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Old 08 December 2008, 00:29   #21
jharrison
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our computer lab was strictly IBMs, 95% being PC Jrs. in fact, it was my job to boot them all. the only Amiga i have ever had any physical contact is the A500 sitting here in my room, courtesy of eBay. its not hard to believe such a revolutionary piece of software be in development for several yrs?
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Old 08 December 2008, 00:34   #22
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perhaps it was a 3rd party "demo" or something?
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Old 08 December 2008, 01:16   #23
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Shadow of the Beast 2 on FM Towns has nice graphics :

http://fr.youtube.com/watch?v=SWTCA-Io1xk

http://fr.youtube.com/watch?v=86dl07...eature=related

http://fr.youtube.com/watch?v=pxDbxa...eature=related
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Old 08 December 2008, 01:30   #24
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@rodi

See above
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Old 08 December 2008, 09:35   #25
jharrison
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my guess is a demo disk found its way in shipment of software purchased by the school through a mail-order catalog. if you still have doubts then ask the developer if he can somehow be tracked down. i would like to hear what he has to say. Amiga version seems to be a direct port right down to the synthesized guitar!!!
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Old 08 December 2008, 09:41   #26
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@jharrison
Do you have any info about the developer or any site mentioning the PC version? I can't find any on the net. Like Galahad said it must be a port and not the original (or something is terribly wrong... ).
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Old 08 December 2008, 09:45   #27
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Originally Posted by TheCyberDruid View Post
@jharrison</p>Do you have any info about the developer or any site mentioning the PC version? I can't find any on the net. Like Galahad said it must be a port and not the original (or something is terribly wrong... ).
that's just it i can't find any info that it was ever released/developed on a PC (obviously it wasn't released)
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Old 08 December 2008, 09:49   #28
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that's just it i can't find any info that it was ever released/developed on a PC (obviously it wasn't released)
Ah okay, but you had it on disk. Let's hope someone does know where this version is coming from (but maybe this is the wrong forum for this question ).
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Old 08 December 2008, 09:55   #29
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i just want to make it clear, this wasn't my disk. a gentleman by the name of D. Stanton owned it.@CyberDruid if this thread is better suited somewhere else so that more people will see it then it should be moved.
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Old 10 December 2008, 05:13   #30
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Originally Posted by Galahad/FLT
All Shadow of the Beast games were FIRST on Amiga without exception,
perhaps as released and finished for which i will agree with you.
Quote:
Originally Posted by Galahad/FLT
theres no way you could have played Beast 2 on ANY other system before the Amiga.
how do you explain my experience, most notably, the dramatic ending sequence complete with synthesized guitar dating back to '87 ?? track down the developer(s) and i can guarantee he/they'll tell you the game was a work in progress for some time. why is this so hard to believe?

Last edited by jharrison; 10 December 2008 at 05:53.
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Old 10 December 2008, 08:01   #31
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how do you explain my experience, most notably, the dramatic ending sequence complete with synthesized guitar dating back to '87 ?? track down the developer(s) and i can guarantee he/they'll tell you the game was a work in progress for some time. why is this so hard to believe?
Well, there is no mention of the PC version, Reflections always put the 'An Amiga game by', it was suited for the Amiga hardware etc. I know here are some members that know quite a lot about rare and/or unreleased games for all platforms and it seems noone knows the version you are talking about. Seeing the files you mention would really help to believe there was a STOB2 PC version in 1987
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Old 10 December 2008, 09:15   #32
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It was long ago. I also remember some weird things from Amiga times (playing Punisher from Capcom on Amiga (beat'em up, not shooter), some cute platform game with little Indian and textured labyrinth in full 3D with smooth animation on A500 (only preview, without enemies).
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Old 10 December 2008, 11:45   #33
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perhaps as released and finished for which i will agree with you.how do you explain my experience, most notably, the dramatic ending sequence complete with synthesized guitar dating back to '87 ?? track down the developer(s) and i can guarantee he/they'll tell you the game was a work in progress for some time. why is this so hard to believe?
it makes ZERO sense that Reflections would comission a Shadow of the Beast 2 port to the PC TWO YEARS before they even wrote the first one on Amiga.

No offence buddy, but I think your addled mind and nostalgia are playing tricks on you.

The amount of times people come onto EAB asking for a name for a game and they are 10000% certain its Amiga, then it turns out to be for a completely different system.
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Old 10 December 2008, 12:18   #34
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The PC wasn´t capable of doing smooth parallax scrolling in 1988.
No need to mention its "sound capabilities".

You said, you played it in school, right?
I doubt they equipped their PCs with expensive soundcards at that time.
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Old 10 December 2008, 12:19   #35
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maybe it was an A2000 with a bridgeboard
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Old 10 December 2008, 17:51   #36
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The PCjr with it's 8088 CPU and poor video could not handle SOTB2. (I have an expanded PCjr and the games are less than spectacular.)

Sorry, your memory is wrong.
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Old 10 December 2008, 18:18   #37
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I checked some PCjr videos. Its specs are more like a CPC than an Amiga.
And this is Beast for the CPC:
[ Show youtube player ]
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Old 10 December 2008, 21:15   #38
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maybe it was an A2000 with a bridgeboard
Most surely
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Old 11 December 2008, 06:26   #39
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I checked some PCjr videos. Its specs are more like a CPC than an Amiga.
And this is Beast for the CPC:
[ Show youtube player ]
Not quite "identical to the Amiga's in both playability & graphics"

@jharrison - Not trying to poke fun. I have an upgraded PCjr, and knowing the system it's just not possible.
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Old 11 December 2008, 12:50   #40
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I have an upgraded PCjr, and knowing the system it's just not possible.

Quoted from Wikipedia:

"while the PCjr may have been superior to its competitors in running office suite software, it was clearly inferior to the Commodore 64 and the Atari 8-bit family as a gaming platform; unlike them, it had very limited color capabilities (due to its CGA-derived graphics chip) and no support for hardware sprites. Also, the sound chip was nowhere near as advanced as the MOS Technology SID found in the C64"
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