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#401 |
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Registered User
Join Date: Apr 2002
Location: London
Posts: 210
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Thanks Toni, script now fixed thanks to you..We all owe you so much...
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#402 |
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Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 63
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Zipped ADF disks work again with GameBase but those zips that contain spaces still don't.
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#403 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
Are they quoted properly? What exactly is the name, command line, whatever. |
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#404 |
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Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 63
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This is the command line that GameBase uses to run Theme Park:
-f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0"f:\roms\amiga\adf\t\theme park_disk1.zip" -1"f:\roms\amiga\adf\t\theme park_disk2.zip" -2%gamepathfile(2)% -3%gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\theme park_disk1.zip" -s diskimage1="f:\roms\amiga\adf\t\theme park_disk2.zip" -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)% If it looks monstrous don't blame me, I didn't write the script. I just know that the script worked with 1.5.3, I haven't done any testing on previous betas about this. |
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#405 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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#406 |
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Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 63
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Thanks, I corrected it. I should have been paying more attention to this thread...
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#407 |
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Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 36
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While trying the latest beta, I have discovered a problem - if the CPU emulation is set to 68040 or 68060 (the problem does not appear in 68020+68882), LimpidClock has problems with displaying the analog clock. I have tried to bisect - it seems that the problem appeared in beta 15 (beta 14 works fine).
My configuration is: - host: Windows Vista SP1 64-bit - guest: OS 3.9 BB2 + latest AfA OS + lots of updates, fixes and patches Here are the screenshots: ![]() |
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#408 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
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#409 |
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Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 63
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Even with the correction above I found a couple of games that I couldn't get to work. Any idea why ? , they work with 1.5.3
-f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0 "f:\roms\amiga\adf\t\traps 'n' treasures_diska.zip" -1 "f:\roms\amiga\adf\t\traps 'n' treasures_diskb.zip" -2 %gamepathfile(2)% -3 %gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\traps 'n' treasures_diska.zip" -s diskimage1="f:\roms\amiga\adf\t\traps 'n' treasures_diskb.zip" -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)% -f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0 "f:\roms\amiga\adf\t\tony & friends in kellogg's land.zip" -1 %gamepathfile(1)% -2 %gamepathfile(2)% -3 %gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\tony & friends in kellogg's land.zip" -s diskimage1=%gamepathfile(1)% -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)% |
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#410 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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#411 |
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Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 36
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No, I use standard version. TTF fonts are provided by the AfA. To me it looks like some JIT FPU emulation bug was introduced in beta 15 - if I uncheck FPU Support in Advanced JIT settings, beta 15 runs LimpidClock correctly. Disabling JIT also seems to help (but then my OS 3.9 installation becomes unusably slow). I guess I will have to try to isolate the problem a little bit more..
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#412 | ||
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 34
Posts: 583
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Quote:
Quote:
![]() I tried to exclude WBStartup drawer but nothing changed. I'll try to boot step by step and isolate the potential problem but I can assure my SSeq + UStartup are quite clean and I don't use hacks... Without SSeq even after 2nd, 3rd... boot Clipboard doesn't crash. But NOTHING has been loaded at this point so it looks like a software conflict with something loaded at 2nd boot that will make Clipboard task crash later at 3rd boot (!!)... maybe with patches applied while I'm booting? I don't use resident patches... Have you tested it with a std WB3.9 installation? -5 mins later- Even without WBStartup and UStartup and with or without Bkick rekicked rom, at 3rd boot there is that Clipboard crash...
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop HP Pavilion dv5-1110el, Vista Home Premium (SP2, OEM, x86, Ita), 4GB DDR2, GeForce 9600M GT (Forceware 188.17). Last edited by hexaae; 10 April 2009 at 22:57. |
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#413 |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 34
Posts: 583
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Attached the logs... (WUAE b23 2009.4.10)
-WUAE b23 2009.4.11 Attached log2
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop HP Pavilion dv5-1110el, Vista Home Premium (SP2, OEM, x86, Ita), 4GB DDR2, GeForce 9600M GT (Forceware 188.17). Last edited by hexaae; 11 April 2009 at 12:56. |
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#414 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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#415 | |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 34
Posts: 583
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Quote:
![]() ...Now you have my WB sys so will be easier in the future! ![]()
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop HP Pavilion dv5-1110el, Vista Home Premium (SP2, OEM, x86, Ita), 4GB DDR2, GeForce 9600M GT (Forceware 188.17). |
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#416 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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http://www.winuae.net/files/b/winuae.zip updated. clipboard problem should be fixed now (maybe..) Also includes fix for tiny JIT FPU bug introduced in b15.
Quote:
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#417 | |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 34
Posts: 583
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Quote:
![]()
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop HP Pavilion dv5-1110el, Vista Home Premium (SP2, OEM, x86, Ita), 4GB DDR2, GeForce 9600M GT (Forceware 188.17). |
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#418 |
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Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 36
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#419 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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http://www.winuae.net/files/b/winuae_1600b24.zip
Beta 24: Only bug fixes left. Really. - debugger T command fixed (b15) - JIT FPU bug, one addressing mode was wrong (b15) - reset clears "native2amiga" command queue (it was possible to have command queued just before reset which would have been executed after reset -> random errors and crashes) [this caused the clipboard crash] - do not include mice in parallel port joystick select menus - add new empty adf files to disk history list - added simple list devices, libraries and resources command to debugger (Td Tl Tr) - log file long datestamps fixed |
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#420 |
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Registered User
Join Date: Jan 2007
Location: Røros
Posts: 161
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This version kicks so much ass it's probably illegal somewhere
![]() Anyways, I'm having problems with WinUAE running at low resolutions. It turns out certain areas of the Properties menu cannot be accessed. In the picture below you can see the 4 possible screens you get for the Properties menu at 320x200, stitched together. It doesn't take much to figure out that "Display", "Hard drives" and "Floppy drivers" are missing. If I, for example, want to access the Display menu, I must select it before going fullscreen, but even then, some of the options such as "Remove interlace artifacts" remain unreachable. ![]() Any chance for improvement? Thanks. |
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#421 |
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Registered User
Join Date: May 2008
Location: Egypt
Posts: 23
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Hi,
I would be pleased if you add a prompt before overwriting configuration files. If you click "Save" accidently , you will lose your current configuration settings. Please add. |
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#422 | ||
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
![]() Quote:
Old config is renamed to configuration.backup (and possible old .backup goes to recycle bin). Not going to be changed. |
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#423 |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 34
Posts: 583
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Today I've had a WUAE crash... attached.
I was using IBrowse but I can't reproduce it...
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop HP Pavilion dv5-1110el, Vista Home Premium (SP2, OEM, x86, Ita), 4GB DDR2, GeForce 9600M GT (Forceware 188.17). |
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#424 |
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Registered User
Join Date: Jan 2007
Location: Røros
Posts: 161
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I'm sorry
Do you want me to delete the post? |
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#425 |
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Registered WHDLoad user
Join Date: Sep 2004
Location: Frederikshavn, Denmark
Age: 35
Posts: 1,000
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Can anybody test the demo "Extension by Pygmy Projects" with latest beta.
I can't get it to work no matter what config I use, as soon as the music is about to start I just hear some screeching/static sound and then it just crashes (not WinUAE). It worked in 1.5.3, dunno if this also happens with older 1.6.0 betas.
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RIP mom (1953-2008) |
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#426 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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No but next time do as said in rules post
![]() Quote:
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#427 |
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Registered WHDLoad user
Join Date: Sep 2004
Location: Frederikshavn, Denmark
Age: 35
Posts: 1,000
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Well this was kinda weird.
I loaded X-Copy, inserted the *.dms image and copied it with DOSCOPY (not +) setting to a fresh *.adf created with WinUAE. Now it works, I just don't understand why all of a sudden the dms don't work. Well nm, it works now. ![]()
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RIP mom (1953-2008) Last edited by Retroplay; 14 April 2009 at 20:17. Reason: typo |
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#428 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
![]() Does the DMS still work in older version? Maybe there is problem with dms unpacking? |
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#429 |
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Registered WHDLoad user
Join Date: Sep 2004
Location: Frederikshavn, Denmark
Age: 35
Posts: 1,000
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Yes, it works with 1.5.3.
If it's broken in newer 1.6.0 betas, how can I copy the "disk" with X-Copy in beta 24 then ? Weird..
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RIP mom (1953-2008) Last edited by Retroplay; 14 April 2009 at 21:28. |
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#430 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Good question. Attach/upload the demo, please. (in dms format, I don't believe that I get identical version if I manually compress it..)
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#431 |
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Registered User
Join Date: May 2008
Location: Egypt
Posts: 23
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Sorry for breaking the rules with my post. I didn't mean to. Should I delete the post?
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#432 |
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Registered WHDLoad user
Join Date: Sep 2004
Location: Frederikshavn, Denmark
Age: 35
Posts: 1,000
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File attached.
I tried once more last and it worked. For some weird reason I can't duplicate the error now. ![]()
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RIP mom (1953-2008) |
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#433 |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 34
Posts: 583
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Problems with these 2 WHDLoad games (WHDLoad 16.9) not reproduceable on WinUAE 1.5.3:
http://www.2shared.com/file/5364294/2a4dabe7/Z-Out.html WHDLoad exits with 'Exception "Illegal instruction" ($10)' when you start to watch the Demo (F3 from Main menu), after a brief gfx corruption. http://www.2shared.com/file/5364292/c32e0ed2/Pang.html Has trashed text (1 Up etc.).
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop HP Pavilion dv5-1110el, Vista Home Premium (SP2, OEM, x86, Ita), 4GB DDR2, GeForce 9600M GT (Forceware 188.17). Last edited by hexaae; 16 April 2009 at 00:50. |
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#434 |
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Mr. OMFG! ROMZ0RZ!
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When I click on Output -> Pro Wizard 1.62 in fullscreen mode while emulation is running and close the scan finished messagebox (regardless if a module was found or not) by clicking on Ok, WinUAE loses focus (no mouse pointer, grey text in title bar). After I select it again with Alt-Tab, the mouse pointer is still invisible, but the buttons 'light up' when I move the mouse. It works upto beta 14 and first one with the bug is 17 (15 and 16 just crash when I load a config). Running XP SP3 here.
__________________
"If there IS ever a chat going it's all about catblizzards and technical honkery." - Dastardly, February 2009 "Besides, KG angry gives just a warm fuzzy feeling. :)" - Maccara, July 2010 Bitmap Brothers fan? Get your fix today!
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#435 |
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Registered User
Join Date: Apr 2002
Location: London
Posts: 210
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[quote=hexaae;537289]Problems with these 2 WHDLoad games (WHDLoad 16.9) not reproduceable on WinUAE 1.5.3:
http://www.2shared.com/file/5364294/2a4dabe7/Z-Out.html WHDLoad exits with 'Exception "Illegal instruction" ($10)' when you start to watch the Demo (F3 from Main menu), after a brief gfx corruption. Works happily under 16.4 so it's not the beta... |
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#436 |
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Registered User
Join Date: Apr 2002
Location: London
Posts: 210
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PS, I had not checked for a newer whdload and just tried 16.9, F3 demo worked fine here as well.
No corruption, no problems, went back to main menu after the demo ended. Winuae beta 24... |
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#437 | |
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Registered User
Join Date: Jul 2006
Location: Italy
Age: 34
Posts: 583
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[quote=Mclane;537403]
Quote:
This is the cfg I use for my WB (attached). Maybe it's triggered by some custom settings (CPU etc.).
__________________
Real A1200, OS3.9 (BB2+OS39_update_patches), Blizzard1260 at 66Mhz, 64MB fast, AGA-only Multiscan 656x492x7bit WB, FBlit 3.79a, BlazeWCP 1.74, FText 1.7, Scandex external scandoubler, PCMCIA Genius ME3000II etc. WinUAE. Laptop HP Pavilion dv5-1110el, Vista Home Premium (SP2, OEM, x86, Ita), 4GB DDR2, GeForce 9600M GT (Forceware 188.17). Last edited by hexaae; 16 April 2009 at 17:18. |
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#438 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
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#439 | |
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Registered User
Join Date: Apr 2002
Location: London
Posts: 210
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[quote=hexaae;537438]
Quote:
Logic dictates it's something in your settings, I can't comment on the other games you mention. |
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#440 |
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Registered User
Join Date: Apr 2002
Location: London
Posts: 210
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Just tried Pang as a whdload and you do indeed get corrupted text both on the main screen and the leave it to demo screen.
Not all the text just some. Tried various setups and settings and I could not get rid of it. The Pang is from Killagorilla WHdload set EDIT: Same problems playing from adf... |
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