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Old 02 November 2010, 23:30   #21
Joe Maroni
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porting it to linux won´t be a problem...it was written in BlitzPlus and BlitzMax + Gui supports linux...

if anyone like to rewrite it, let me know and you´ll get the source...

what´s the problem that it crashes on WINE ?? any screenshot ???
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Old 18 January 2015, 14:06   #22
Arystoteles
 
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Is there any chance to see new version of Joe Editor? I found 0.11 on the Internet and it's awesome! But It would be even better If It would be possible to place on the map enemies, bonuses, weapons, doors etc. And of course it would be nice to edit more levels than first one Please, continue your work !

Also it would be nice to have feature similar to that from Cannon Fodder Editor - special window, where you can draw sets of tiles (eg tomb stone made from 4 small tiles) and use such complete set of tiles with just one click, so if you are going to place 10 tombs you don't have to click on the map 40 times (40 small tiles) but just 10 times (ten whole tombs). Such things speeds up map creating a lot.
 
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