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Old 31 July 2009, 09:01   #241
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In ST Turrican 1 or 2 only title music is sampled, rest is generated and not so good, I felt cheated...
Don't play Turrican on the ST! Simple as that Though Boo Boo might like the nearly copper-effect free background...
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Old 31 July 2009, 09:10   #242
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I think PC Engine version is equal or better than ST even if it's 8-bit system.
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Old 31 July 2009, 09:10   #243
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Is the Atari 520 called that because it has the power of the Amiga 520 modulator?

Answers on a postcard to the usual address
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Old 31 July 2009, 10:28   #244
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Unbelievable they wouldn't give you the graphic/sound files at least. Surley paying for a license they should have given you the graphics files ? Most those old arcade machines used the 68000 so the source code would have been very handy.

I really liked your conversion of Golden Axe. I'm sure there were strict deadlines and with no support from Sega it didn't make things easy. With a bit more more time how much better do think you could have made it ? I'm sure you could have found a way to make use of hardware sprites. Just look how Shadow of the Beast used them.

What did your Mortal Kombat team make of Elfmania ?
Team? I coded it in my other bedroom , I never really played games (other than REVS) so never saw Elfmania. By MKI we did get access to all code, artwork and sound - which was a shame because I thought all the characters in MKI/II looked really bad given they were just processed from the originals (64 colour down to 12 colour as I recall) plus shrinking by 60% or something. They would have looked much better if artists had drawn them but that would have taken forever.

Problem with hardware sprites on the Amiga (forgive me if I get this wrong its been a long time) was the limit of x4 16 pixel wide 16 colour sprites per scan line, and that was limited by bitplanes and screen size - thats OK for Pacman but you could easily get x5+ 32 pixel wide 16 colour sprites per scan in Golden Axe. I mostly ended up using the hardware sprites for screen overlays like the disc change icons and panel items as I recall.

One big real world benefit the Amiga had over the ST was with 5 planes you could have a 16 colour foreground and 16 colour background, with MK that meant 4 unique colours per player, 4 skin tones, 3 greyscale plus transparent making 16 colour foreground then 16 colours for the background. I recall some dynamic palette stuff for the score/life panel. That was all a pleasure to do on the Amiga after the ST.

The Amiga would end up more colourful and smoother compared to the ST.
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Old 31 July 2009, 10:30   #245
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The Atari blitter lacks hardware line draw and area fill.........It does what it does very well. Much better than the 68k.
Interesting post, thanks for that.
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Old 31 July 2009, 11:09   #246
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I'm typing on a Mac Book Pro, once you've gone Mac there's no turning back
Steve Jobs has gone back, all Macs are now is overpriced x86/x64 systems with MacOS and not Windows installed
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Old 31 July 2009, 12:41   #247
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Ricardo, how many frames characters there were on MKI and II ?
Also, about primal rage, why not using directly the A1200 since it required 2mb of RAM ?
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Old 31 July 2009, 13:10   #248
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Steve Jobs has gone back, all Macs are now is overpriced x86/x64 systems with MacOS and not Windows installed
Mac's are far from perfect, but they are worth the money just for MacOS, honest.

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Old 31 July 2009, 13:16   #249
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Primal Rage because at the time the Amiga was dying and the core code (from MKII) would have had to be re-written to utilise all the A1200 and that would have lost any 2MB A500/A600 owners. As it was it only sold about 10% of the quantity of MKII, due to timing, control method issues and the game not being as strong but primarily a dwindling market.

The major benefit of the A1200 as I recall was the CPU speed and chipset being able to reach all the memory, but given the character data was all compressed the 68K had to look after realtime de-compression anyway - so it just copied it into the first 512K. Some of the soft-sprite routine used self modding code which had to be curtailed on an A1200 because of the 68020's pipeline causing issues, but the speed of the processor more than compensated for that.

Character numbers I'll have to check - but something like 150+ frames per character as I recall. I go on holiday in a bit but will have a look and get back to you.

Golden Axe Amiga also had the black skeleton's which I believe were missing from the Genesis (Megadrive) version.

Perhaps we ought to start a different topic though

Last edited by Ricardo; 31 July 2009 at 13:21.
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Old 31 July 2009, 13:26   #250
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Yes, black skeletons are supposed to be "ghosts" of dead undead skeletons (which is silly). They will came if you wait long enough in one place.
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Old 31 July 2009, 13:41   #251
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...
Other than trolling on Amiga forums what do you do these days?

I read that you retired from the games industry after Primal Rage (On BTTR), is that still the case?
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Old 31 July 2009, 14:46   #252
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Richard i have opened a new thread dedicated to you and the games you have coded
here http://eab.abime.net/showthread.php?p=578945#post578945
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Old 10 August 2009, 11:49   #253
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Other than trolling on Amiga forums what do you do these days?

I read that you retired from the games industry after Primal Rage (On BTTR), is that still the case?
See here for answer:

http://eab.abime.net/showthread.php?p=578945#post578945
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Old 10 August 2009, 12:47   #254
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...
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Old 13 August 2009, 13:58   #255
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I'm not sure why it scans his pants:
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Old 13 August 2009, 14:22   #256
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I forgot about him:
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Old 13 August 2009, 14:29   #257
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Wow! This guy should get the 'psycho look of the eighties' award
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Old 09 September 2009, 19:37   #258
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Hello Ahle2 here.. The guy who made the comparison videos on YouTube.

I'm sorry that i had to delete them from YouTube. There was too much hatred towards me from Atarians... I got fed up...
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Old 09 September 2009, 21:19   #259
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David Crane

This guy is David Crane,
The guy was famous back then for programming pitfall and Ghostbuster to name the most famous.

kml

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Wow! This guy should get the 'psycho look of the eighties' award
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Old 09 September 2009, 21:24   #260
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This guy is David Crane
Thanks for the name kamelito
Still vouch for my nomination
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