English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 18 March 2009, 19:28   #1
ImmortalA1000
Registered User
 
Join Date: Feb 2009
Location: london/england
Posts: 347
Best sprite scaling/Doom style engines on Amiga?

I have been looking at a few Amiga games on Youtube today and was looking for the best Doom type engines and the best Sega style sprite scaling engines for our miggy.

Show me the ones that impress you the most. However here are the rules, stock Amiga games only so either OCS/ECS or A1200 AGA only engines none of this 040/060 to make it go faster business! I'm looking for pure coding excellence using hacks/bugs of the chipset or just amazing coding.

I'm pretty sure that sprite scaling on Lotus II is pretty much up there, certainly no later racing games had smoother or faster graphics than that not even Lotus III (although the CD32 version of Lotus III looks pretty close to Lotus II but there were no A1200 versions I could get working at the time I remember not even with relo-kick etc.)

So....any others and more importantly what was the best ECS and AGA Doom engine?

Video links to Youtube much appreciated so we can all see the ones people niminate
ImmortalA1000 is offline  
AdSense AdSense  
Old 18 March 2009, 20:23   #2
Coagulus
Gets there in the end...

Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 609
No time to dig out youtube vids but the best scaling I saw on ECS was on Awesome and Unreal. Drivin' Force was a pretty bad game but it did have very good scaling

Behind the Iron Gate was an impressive FPS for ECS as was Gloom for AGA.
Coagulus is offline  
Old 18 March 2009, 21:06   #3
ImmortalA1000
Registered User
 
Join Date: Feb 2009
Location: london/england
Posts: 347
Quote:
Originally Posted by Coagulus View Post
No time to dig out youtube vids but the best scaling I saw on ECS was on Awesome and Unreal. Drivin' Force was a pretty bad game but it did have very good scaling

Behind the Iron Gate was an impressive FPS for ECS as was Gloom for AGA.
Unreal was good, there is a longplay of it on YT at the moment. Driving force and Shockwave were two games where the scaled graphics were kinda small really. I can't remember Awesome so will check it out

Gloom is one game I wanted to try on the A1200 and Gloom Deluxe too (faster engine?) never heard of Behind the Iron Gate will have search for that now ta
ImmortalA1000 is offline  
Old 18 March 2009, 23:55   #4
kriz
Junior Member
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 35
Posts: 2,354
For non aga machines check out Citadel: http://hol.abime.net/3027
kriz is offline  
Old 19 March 2009, 00:08   #5
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 37
Posts: 17,816
Bump 'n' Burn for A500 - fast & very smooth scaling
s2325 is offline  
Old 19 March 2009, 02:04   #6
ImmortalA1000
Registered User
 
Join Date: Feb 2009
Location: london/england
Posts: 347
Behind the Iron Gate looks a bit rubbish really from the HOL screenshots.

Was Street Racer any good on the Amiga? Was it AGA or CD32 or expanded AGA (030+ only) etc? I can't find a single video of that game or an ISO for CD32 come to that.
ImmortalA1000 is offline  
Old 19 March 2009, 08:50   #7
Graham Humphrey
Global Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 31
Posts: 10,978
Street Racer is terrible, it's really very dull and the track design is rubbish. And check out HOL - it was indeed AGA only and was available on CD (though not CD32 specifically).
Graham Humphrey is offline  
Old 19 March 2009, 09:16   #8
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 39
Posts: 24,032
Nobody mentioned Alien Breed 3D yet? Well... Alien Breed 3D
Nemac IV also looks very nice, but might be qute slow on a plain A1200.
TCD is offline  
Old 19 March 2009, 10:06   #9
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 37
Posts: 17,816
Street Racer is also dull on MegaDrive. I remember some puzzle game with clown with very nice 3D effect when you swap tiles but I don't remember title.

Last edited by s2325; 19 March 2009 at 10:15.
s2325 is offline  
Old 19 March 2009, 11:11   #10
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 39
Posts: 4,517
The flying passages in Mr. Nutz are also interesting and FAAAAAAAAAAAAAAAST!
Predseda is offline  
Old 19 March 2009, 12:05   #11
DDNI
Targ Explorer

DDNI's Avatar
 
Join Date: Mar 2006
Location: Northern Ireland
Age: 43
Posts: 5,090
Send a message via ICQ to DDNI Send a message via MSN to DDNI
Legends of Valour impressed me mightily!
http://hol.abime.net/866

The legendary Paul Woakes and Mo Warden (both of Mercenary fame) worked on it....
DDNI is offline  
Old 19 March 2009, 12:16   #12
alexh
Thalion Webshrine
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 11,943
Ambermoon for 3D sections
alexh is offline  
Old 19 March 2009, 12:31   #13
tomcat666
Retro Freak

tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 44
Posts: 1,060
I was also mightily impressed by Legends of Valour (as DDNI was ). Couldn't believe how smooth and good looking it was back in the days. Unfortunetly the version I had had a lot of bugs and it crashed from time to time But what a game..
tomcat666 is offline  
Old 19 March 2009, 12:38   #14
alexh
Thalion Webshrine
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 11,943
Look at who programmed it and all becomes clear.

Paul Woakes, aka Mercenary / Damocles etc.
alexh is offline  
Old 19 March 2009, 18:45   #15
DDNI
Targ Explorer

DDNI's Avatar
 
Join Date: Mar 2006
Location: Northern Ireland
Age: 43
Posts: 5,090
Send a message via ICQ to DDNI Send a message via MSN to DDNI
Quote:
Originally Posted by alexh View Post
Look at who programmed it and all becomes clear.

Paul Woakes, aka Mercenary / Damocles etc.
In that it is smooth and crisp or crashes?
DDNI is offline  
Old 19 March 2009, 23:34   #16
Coagulus
Gets there in the end...

Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 609
Stardust tunnel sequences had impressive scaling too!
Coagulus is offline  
Old 19 March 2009, 23:44   #17
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 39
Posts: 4,517
Quote:
Originally Posted by Coagulus View Post
Stardust tunnel sequences had impressive scaling too!
I dont think Stardust uses rescaling. It must be different method, those enemies / obstacles are rendered anims.
Predseda is offline  
Old 20 March 2009, 06:47   #18
EmuChicken
Senior Member
EmuChicken's Avatar
 
Join Date: Jul 2004
Location: Nagoya, Japan (moved!)
Age: 34
Posts: 719
trick or treat ^-^
EmuChicken is offline  
Old 20 March 2009, 11:10   #19
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 37
Posts: 17,816
I remember I was impressed by scaling effect in Obitus when I saw it on Amiga for first time. Also in Lionheart intro.
s2325 is offline  
Old 20 March 2009, 11:23   #20
alexh
Thalion Webshrine
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 11,943
The Lionheart intro uses the same engine used in the 3D sections of Ambermoon.
alexh is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Pre-Scaling before Bilinear Scaling? rsn8887 request.UAE Wishlist 6 05 September 2015 20:13
Little games with script engines builtin Leandro Jardim Retrogaming General Discussion 3 07 May 2013 18:36
Sprite scaling pseudo-3D engines (Lotus, XJ220...), how were they done? dex Retrogaming General Discussion 34 26 December 2012 14:16
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) dex Coders. General 2 21 January 2012 23:06
[Found: Death Mask] Yet another game name - doom style DC33 Looking for a game name ? 21 01 October 2009 10:22

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:10.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.28983 seconds with 12 queries