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Old 11 May 2009, 00:08   #61
cosmicfrog
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mind you a couple of weeks work to a 2 page spread in a national rag.......

just hope you are writeing to MM asking why they did`t ask you for comments

hope this little town i live in has a copy of this weeks Mico Mart so i can read it

any ways chin up Heavy Stylus and above all don`t forget to ribbit
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Old 11 May 2009, 00:47   #62
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Scan of article attached. Low quality - I did it at work and the only gfx app they have is MSPAINT...
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Old 11 May 2009, 00:53   #63
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Thanks, Heavy Stylus!

I browsed the magazine in my local newsagent on Thursday, but didn't buy it. I completely missed that article!
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Old 11 May 2009, 00:58   #64
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BTW, HS, as I suggested in the other thread... KillAGA and JST may also be worth a try if you're not getting satisfactory results. I'm pretty sure WHDLoad isn't the answer to EVERY game out there (obviously it is if the game is NDOS and no JST loader exists for it, but you know what I mean!).

I should also point you out to Dr Zarkov's still-active webpage and the various HD loaders there. I don't know how much friendlier they'd be on a CD≥≤, but I thought I'd help out somehow!
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Old 11 May 2009, 02:24   #65
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I'll give JST a try, but as stated previously - Fly Harder SE uses the files from the original CD, so it looks as though this is a bug that was in the retail CD32 version.
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Old 11 May 2009, 10:56   #66
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Could you make compilation with FPP shooters?
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Old 12 May 2009, 17:30   #67
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Fly Harder CD32 SE is now officially released, complete with enhanced controls, bug fixed audio and highscores saved to the CD32 NVRAM

Last edited by Heavy Stylus; 12 May 2009 at 19:55.
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Old 12 May 2009, 19:38   #68
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Wooo! The NVRAM put to good usage at last! Will give this a shot.
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Old 12 May 2009, 20:19   #69
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Ah balls. I've written VRAM everywhere. It's NVRAM isn't it? Time to make some corrections methinks...
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Old 12 May 2009, 20:44   #70
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Yeah it's NVRAM which stands for Non Volatile Ram (VRAM would stand for Video Ram).

Also you wrote "blue" button here:

http://www.rgcd.co.uk/cd32/flyharderse_front.png
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Old 12 May 2009, 21:55   #71
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Haha - well, some mistakes were bound to get through

Fixing it now
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Old 13 May 2009, 00:31   #72
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You do realise you've made the 'VRAM' version a rare collector's item now?
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Old 13 May 2009, 02:09   #73
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It's probably a good thing that I've taken a step back from creating new discs as it's given me a chance to re-create my early ones and improve them using better methods. I've also decided to redo some of the covers I'm not happy with.

I'll be busy with this for a bit now (and I've got the graphics for an Atari ST game to finish by next week), so I won't be posting here for a while.

Note to moderators - please can this thread be moved elsewhere?

Last edited by Heavy Stylus; 13 May 2009 at 11:03.
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Old 14 May 2009, 02:04   #74
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Quote:
Originally Posted by Heavy Stylus View Post
Note to moderators - please can this thread be moved elsewhere?
Thread moved as requested
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Old 14 May 2009, 02:30   #75
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Thanks DamienD
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Old 16 May 2009, 19:45   #76
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Boppin' has been updated with an improved boot sequence:


Last edited by Heavy Stylus; 22 May 2009 at 21:18.
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Old 17 May 2009, 17:20   #77
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I've now updated Battle Squadron to include Hybris, and have created a new cover and properly credited menu screen.





I've also redone the Cardiaxx boot sequence with StingRay's 'waitfire' command.


Last edited by Heavy Stylus; 17 May 2009 at 18:48.
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Old 18 May 2009, 00:00   #78
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Isn't Cardixx more an Electronic Zoo game than Team 17 really? =P


(Oh noes, I've potentially caused yet another collector's item to be born!)
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Old 18 May 2009, 04:17   #79
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This WHDLoad version uses the slightly modified Team 17 Re-release.
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Old 18 May 2009, 11:30   #80
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I'm slowly getting there... only a few more discs to update before the production line can start running again

This morning's update: Watchtower, with new cover art.





And the same treatment for Quasar Wars:




Last edited by Heavy Stylus; 18 May 2009 at 12:49.
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