quote:
Originally Posted by Experiment T View Post
found a bug in cd32 emulation. some music tracks stutter when they are played and skips part of the track. if the emulation is paused and resumed the track stops all together until another track is "called". if you need any files boot logs or config files please me know.
CD audio playing is completely handled by OS function, you sure it isn't your cd drive having problems or damaged CD?

Does this happen in CD32's cd audio player?

Quote:
Originally Posted by Mclane View Post
It seems to be triggered by the remove interlace artifacts being ticked

EDIT: Does it in any res mode, as soon as remove interlace artifacts is turned on it screws the screen.
Not surprising it broke..
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Old 18 July 2009, 21:00   #11
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ok i've just tested it with the CD Player and it does indeed skip (2 seconds approximately) so i tried it on another cd drive and machine (with xp i have vista) and it still had the same result (tried various music disc's and game disc's all have same result) all discs have no scratches what so ever) i also tested them on the actual hardware and run fine.

Last edited by Experiment T; 18 July 2009 at 21:18.
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Old 20 July 2009, 19:22   #12
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Can someone upload it to the zone the firewall at work blocks WinUAE.net and I don't have the internet at home at the minute.
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Old 20 July 2009, 19:24   #13
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In the zone Ian.
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Old 20 July 2009, 19:36   #14
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Quote:
Originally Posted by Experiment T View Post
ok i've just tested it with the CD Player and it does indeed skip (2 seconds approximately) so i tried it on another cd drive and machine (with xp i have vista) and it still had the same result (tried various music disc's and game disc's all have same result) all discs have no scratches what so ever) i also tested them on the actual hardware and run fine.
More information please.. I am not going to play random audio tracks waiting for glitches
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Old 21 July 2009, 13:26   #15
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i've attached a boot log if it might help. the CD Drive Model is An Hitatchi ASCI drive. but it uses a NED Drive from Microsoft (which is used by daemon tools). if you need specific infomation please let us know
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File Type: txt winuaelog.txt (7.1 KB, 82 views)
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Old 21 July 2009, 14:01   #16
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Quote:
Originally Posted by Experiment T View Post
ok i've just tested it with the CD Player and it does indeed skip (2 seconds approximately) so i tried it on another cd drive and machine (with xp i have vista) and it still had the same result (tried various music disc's and game disc's all have same result) all discs have no scratches what so ever) i also tested them on the actual hardware and run fine.
Quote:
Originally Posted by Experiment T View Post
i've attached a boot log if it might help. the CD Drive Model is An Hitatchi ASCI drive. but it uses a NED Drive from Microsoft (which is used by daemon tools). if you need specific infomation please let us know
Wait a moment, do you mean you get sound glitches even if you play it with some Windows media player? 100% disc problem, even if real CD32 reads it (not the first time this happens.., check CDTV Sherlock Holmes thread..)
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Old 21 July 2009, 15:05   #17
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there's no problem with them in windows media player they work fine wth it.
Edit: just found a list of CDTV/CD32 Games that use CDDA and both games i tested are on it.

Last edited by Experiment T; 21 July 2009 at 15:44.
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Old 24 July 2009, 12:49   #18
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Any tests to give you meaningful information about WASAPI mode?

Currently using exclusive mode with 48000 in 5.1 mode gives stuttering audio no matter what the buffer size is set to.

Tested using Xenon in a standard quickstart a500 most compatible setting using scale2x filter for 1920x1080 upscale.

Installed the Win7 driver from windows update, will try the latest beta driver from creative tonight.
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Old 24 July 2009, 14:04   #19
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Any tests to give you meaningful information about WASAPI mode?
Exclusive mode is not finished yet. Non-exclusive should work fine.

Quick status report:

I have been working with much improved cycle exact emulation, this for example fixes most flickering/graphics garbage/slowdown (glenz)vector routines in demos.
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Old 24 July 2009, 14:51   #20
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Quote:
Originally Posted by Toni Wilen View Post
Quick status report:

I have been working with much improved cycle exact emulation, this for example fixes most flickering/graphics garbage/slowdown (glenz)vector routines in demos.
That sounds great Can't wait to test that beta
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Old 25 July 2009, 01:32   #21
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Great news

Any plans for improving WDM-KS? I'm getting insanely low latencies with this one on XP. Very promising despite being bugged to hell and basically unsupported at it's current stage of development.
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Old 25 July 2009, 10:46   #22
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Great news

Any plans for improving WDM-KS? I'm getting insanely low latencies with this one on XP. Very promising despite being bugged to hell and basically unsupported at it's current stage of development.
Not by me at least. WDM-KS is not fully Microsoft documented/supported so it is not worth the trouble. (It was added in XP but in Vista it was replaced with WASAPI=Windows Audio Session API which is fully documented)
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Old 25 July 2009, 11:17   #23
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http://www.winuae.net/files/b/winuae_1620b2.zip

Beta 2:

Background information:

After many days of logic analyzer work, blitter should finally be 100% cycle-exact, even in line mode.

DMA emulation cycle-exactness is greatly improved, most vector routines that had slowdowns, flickering or graphics garbage should work perfectly now (even Los Huivos/Virtual Dreams doubleglenz work, this has shown only major graphics garbage previously)

There are still some that won't still work or work even worse, these could be caused by CPU emulation timing errors (even single cycle difference in single instruction that is used regularly enough can make the difference)

"Standard test" programs still not working: Rampage/TEK, Hulkamania/TSP (and left border garbage in one part of Absolute Inebriation/VD, reason is known but I am not sure how to implement the fix)

- "DMA cycle debugger", v <vpos> [<hpos>] lists selected scanline's DMA activity, hpos, custom register, data, address. This made compatibility testing much easier. (just compare this data to logic analyzer data) Second row can contain extra characters: N = blitter cycle given for CPU, b = blitter interrupt, B = blitter finished. (not necessarily exactly same thing)

- chipset bitplane/copper/blitter cycle exact mode DMA sequence routines rewritten. Emulation may be slower due to some missing optimizations. Later.
- blitter cycle diagrams rechecked with logic analyzer, errors fixed

- CPU emulation fixes, lsl/asl/ror and friends had wrong cycle counts. bclr/bset/bchg are 2 cycles shorter if bit number is less than 16 (16-31 = add extra cycles) and more. Lots of testing to do..

- WASAPI sample format fallback didn't work correctly
- command line parser now really works exactly like Windows console
- added "win32.exec_before" and "win32.exec_after" configuration entries, "before" command is run when emulation starts, "after" when emulation shuts down or before another config is loaded. Multiple commands can be separated with ';'. Waits until command returns (=waits forever if program never exits..)
- interlace artifact removal works again (b1)
- automatically handle split dms files. If extracted data is only about half of standard DD disk and if file name is "*a.dms", attempts to open and merge "*b.dms" with already unpacked data
- do not enumerate openal recording devices
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Old 25 July 2009, 19:22   #24
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Great job Toni, the listed improvements and fixes are a major step forward

I, however, am sad to hear about WDM-KS's future. Do you have anything else in mind for low-latency sound in XP or that was the end of it?
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Old 25 July 2009, 20:51   #25
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I, however, am sad to hear about WDM-KS's future. Do you have anything else in mind for low-latency sound in XP or that was the end of it?
Unfortunately the answer is no unless PortAudio guys fix WDM-KS stability problems (I quickly checked the code but didn't notice anything obviously wrong) Or upgrade to Windows 7.
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Old 26 July 2009, 02:27   #26
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Just mounted a 0x30 partition and it works well (THX again)

A question bout that - I have to ask for the Complex way to mount Partitions RW when there are NTFS on same drive?

NB: is this savety just for the beta's? (the 0x76 in 1.6.1 were RW)
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Old 26 July 2009, 13:33   #27
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Just mounted a 0x30 partition and it works well (THX again)

A question bout that - I have to ask for the Complex way to mount Partitions RW when there are NTFS on same drive?

NB: is this savety just for the beta's? (the 0x76 in 1.6.1 were RW)
0x30/0x76 partitions should be automatically allowed, even if same drive contains NTFS partitions = it is a bug.
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Old 26 July 2009, 14:41   #28
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Maybe you want to know..
I tryed to mount other partitions and in every case the Read/Write
checkbox is grayed out. no matter which filesystem is used there.
Tested on 3 drives yet it's always the same
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Old 26 July 2009, 17:16   #29
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Maybe you want to know..
I tryed to mount other partitions and in every case the Read/Write
checkbox is grayed out. no matter which filesystem is used there.
Tested on 3 drives yet it's always the same
I want to know something useful because this question can only be answered with "works for me".

- did you mean partitions inside partition (partitions type 30/76) or did you mean full drives?
- what partition(s)?
- winuaebootlog.txt after selecting each drive.
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Old 26 July 2009, 18:35   #30
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Sorry - but i'm new to this
so here it is

winuaebootlog.txt

It happens on 0x30/76 partitions

HD_P#3_ExcelStor is 0x30 with 512mb FFS and 4.5gb SFS
HD_P#2_ExcelStor is 0x76 with 1.5gb and 3.5gb both FFS
other partitons are fat32/ntfs/ext3 and not used within WinUAE

I tried with different configs and everytime they are read only (checkbox in add harddrives.. is greyed)

hope this is what you need
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Old 27 July 2009, 00:35   #31
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Great work , thank you Toni
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Old 27 July 2009, 01:46   #32
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Toni, i tried the commands "win32.exec_before=process -k explorer.exe" and "win32.exec_after=explorer.exe" , it did nothing ?
i write it in the config file of my game, is it correct ?
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Old 27 July 2009, 23:23   #33
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0x30/0x76 partitions should be automatically allowed, even if same drive contains NTFS partitions = it is a bug.
Maybe I'm misunderstanding something here, I think it's correct the way it is. I think if there's any NTFS partitons anywhere on a drive the whole drive should be read-only, unless the complicated method is used. HDToolBox can wipe out the whole drive if the drive is read-write.

Is there some partition trick so a partition instead of a whole drive can be added with "Add Harddrives"? My harddrive has a NTFS and FAT32 on it and it shows in "Add Harddrives" as a whole drive.

Last edited by Ed Cruse; 27 July 2009 at 23:37.
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Old 28 July 2009, 00:30   #34
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Is there some partition trick so a partition instead of a whole drive can be added with "Add Harddrives"? My harddrive has a NTFS and FAT32 on it and it shows in "Add Harddrives" as a whole drive.
those 0x30/76(aros/amithlon) partitions are mounted as drive so no access to other partitions. for your problem i would prefer to use 'add directory' then.
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Old 28 July 2009, 04:44   #35
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I will try to get screens soon but for now i will just try to describe what im seeing... Any game that uses 3d or a doom like engine if vsync is turned on in full screen mode then it runs really slow, games like gloom and fears.... In full screen there is this weird blue, gray, and white corrupted mess at the bottom of the screen. It goes all the way across the screen and is about 1/4" tall. This is in 1.6.2 beta 1 and 2.
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Old 28 July 2009, 04:53   #36
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Also CD32 Super Star Dust freezes after the intro movie plays. Worked in non beta version.
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Old 28 July 2009, 11:43   #37
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Originally Posted by turrican3 View Post
Toni, i tried the commands "win32.exec_before=process -k explorer.exe" and "win32.exec_after=explorer.exe" , it did nothing ?
i write it in the config file of my game, is it correct ?
It is borken (needs full path and parameters won't work). Wait for next beta..

Quote:
Originally Posted by tero View Post
It happens on 0x30/76 partitions
You should have said this in second post. I thought you meant all kinds of harddrives. This is known problem.

Quote:
Originally Posted by jester82 View Post
I will try to get screens soon but for now i will just try to describe what im seeing... Any game that uses 3d or a doom like engine if vsync is turned on in full screen mode then it runs really slow, games like gloom and fears.... In full screen there is this weird blue, gray, and white corrupted mess at the bottom of the screen. It goes all the way across the screen and is about 1/4" tall. This is in 1.6.2 beta 1 and 2.
Is this really new in 1.6.2 betas? vsync + fast modes have never really worked very well. (also: configuration information missing)
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Old 28 July 2009, 13:28   #38
tero
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Quote:
Originally Posted by Toni Wilen View Post
I thought you meant all kinds of harddrives.
sorry - maybe i should sleep sometimes

HD_Ut163 is 1gb fat32
HD_ST332082 is one big ntfs
both are USB

i tried old 5 gb(2 FFS partitions) Drive which is read only too but it's in another comp. at the moment.

winuaebootlog.txt
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Old 28 July 2009, 16:32   #39
Ed Cruse
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Quote:
Originally Posted by tero View Post
those 0x30/76(aros/amithlon) partitions are mounted as drive so no access to other partitions. for your problem i would prefer to use 'add directory' then.
Thanks for the info.

Instead of a directory drive I use Hardfiles, that way I get what looks and feels like a real harddrive, RDB and all.
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Old 29 July 2009, 03:17   #40
jester82
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Ok sorry about that, heres a picture look at the botom to see what i am talking about...

And heres my full config

config_description=
config_hardware=false
config_host=true
config_version=1.6.1
config_hardware_path=
config_host_path=
win32.rom_path=./
win32.floppy_path=./
win32.hardfile_path=./
; host-specific
win32.middle_mouse=true
win32.logfile=false
win32.map_drives=false
win32.map_drives_auto=false
win32.map_cd_drives=false
win32.map_net_drives=false
win32.map_removable_drives=false
win32.serial_port=none
win32.parallel_port=none
win32.active_priority=0
win32.inactive_priority=-1
win32.inactive_nosound=false
win32.inactive_pause=false
win32.iconified_priority=-2
win32.iconified_nosound=true
win32.iconified_pause=true
win32.ctrl_f11_is_quit=false
win32.midiout_device=-2
win32.midiin_device=0
win32.rtg_match_depth=true
win32.rtg_scale_small=true
win32.rtg_scale_allow=false
win32.rtg_scale_aspect_ratio=-1:-1
win32.rtg_vblank=chipset
win32.borderless=false
win32.uaescsimode=SPTI
win32.soundcard=0
win32.soundcardname=Primary Sound Driver
win32.cpu_idle=0
win32.notaskbarbutton=false
win32.always_on_top=false
win32.no_recyclebin=false
win32.specialkey=0xcf
win32.kbledmode=0
win32.powersavedisabled=true
win32.filesystem_codepage=0
; common
use_gui=yes
use_debugger=false
kickstart_rom_file=D:\Emulation\Amiga CD32\cd32.zip\kickstart v3.1 rev 40.60 (1993)(commodore)(cd32).rom
kickstart_ext_rom_file=D:\Emulation\Amiga CD32\cd32 extended-rom rev 40.60 (1993)(commodore)(cd32).rom
flash_file=D:\Emulation\Amiga CD32\cd32.nvr
cart_file=
kickshifter=false
floppy0=
floppy0type=-1
floppy0sound=1
floppy1=
floppy1type=-1
floppy1sound=0
floppy2=
floppy2type=-1
floppy2sound=0
floppy3=
floppy3type=-1
floppy3sound=0
nr_floppies=0
floppy_speed=100
floppy_volume=33
parallel_on_demand=false
serial_on_demand=false
serial_hardware_ctsrts=true
serial_direct=false
scsi=false
uaeserial=false
sana2=false
sound_output=exact
sound_channels=stereo
sound_stereo_separation=2
sound_stereo_mixing_delay=0
sound_max_buff=4096
sound_frequency=44100
sound_latency=100
sound_interpol=none
sound_filter=emulated
sound_filter_type=standard
sound_volume=0
sound_auto=true
sound_stereo_swap_paula=false
sound_stereo_swap_ahi=false
comp_trustbyte=direct
comp_trustword=direct
comp_trustlong=direct
comp_trustnaddr=direct
comp_nf=true
comp_constjump=true
comp_oldsegv=false
comp_flushmode=soft
compfpu=true
fpu_strict=false
comp_midopt=false
comp_lowopt=false
avoid_cmov=false
avoid_dga=false
avoid_vid=false
cachesize=0
joyport0=mouse
joyportfriendlyname0=
joyportname0=
joyport1=kbd1
joyportfriendlyname1=
joyportname1=
bsdsocket_emu=false
synchronize_clock=false
maprom=0x0
parallel_matrix_emulation=none
parallel_postscript_emulation=false
parallel_postscript_detection=false
ghostscript_parameters=
parallel_autoflush=5
uae_hide=0
magic_mouse=false
magic_mousecursor=both
absolute_mouse=none
gfx_display=1
gfx_display_name=
gfx_framerate=1
gfx_width=720
gfx_height=568
gfx_top_windowed=0
gfx_left_windowed=0
gfx_width_windowed=720
gfx_height_windowed=568
gfx_width_fullscreen=1360
gfx_height_fullscreen=1024
gfx_refreshrate=-50
gfx_autoresolution=0
gfx_vsync=true
gfx_vsync_picasso=false
gfx_lores=true
gfx_resolution=lores
gfx_lores_mode=normal
gfx_flickerfixer=false
gfx_linemode=none
gfx_fullscreen_amiga=true
gfx_fullscreen_picasso=false
gfx_center_horizontal=none
gfx_center_vertical=none
gfx_colour_mode=32bit
gfx_blacker_than_black=false
gfx_filter=direct3d
gfx_filter_mode=bilinear_32
gfx_filter_vert_zoom=0
gfx_filter_horiz_zoom=0
gfx_filter_vert_zoom_mult=0
gfx_filter_horiz_zoom_mult=0
gfx_filter_vert_offset=0
gfx_filter_horiz_offset=0
gfx_filter_scanlines=0
gfx_filter_scanlinelevel=0
gfx_filter_scanlineratio=17
gfx_filter_luminance=0
gfx_filter_contrast=0
gfx_filter_saturation=0
gfx_filter_gamma=0
gfx_filter_blur=0
gfx_filter_noise=0
gfx_filter_keep_aspect=vga
gfx_filter_autoscale=scale
gfx_filter_aspect_ratio=4:3
gfx_luminance=0
gfx_contrast=0
gfx_gamma=0
immediate_blits=false
ntsc=false
genlock=false
show_leds=false
keyboard_leds=numlock:none,capslock:none,scrolllock:none
chipset=aga
chipset_refreshrate=0
collision_level=playfields
chipset_compatible=CD32
ciaatod=vblank
rtc=none
ksmirror_e0=false
ksmirror_a8=true
cd32cd=true
cd32c2p=true
cd32nvram=true
cdtvcd=false
cdtvram=false
cdtvramcard=0
ide=none
a1000ram=false
fatgary=-1
ramsey=-1
pcmcia=false
scsi_cdtv=false
scsi_a2091=false
scsi_a4091=false
scsi_a3000=false
scsi_a4000t=false
bogomem_fast=false
resetwarning=false
denise_noehb=false
agnus_bltbusybug=false
fastmem_size=0
a3000mem_size=0
mbresmem_size=0
z3mem_size=0
z3mem2_size=0
z3mem_start=0x10000000
bogomem_size=0
gfxcard_size=0
chipmem_size=4
cpu_speed=max
cpu_type=68ec020
cpu_model=68020
cpu_compatible=true
cpu_24bit_addressing=true
cpu_cycle_exact=false
blitter_cycle_exact=true
rtg_nocustom=true
rtg_modes=0x212
log_illegal_mem=false
catweasel=0
kbd_lang=us
state_replay=no
state_replay_rate=250
state_replay_buffer=20971520
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