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Old 16 April 2009, 12:44   #1
mokster
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XFD decompression on PC

I have many mods compressed with xfd, is there a decompressor for windows so i can listen to them again???

I know i could do this with winuae, but im hoping might be a easier on the fly way
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Old 16 April 2009, 13:31   #2
Toni Wilen
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Unfortunately most XFD compression methods are Amiga-only. (and there are many of them..)

I have been planning to do some kind of "transparent" (*) emulation but it is another too boring programming task... someday..

*) runs completely hidden emulation that handles the decompression but looks like a normal command line or GUI decompression program..
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Old 16 April 2009, 15:09   #3
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AFAIK, Deliplayer on the PC can play (some?) XFD compressed mods.
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Old 16 April 2009, 15:10   #4
Toni Wilen
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Quote:
Originally Posted by alexh View Post
Delitplayer on the PC can play XFD compressed mods.
It surely can't support all possible compressed files..
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Old 16 April 2009, 15:16   #5
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Deliplayer only supports a few XPK decrunchers (NUKE, SQSH etc.)
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Old 16 April 2009, 15:34   #6
mokster
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Thanks, think most of mine are sqsh anyway, will try deliplayer
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Old 16 April 2009, 15:59   #7
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AFAIK there is a UNIX port of xpk and a CLI tool that uses it if you need to batch unpack a load for use with other players.

http://www.jormas.com/~vesuri/xpk/
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Old 01 August 2010, 12:11   #8
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Quote:
Originally Posted by alexh View Post
AFAIK there is a UNIX port of xpk and a CLI tool that uses it if you need to batch unpack a load for use with other players.

http://www.jormas.com/~vesuri/xpk/
Yeah, I was just gonna say. (:

It seems the page is down though, however I do have the latest package (xpk-0.1.4) if someone needs it.

I'm having a bit-o-trouble with it. It compiled and installed just fine and all utils run, however they doesn't seem to wanna play nice and give me 'segmentation fault' and the occasional "Error examining insertmodnamehere.mod' followed by another 'segmentation fault'.

I'm told 'segmentation fault' is a "UNIX" error message and thus not being output by the tools I'm using.

The mods are most definately packed, uade123 recognises them as SQSH and they unpack properly on a real Amiga.

Are there any beards in here that know what could be wrong? I really want to fix it as it would save me having to break out the A1200 from the closet for a heavy floppy swapping session just to unpack mods for playage on my Mac.

Should mention that I'm on Mac OS X 10.6.4 btw. (:
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Old 01 August 2010, 13:11   #9
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It is now part of the linux source tree 0.1.4-1

http://io.debian.net/~tar/debian/xpk/
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Old 01 August 2010, 13:38   #10
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I solved it by installing amigadepacker just now. Worked like a charm on my SQSH-packed mods. (:
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Old 06 August 2010, 14:50   #11
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Quote:
Originally Posted by alexh View Post
AFAIK there is a UNIX port of xpk and a CLI tool that uses it if you need to batch unpack a load for use with other players.

http://www.jormas.com/~vesuri/xpk/
Quote:
Originally Posted by alexh View Post
It is now part of the linux source tree 0.1.4-1

http://io.debian.net/~tar/debian/xpk/
Anyone done or doing a windows port, that works ?
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