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Old 28 February 2012, 00:35   #81
s2325
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I don't know how it's possible but Fighter Duel: Corsair vs Zero is very fast and smooth in hi-res even with 7MHz CPU: [ Show youtube player ] Now imagine that engine in Robocop 3 Sorry for glitches, I tried with different settings.
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Old 27 March 2012, 23:37   #82
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Halloween intro by Scoopex have not bad Wolfenstein 3D-style engine, standard A1200 is enough: [ Show youtube player ] Intro is from 1994.
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Old 27 March 2012, 23:49   #83
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And let's not forget the stunning VirtualGP engine (I think it hasn't been mentioned yet).
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Old 28 March 2012, 00:18   #84
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There is also impressive 3D engine for A500 in Charles 2000 demo by Banal Projects: [ Show youtube player ] Demo is from 1994.
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Old 27 September 2014, 06:32   #85
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someone recorded Warp_S engine [ Show youtube player ]
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Old 21 December 2014, 14:32   #86
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Doomtro by Damage [ Show youtube player ]
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Old 07 September 2017, 12:47   #87
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download Commodore_Amiga/Misc/Unknown EXEs/DAMAGE-Doomtro.zip
require only Amiga 500 with 512KB of Chip RAM
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Old 08 September 2017, 00:52   #88
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Quote:
Originally Posted by s2325 View Post
I don't know how it's possible but Fighter Duel: Corsair vs Zero is very fast and smooth in hi-res even with 7MHz CPU:
I bought that back in the day for that very reason..
Wasn't even really a flight simulator person (they were fun, but not my favorite genre), but I stopped by my local computer store and they had it running.
HiRes and fast!!

Walked out of the store with it... (Yes, I paid!!)

Decent fun for me too.. Not the worst purchase I ever made by a longshot..
(I'm looking at you Magic Johnson's Fast Break!!!)

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Old 15 October 2017, 03:33   #89
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Found this video on Youtube about how the 3D section (Wolfenstein-like) of Toy Story was programmed; i don't know how much of this could be ported directly on Amiga hardware but is a good start:
[ Show youtube player ]
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Old 15 October 2017, 14:24   #90
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The Secret of Monkey Island was the first advendture game to feature sprite scaling for characters. I'm no sure if it'S done in realtime or not, but it certainly gives the "rooms" more depth.
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