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Old 15 March 2005, 22:03   #41
ST Dragon
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Join Date: Feb 2005
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Posts: 171
A500
======

Agony
Apidya
Assassin
Alien Breed
Alien Breed 2
Body Blows - I think this was supposed to use only 16 colours on screen. If it's true, Team17 did a very good job mixing them around.
Body Blows Galactic
Brian the Lion
Chaos Engine
Chuck 2
Death Mask - One of the few good & playable FPS on the basic A500. Even with 2P Death match!
Disposable Hero
Dragonstone - Best AMIGA RPG
Dune II
Elf Mania
First Samurai
Flashback
Jaguar XJ220
LionHeart
Mortal Kombat II - Vastly better than the previous port
Mr Nutz - Especially the Techno cities looked like Sonic levels
Myth
project X
Premiere
Risky Woods
R-Type II - Very close to the arcade. Music was better
Robocod
Rodland - Arcade perfect conversion
Ruff 'N' Tumble
Second Samurai
Simon The Sorcerer
Stardust
Superfrog
Swiv - Can't get any better than this with 512K!
Yo Joe
Universe
Walker
Zeewolf
Zeewolf 2

A1200
========

Alien Breed 3D - Even though you needed a pretty upgraded AMIGA!
Aladdin - Even though this could have been done on standard OCS/ECS
Banshee
Fightin Spirit
Body Blows Galactic
Oscar - The creators over did it with the AGA palatte!
Primal Rage - Looked better than Genesis/SNES versions
Simon The Sorcerer
Super Stardust
Trolls - Same as Oscar used all 256 on screen

I doubt there were any games that pushed the A1200 to it's limits. One game I wish
it had come out on the A1200 was Project-X2. I remember reading the articles back in 1993.
At least it was released on the PSX.

Last edited by ST Dragon; 18 March 2005 at 16:10.
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Old 15 March 2005, 23:59   #42
JudasEZT
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Battle Squadron, on any other game theres a better use of Amiga hardware sprites. Apart of the sound the music, the gfx.. that scroll. The palette,.. much better than megadrive conversion.

DoubleDragon2. Fullscreen, large sprites, scroll smooth like hell.. just too easy.
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