English Amiga Board Amiga Lore

Go Back   English Amiga Board > Main > Retrogaming General Discussion

Thread Tools
Old 19 April 2002, 12:12   #21

RCK's Avatar
Join Date: Feb 2001
Location: Paris / France
Age: 38
Posts: 2,821
Originally posted by Shadowfire

Sorry to say this, but Link looks like a total dork... [/B]
This is why I asked you to wait for the upcoming E3...
You can not judge games on beta screenshot, especially miyamoto one, do you remember the first sshots of ocarina of time ?
Attached Thumbnails
Click image for larger version

Name:	links.gif
Views:	223
Size:	23.8 KB
ID:	2210  
RCK is offline  
AdSense AdSense  
Old 20 April 2002, 03:40   #22
Registered User
Shadowfire's Avatar
Join Date: Aug 2001
Location: Connecticut USA
Posts: 500
ok that does look a bit better
Shadowfire is offline  
Old 20 April 2002, 06:14   #23

Shatterhand's Avatar
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 33
Posts: 2,321
pardon my ignorance, but.. how the hell they do that? How they make a "cartoon" to turn 360 degrees at any direction, in real-time?
I've seen this kind of thing in Intros (as the intros never change), but in a game running in REAL-TIME ?
How is this done ?
Shatterhand is offline  
Old 20 April 2002, 08:33   #24
Registered User
Drake1009's Avatar
Join Date: Jul 2001
Location: Denmark
Posts: 2,284
I'd say it's simple to make it turn in realitime like that if you mean what I think you mean. They render it some other way I guess, smoothing out the edges so it looks more 2D like.
Drake1009 is offline  
Old 20 April 2002, 13:45   #25
Old Luny

Fissuras's Avatar
Join Date: Sep 2001
Location: Brazil
Age: 46
Posts: 558
There is a tutorial about Cel Shading at Gamedev.net:


here is a little bit:

Cel-Shading is the "art" of rendering your objects to look like cartoons. Various cartoon effects can be achieved with very little modifications to the original source code. You can have anime effects, as seen in DragonballZ or Gundam, or "classic" cartoons such as Loony Toons. Cel-Shading is a very powerful form of rendering, and it's results can completely change the "feel" of a game. For instance, the cartoon-like graphics of Jet Set and Grind Radio on the Dreamcast add to the atmosphere and help create one hell of a funky game. However, don't expect this form of rendering to make your game amazing overnight - just play Loony Toons Space Race and you'll see that sometimes it doesn't really help at all.
Fissuras is offline  
Old 20 April 2002, 19:42   #26
Registered User

Akira's Avatar
Join Date: May 2001
Location: New York City
Posts: 15,831
I think celshading is nice.However, I dont know if it would make gmes like fighters look better. LEt's keep in mind, this is justa way of rendering after all, so these things are modelled like they use to be, just rendered differently. I mean, the3D models will be as lifeless and simple as they used to be. However, this new rendering method adds a bit of life to them.Things like faces etc. still look like poopy IMO.

It's a new fashion. Like somebody in Gamefan said: "Cel shading is the lensflare of the 2000s"

as long as it's not abused, i think it's OK
Akira is offline  
AdSense AdSense  

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Photon video Cel animator - Microillusions. DDNI request.Apps 44 20 February 2013 00:53
Best cel animation package [version]? Photon request.Apps 5 20 December 2009 17:00
In need of your opinions again synchro Amiga scene 12 21 August 2004 10:56
Opinions on IKARUGA Dastardly Retrogaming General Discussion 20 11 February 2004 22:12
Opinions on some games alkis21 Nostalgia & memories 10 19 September 2002 10:29

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:08.

Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Page generated in 0.13063 seconds with 12 queries