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Old 26 January 2009, 18:24   #161
Toni Wilen
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Quote:
Originally Posted by hexaae View Post
I have bitmap colors errors with XTreme Racing AGA in the bottom part of the screen:
Quote:
Originally Posted by clenched View Post
Whenever the UChess (Aminet) title bar eclipses the WB title bar, the colors on the right of this splitscreen snapshot appear. I know it hasn't always done this. Used quickstart a1200 4MB config for test.
As usual: Does this happen with 1.5.3? Must be always tested before posted here.
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Old 26 January 2009, 18:31   #162
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Quote:
Originally Posted by Toni Wilen View Post
As usual: Does this happen with 1.5.3? Must be always tested before posted here.
No, 1.5.3 looks good....
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Old 26 January 2009, 18:39   #163
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No, 1.5.3 looks good....
What was last working beta?
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Old 26 January 2009, 19:28   #164
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Quote:
Originally Posted by Toni Wilen View Post
What was last working beta?
1.5.4b2 was still ok. From 1.5.4b3 is broken...
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Old 27 January 2009, 18:33   #165
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Originally Posted by hexaae View Post
I have bitmap colors errors with XTreme Racing AGA in the bottom part of the screen:
Confirmed, will be fixed in next beta.
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Old 27 January 2009, 20:20   #166
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UChess AGA

Quote:
Originally Posted by Toni Wilen View Post
As usual: Does this happen with 1.5.3? Must be always tested before posted here.
1.5.3 colors OK on initial start.However, closing and re-opening causes sporadic black horizontal lines to be painted. Same goes for beta up to 1540b2. 1540b3 is first that fails to show right colors at start.
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Old 29 January 2009, 06:57   #167
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b10 is pretty slow for me. b8 has been best so far.

Keep up the great work, Toni!
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Old 29 January 2009, 11:45   #168
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b10 is pretty slow for me. b8 has been best so far.
Unfortunately my crystal ball isn't working properly. I can only see "Buy a faster PC" faintly.
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Old 29 January 2009, 11:49   #169
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Quote:
Originally Posted by Thom87 View Post
I have a question (but really not request) about clipboard.
If I understand correctly it works always and any changes in clip will copy from and to WinUAE clip. In case my computer is fast enough to do something on both sides and jump from windows and amiga and back again I can mix up stored in clip information in the moment where this is really unwanted. So what about check box to disable this feature?
You are doing it wrong if you are storing some important data in clipboard
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Old 29 January 2009, 14:00   #170
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Unfortunately my crystal ball isn't working properly. I can only see "Buy a faster PC" faintly.
I highly doubt that. A Core 2 Duo @ 2.2 GHz with 4 GB of RAM should be enough, shouldn't it?

I noticed vast differences between b8 and b10 playing Turrican 2 via WHDLoad. Whilst running like an ace on b8 and earlier, it slows down significantly on b10. I will try b9 and report back.

EDIT: Same with b9. Significant slowdowns. Switching back to b8, Turrican 2 runs like a charm.
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Old 29 January 2009, 14:12   #171
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I highly doubt that. A Core 2 Duo @ 2.2 GHz with 4 GB of RAM should be enough, shouldn't it?
It meant your "bug report" was totally useless

Read this whole thread and make sure you have checked all already reported reasons for slowdowns.
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Old 29 January 2009, 14:23   #172
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It meant your "bug report" was totally useless
I got that. That was just me being sarcastic.

Quote:
Originally Posted by Toni Wilen View Post
Read this whole thread and make sure you have checked all already reported reasons for slowdowns.
I did before reporting. I'm still stuck with slowdowns - with as well as without filters. Nevermind then.

Still, great job.
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Old 29 January 2009, 15:41   #173
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Originally Posted by lennonlives View Post
I did before reporting. I'm still stuck with slowdowns - with as well as without filters. Nevermind then.
Hmm.. Perhaps you have "interlace artifact removal" option checked? It could cause problems in some cases.
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Old 29 January 2009, 17:24   #174
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Quote:
Originally Posted by clenched View Post
Whenever the UChess (Aminet) title bar eclipses the WB title bar, the colors on the right of this splitscreen snapshot appear. I know it hasn't always done this. Used quickstart a1200 4MB config for test.
I can't duplicate. Perhaps it depends on WB resolution settings?
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Old 29 January 2009, 17:29   #175
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Turrican 2 runs great for me with latest beta. No slowdowns at all. I have AMD Dual Core @ 4400, 2 GB RAM, Vista Business SP1.
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Old 30 January 2009, 14:29   #176
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Son of UChess

Quote:
Originally Posted by Toni Wilen View Post
I can't duplicate. Perhaps it depends on WB resolution settings?
It's just the default 4-color 640X256 hires PAL screen. I don't know if this will help but I've also discovered a similar anomaly on DeluxePaint 5. When starting, select 64 colors with the slider at lower left. When it starts the right two columns of the color selector are wrong but dragging the screen down a few lines cleans it right up. Maybe some of the other folks can test too.
Attached Thumbnails
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Old 30 January 2009, 14:48   #177
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Quote:
Originally Posted by clenched View Post
It's just the default 4-color 640X256 hires PAL screen. I don't know if this will help but I've also discovered a similar anomaly on DeluxePaint 5. When starting, select 64 colors with the slider at lower left. When it starts the right two columns of the color selector are wrong but dragging the screen down a few lines cleans it right up. Maybe some of the other folks can test too.
Obviously that's an issue - the colours should be the same regardless of the screen position. However, I think I'm right in recalling that 64 colour mode is Extra Half-Bright mode?

If so, then the leftmost image is the correct - the extra 32 colours are not under user control, and are half the brightness of the first 32. The second image in this case is the incorrect one.

If I'm not recalling correctly, then I'm obviously talking out of my arse :-)

D.
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Old 30 January 2009, 14:51   #178
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no, you are right... the first palette is the ExtraHB one: 32 colours and 32 darker tones of the same, as it is supposed to be.
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Old 30 January 2009, 16:13   #179
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Agreed it lools like EHB but this is supposedly AGA picture so I still think palette on right is correct.
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Old 31 January 2009, 05:29   #180
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*nevermind

Last edited by jharrison; 31 January 2009 at 08:16.
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Old 03 February 2009, 16:17   #181
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about Beta10 :

copy and paste is really a great new feature, it works fine here with text and graphics.

just a little bug with copy from Amiga and paste to Windoze, it paste only first line of text.

thanks again Toni !
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Old 03 February 2009, 17:50   #182
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just a little bug with copy from Amiga and paste to Windoze, it paste only first line of text.
Which program? I guess copying from shell window will work ok..
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Old 03 February 2009, 19:17   #183
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Quote:
Originally Posted by Toni Wilen View Post
Which program? I guess copying from shell window will work ok..
Indeed, it seems to be MCC_TextEditor related (again.. ) cause it happens with some MUI applications only (NoWinED).

sorry about a too fast report..
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Old 03 February 2009, 19:36   #184
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Originally Posted by lours View Post
Indeed, it seems to be MCC_TextEditor related (again.. ) cause it happens with some MUI applications only (NoWinED).
I can test if you find some easy test case.

EDIT: I think this is already fixed in unreleased beta.

Last edited by Toni Wilen; 04 February 2009 at 08:29.
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Old 04 February 2009, 16:23   #185
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In beta 4 and above several CD32 games will not boot eg: sensible soccer (either version).
 
Old 05 February 2009, 02:10   #186
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Toni:

Using b10 (and also b9) I just tried loading my games menu and booting a WHDLoad game and WinUAE hung, then I had to force it to shut.

I loaded up snoopdos and it just kept showing me that winuae was constantly trying to access clipboard.device (and FAILing) I do not have this in my devs/ dir.

I copied the clipboard.device into the devs drawer and it stopped crashing.
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Old 05 February 2009, 18:57   #187
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http://www.winuae.net/files/b/winuae_1600b11.zip

Beta 11: (still long way to go..)

- fix for graphics corruption introduced in 1.5.3 when bitplane DMA fetch happened while bitplane pointer was updated
- AGA 6 plane mode (non-EHB) was not always enabled properly (b3)
- added -clipboarddebug command line parameter that writes clipboard contents to file in winuae directory. (clipboard_p2a.xxx.dat and clipboard_a2p.xxx.dat)
- added ripper path to Paths panel, used by prowizard and sample ripper (previously sample ripper used screenshot directory and prowizard used winuae root directory)
- directory filesystem ACTION_CHANGE_MODE was completely broken in CHANGE_FH mode, returned error and "Error: couldn't find key x / y!" was logged. Bug since the beginning
- clipboard: multiple CHRS chunk merging fixed (again), less stupid clipboard.device detection
- blitter line mode (only if linedraw code was "weird") broke in b3
- file selection dialog (adf, hdf etc..) remembers previous filter mode ("*.adf", "all files" etc..)
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Old 05 February 2009, 19:32   #188
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it looks flawlessly for the mine thanks toni
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Old 05 February 2009, 22:04   #189
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Beta 11 fixed my problem, cheers Toni.
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Old 06 February 2009, 00:12   #190
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Beta 11 fixed clipboard problem from MCC TextEditor too, thx Toni !
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Old 06 February 2009, 10:28   #191
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Quote:
Originally Posted by espontaneo View Post
In beta 4 and above several CD32 games will not boot eg: sensible soccer (either version).
Still not working? List more non-working ones please. (and DT does not yet work in Windows 7 beta so testing may take some time...)
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Old 06 February 2009, 11:16   #192
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[OT] just out of curiosity: passing to Windows 7 (from Vista) will cause major uncompatibilities with Winuae? [/OT]
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Old 06 February 2009, 11:35   #193
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Originally Posted by marco pedrana View Post
[OT] just out of curiosity: passing to Windows 7 (from Vista) will cause major uncompatibilities with Winuae? [/OT]
I haven't noticed any problems (except file dialogs seem to use wrong default directory in some cases, probably bug in W7 beta)
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Old 06 February 2009, 12:52   #194
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Quote:
In beta 4 and above several CD32 games will not boot eg: sensible soccer (either version).
Quote:
Still not working?
Just tried Beta 11 with Sensible Soccer International Edition v1.2 with the CD32 quickstart config set to "Best Compatibility", and it doesn't boot (just a black screen, doesn't even get as far as the CD32 spinning logo).

However, it seems to work perfectly on the middle compatibility setting. In fact, it's running quite happily in demo mode in the background as I'm typing this!

@ Toni: Logs attached for the "Best Compatibility" setting.
@ espontaneo: What other CD32 games didn't work?

Steve.
Attached Files
File Type: txt winuaebootlog.txt (10.8 KB, 45 views)
File Type: txt winuaelog.txt (6.8 KB, 80 views)
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Old 13 February 2009, 13:54   #195
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Turrican 3 (final, Hoodlum crack) is badly broken in the current beta series.

Quickstart A500 "most common" configuration:
  • The helmet animation during the intro has pixel errors around the helmet's eyes
  • Also during the intro, when Bren fires at the green alien, the muzzle flash sprite of his gun has wrong priority. It overlays the green alien, but it should be behind.
  • Ultimately, the game doesn't work at all. It resets and gurus at #00000004.00C01570 after it asked for disk 2 and loaded a while.

I also had some other random errors like distorted samples in the intro music, but those weren't reproducible.

The game works fine with the latest official release of WinUAE.
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Old 13 February 2009, 19:08   #196
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[*] The helmet animation during the intro has pixel errors around the helmet's eyes
[*] Also during the intro, when Bren fires at the green alien, the muzzle flash sprite of his gun has wrong priority. It overlays the green alien, but it should be behind.
Same problem in both cases. Possibly fixed in next beta..

Quote:
[*] Ultimately, the game doesn't work at all. It resets and gurus at #00000004.00C01570 after it asked for disk 2 and loaded a while.
Can't duplicate this, game seems to load and work fine after disk change.
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Old 13 February 2009, 19:18   #197
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Can't duplicate this, game seems to load and work fine after disk change.
Perhaps you tested with the beta of Turrican 3? The beta has the same issues during the intro but works fine otherwise. (apart from massive sprite flickering, can't remember if that was normal)

Let me know if you don't have the Hoodlum crack of Turrican 3 final and I'll upload it to the zone.
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Old 13 February 2009, 19:42   #198
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Perhaps you tested with the beta of Turrican 3? The beta has the same issues during the intro but works fine otherwise. (apart from massive sprite flickering, can't remember if that was normal)

Let me know if you don't have the Hoodlum crack of Turrican 3 final and I'll upload it to the zone.
Cracktro says 100% but.. CRC32 of images are more than enough, no need to upload.
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Old 13 February 2009, 19:44   #199
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Disk 1: 78B736F7
Disk 2: EF730BE2
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Old 13 February 2009, 19:55   #200
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Disk 1: 78B736F7
Disk 2: EF730BE2
Exact same disks. Still can't duplicate the crash.
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