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Old 10 April 2009, 14:23   #401
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Thanks Toni, script now fixed thanks to you..We all owe you so much...
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Old 10 April 2009, 16:48   #402
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Zipped ADF disks work again with GameBase but those zips that contain spaces still don't.
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Old 10 April 2009, 16:52   #403
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Quote:
Originally Posted by hrmes View Post
Zipped ADF disks work again with GameBase but those zips that contain spaces still don't.
You should know that I expect MUCH better reports and I don't use any frontends so above is basically worthless..

Are they quoted properly? What exactly is the name, command line, whatever.
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Old 10 April 2009, 17:03   #404
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This is the command line that GameBase uses to run Theme Park:

-f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0"f:\roms\amiga\adf\t\theme park_disk1.zip" -1"f:\roms\amiga\adf\t\theme park_disk2.zip" -2%gamepathfile(2)% -3%gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\theme park_disk1.zip" -s diskimage1="f:\roms\amiga\adf\t\theme park_disk2.zip" -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)%

If it looks monstrous don't blame me, I didn't write the script. I just know that the script worked with 1.5.3, I haven't done any testing on previous betas about this.
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Old 10 April 2009, 17:07   #405
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Quote:
Originally Posted by hrmes View Post
This is the command line that GameBase uses to run Theme Park:
See few posts above. Same bug in command line, missing space between -0 and path. (same with -1 etc..) This can't work in older versions either.
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Old 10 April 2009, 17:11   #406
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Thanks, I corrected it. I should have been paying more attention to this thread...
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Old 10 April 2009, 18:00   #407
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Question

While trying the latest beta, I have discovered a problem - if the CPU emulation is set to 68040 or 68060 (the problem does not appear in 68020+68882), LimpidClock has problems with displaying the analog clock. I have tried to bisect - it seems that the problem appeared in beta 15 (beta 14 works fine).

My configuration is:
- host: Windows Vista SP1 64-bit
- guest: OS 3.9 BB2 + latest AfA OS + lots of updates, fixes and patches

Here are the screenshots:

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Old 10 April 2009, 18:14   #408
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Quote:
Originally Posted by Romanujan View Post
While trying the latest beta, I have discovered a problem - if the CPU emulation is set to 68040 or 68060 (the problem does not appear in 68020+68882), LimpidClock has problems with displaying the analog clock. I have tried to bisect - it seems that the problem appeared in beta 15 (beta 14 works fine).
Can't duplicate (used Amikit). Do you use .ttengine version of limpidclock? There is bug in ttengine library that causes corruption if multiple programs use it simultaneously.
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Old 10 April 2009, 18:47   #409
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Even with the correction above I found a couple of games that I couldn't get to work. Any idea why ? , they work with 1.5.3

-f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0 "f:\roms\amiga\adf\t\traps 'n' treasures_diska.zip" -1 "f:\roms\amiga\adf\t\traps 'n' treasures_diskb.zip" -2 %gamepathfile(2)% -3 %gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\traps 'n' treasures_diska.zip" -s diskimage1="f:\roms\amiga\adf\t\traps 'n' treasures_diskb.zip" -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)%

-f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0 "f:\roms\amiga\adf\t\tony & friends in kellogg's land.zip" -1 %gamepathfile(1)% -2 %gamepathfile(2)% -3 %gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\tony & friends in kellogg's land.zip" -s diskimage1=%gamepathfile(1)% -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)%
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Old 10 April 2009, 18:51   #410
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Quote:
Originally Posted by hrmes View Post
Even with the correction above I found a couple of
This is parsing bug I fixed after latest beta was released.. "something' something more" parsing terminates when ' is detected but it should only terminate when starting character (" in this case) is found again.
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Old 10 April 2009, 20:09   #411
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Quote:
Originally Posted by Toni Wilen View Post
Do you use .ttengine version of limpidclock? There is bug in ttengine library that causes corruption if multiple programs use it simultaneously.
No, I use standard version. TTF fonts are provided by the AfA. To me it looks like some JIT FPU emulation bug was introduced in beta 15 - if I uncheck FPU Support in Advanced JIT settings, beta 15 runs LimpidClock correctly. Disabling JIT also seems to help (but then my OS 3.9 installation becomes unusably slow). I guess I will have to try to isolate the problem a little bit more..
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Old 10 April 2009, 21:27   #412
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Quote:
Originally Posted by Toni Wilen View Post
Wait a moment. You said you booted only once directly to shell screen. You can't do that with blizkick (need second boot) so what EXACTLY you did?
I didn't consider Bkick fast-reboot as 1st reboot.

Quote:
EDIT: and which configuration? (clipboard crash). With or without custom roms?
With or without Blizkick rekicked rom. After 1st reboot from Workbench (3rd boot)... I get this:



I tried to exclude WBStartup drawer but nothing changed. I'll try to boot step by step and isolate the potential problem but I can assure my SSeq + UStartup are quite clean and I don't use hacks...

Without SSeq even after 2nd, 3rd... boot Clipboard doesn't crash. But NOTHING has been loaded at this point so it looks like a software conflict with something loaded at 2nd boot that will make Clipboard task crash later at 3rd boot (!!)... maybe with patches applied while I'm booting? I don't use resident patches...
Have you tested it with a std WB3.9 installation?

-5 mins later-

Even without WBStartup and UStartup and with or without Bkick rekicked rom, at 3rd boot there is that Clipboard crash...
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Old 11 April 2009, 11:27   #413
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Attached the logs... (WUAE b23 2009.4.10)

-WUAE b23 2009.4.11
Attached log2
Attached Files
File Type: zip winuaebootlogs.zip (18.8 KB, 26 views)
File Type: zip winuaelog2.zip (19.1 KB, 23 views)
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Old 11 April 2009, 14:22   #414
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Quote:
Originally Posted by Romanujan View Post
LimpidClock
I found one possible problem during unicode conversion.

Quote:
Originally Posted by hexaae View Post
Attached the logs...
I finally managed to duplicate the problem easily. This is something really weird..
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Old 11 April 2009, 16:09   #415
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Quote:
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I finally managed to duplicate the problem easily. This is something really weird..
I wonder why I discover the most weird bugs...
...Now you have my WB sys so will be easier in the future!
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Old 11 April 2009, 19:56   #416
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http://www.winuae.net/files/b/winuae.zip updated. clipboard problem should be fixed now (maybe..) Also includes fix for tiny JIT FPU bug introduced in b15.

Quote:
Now you have my WB sys so will be easier in the future
I managed to duplicate it with my basic WB install.
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Old 11 April 2009, 20:23   #417
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Quote:
Originally Posted by Toni Wilen View Post
http://www.winuae.net/files/b/winuae.zip updated. clipboard problem should be fixed now (maybe..) Also includes fix for tiny JIT FPU bug introduced in b15.

I managed to duplicate it with my basic WB install.
Great work! It's stable in full-screen for me too...
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Old 11 April 2009, 20:43   #418
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Quote:
Originally Posted by Toni Wilen View Post
Also includes fix for tiny JIT FPU bug introduced in b15.
Indeed, the LimpidClock problem is fixed now. Thank you
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Old 12 April 2009, 15:01   #419
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http://www.winuae.net/files/b/winuae_1600b24.zip

Beta 24: Only bug fixes left. Really.

- debugger T command fixed (b15)
- JIT FPU bug, one addressing mode was wrong (b15)
- reset clears "native2amiga" command queue (it was possible to have command queued just before reset which would have been executed after reset -> random errors and crashes) [this caused the clipboard crash]
- do not include mice in parallel port joystick select menus
- add new empty adf files to disk history list
- added simple list devices, libraries and resources command to debugger (Td Tl Tr)
- log file long datestamps fixed
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Old 13 April 2009, 07:48   #420
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This version kicks so much ass it's probably illegal somewhere

Anyways, I'm having problems with WinUAE running at low resolutions. It turns out certain areas of the Properties menu cannot be accessed.

In the picture below you can see the 4 possible screens you get for the Properties menu at 320x200, stitched together. It doesn't take much to figure out that "Display", "Hard drives" and "Floppy drivers" are missing.

If I, for example, want to access the Display menu, I must select it before going fullscreen, but even then, some of the options such as "Remove interlace artifacts" remain unreachable.



Any chance for improvement?
Thanks.
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Old 13 April 2009, 11:48   #421
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Hi,
I would be pleased if you add a prompt before overwriting configuration files.
If you click "Save" accidently , you will lose your current configuration settings.
Please add.
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Old 13 April 2009, 11:55   #422
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Quote:
Originally Posted by Hobbe View Post
This version kicks so much ass it's probably illegal somewhere

In the picture below you can see the 4 possible screens you get for the Properties menu at 320x200, stitched together. It doesn't take much to figure out that "Display", "Hard drives" and "Floppy drivers" are missing.
As illegal as posting non-beta problems

Quote:
Originally Posted by msayed1977 View Post
Hi,
I would be pleased if you add a prompt before overwriting configuration files.
If you click "Save" accidently , you will lose your current configuration settings.
And same here, nothing to do with betas either..

Old config is renamed to configuration.backup (and possible old .backup goes to recycle bin). Not going to be changed.
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Old 14 April 2009, 12:17   #423
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Today I've had a WUAE crash... attached.
I was using IBrowse but I can't reproduce it...
Attached Files
File Type: zip winuaebootlog.zip (26.4 KB, 24 views)
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Old 14 April 2009, 13:19   #424
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I'm sorry Do you want me to delete the post?
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Old 14 April 2009, 17:08   #425
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Can anybody test the demo "Extension by Pygmy Projects" with latest beta.
I can't get it to work no matter what config I use, as soon as the music is about to start I just hear some screeching/static sound and then it just crashes (not WinUAE).
It worked in 1.5.3, dunno if this also happens with older 1.6.0 betas.
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Old 14 April 2009, 17:31   #426
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Quote:
Originally Posted by Hobbe View Post
I'm sorry Do you want me to delete the post?
No but next time do as said in rules post

Quote:
Originally Posted by Retroplay View Post
Can anybody test the demo "Extension by Pygmy Projects" with latest beta.
I can't get it to work no matter what config I use, as soon as the music is about to start I just hear some screeching/static sound and then it just crashes (not WinUAE).
It worked in 1.5.3, dunno if this also happens with older 1.6.0 betas.
It works just fine. Note that "no matter what config" = useless information. "it worked" = useless information again. Does it still work? (image could have corrupted etc..)
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Old 14 April 2009, 20:14   #427
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Well this was kinda weird.
I loaded X-Copy, inserted the *.dms image and copied it with DOSCOPY (not +) setting to a fresh *.adf created with WinUAE.
Now it works, I just don't understand why all of a sudden the dms don't work.
Well nm, it works now.
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Old 14 April 2009, 21:09   #428
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Quote:
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Well this was kinda weird.
I loaded X-Copy, inserted the *.dms image and copied it with DOSCOPY (not +) setting to a fresh *.adf created with WinUAE.
Now it works, I just don't understand why all of a sudden the dms don't work.
Well nm, it works now.
Still useless information, sorry

Does the DMS still work in older version? Maybe there is problem with dms unpacking?
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Old 14 April 2009, 21:21   #429
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Yes, it works with 1.5.3.
If it's broken in newer 1.6.0 betas, how can I copy the "disk" with X-Copy in beta 24 then ?
Weird..
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Old 14 April 2009, 23:17   #430
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Quote:
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Yes, it works with 1.5.3.
If it's broken in newer 1.6.0 betas, how can I copy the "disk" with X-Copy in beta 24 then ?
Weird..
Good question. Attach/upload the demo, please. (in dms format, I don't believe that I get identical version if I manually compress it..)
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Old 15 April 2009, 07:50   #431
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Sorry for breaking the rules with my post. I didn't mean to. Should I delete the post?
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Old 15 April 2009, 17:21   #432
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File attached.
I tried once more last and it worked.
For some weird reason I can't duplicate the error now.
Attached Files
File Type: zip Extension.zip (364.1 KB, 25 views)
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Old 16 April 2009, 00:43   #433
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Problems with these 2 WHDLoad games (WHDLoad 16.9) not reproduceable on WinUAE 1.5.3:

http://www.2shared.com/file/5364294/2a4dabe7/Z-Out.html
WHDLoad exits with 'Exception "Illegal instruction" ($10)' when you start to watch the Demo (F3 from Main menu), after a brief gfx corruption.

http://www.2shared.com/file/5364292/c32e0ed2/Pang.html
Has trashed text (1 Up etc.).
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Old 16 April 2009, 11:03   #434
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When I click on Output -> Pro Wizard 1.62 in fullscreen mode while emulation is running and close the scan finished messagebox (regardless if a module was found or not) by clicking on Ok, WinUAE loses focus (no mouse pointer, grey text in title bar). After I select it again with Alt-Tab, the mouse pointer is still invisible, but the buttons 'light up' when I move the mouse. It works upto beta 14 and first one with the bug is 17 (15 and 16 just crash when I load a config). Running XP SP3 here.
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Old 16 April 2009, 14:27   #435
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[quote=hexaae;537289]Problems with these 2 WHDLoad games (WHDLoad 16.9) not reproduceable on WinUAE 1.5.3:

http://www.2shared.com/file/5364294/2a4dabe7/Z-Out.html
WHDLoad exits with 'Exception "Illegal instruction" ($10)' when you start to watch the Demo (F3 from Main menu), after a brief gfx corruption.

Works happily under 16.4 so it's not the beta...
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Old 16 April 2009, 14:36   #436
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PS, I had not checked for a newer whdload and just tried 16.9, F3 demo worked fine here as well.

No corruption, no problems, went back to main menu after the demo ended.

Winuae beta 24...
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Old 16 April 2009, 17:09   #437
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[quote=Mclane;537403]
Quote:
Originally Posted by hexaae View Post
Problems with these 2 WHDLoad games (WHDLoad 16.9) not reproduceable on WinUAE 1.5.3:

http://www.2shared.com/file/5364294/2a4dabe7/Z-Out.html
WHDLoad exits with 'Exception "Illegal instruction" ($10)' when you start to watch the Demo (F3 from Main menu), after a brief gfx corruption.

Works happily under 16.4 so it's not the beta...
I'm afraid it is something in the beta instead because with exactly the same identical config and WHDLoad, it gives that error with WUAE 1.6.0 beta. 1.5.3 does not instead, never. There is also sprite trashing in WUAE beta only.... and Pang too has trashed text. Semething make me think there are some sprite problems in WUA 1.6.0b24...

This is the cfg I use for my WB (attached). Maybe it's triggered by some custom settings (CPU etc.).
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Last edited by hexaae; 16 April 2009 at 17:18.
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Old 16 April 2009, 18:31   #438
Toni Wilen
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Quote:
Originally Posted by hexaae View Post

I'm afraid it is something in the beta instead because with exactly the same identical config and WHDLoad, it gives that error with WUAE 1.6.0 beta. 1.5.3 does not instead, never. There is also sprite trashing in WUAE beta only.... and Pang too has trashed text. Semething make me think there are some sprite problems in WUA 1.6.0b24...

This is the cfg I use for my WB (attached). Maybe it's triggered by some custom settings (CPU etc.).
Just using single config isn't good, especially with whdload games that work when speed is x but fail when speed is y.
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Old 16 April 2009, 19:06   #439
Mclane
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[quote=hexaae;537438]
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Originally Posted by Mclane View Post

I'm afraid it is something in the beta instead because with exactly the same identical config and WHDLoad, it gives that error with WUAE 1.6.0 beta. 1.5.3 does not instead, never. There is also sprite trashing in WUAE beta only.... and Pang too has trashed text. Semething make me think there are some sprite problems in WUA 1.6.0b24...

This is the cfg I use for my WB (attached). Maybe it's triggered by some custom settings (CPU etc.).
I'm trying to see the exact logic in that, If I'm using the same beta and the same whdload should I not also get the same issues?

Logic dictates it's something in your settings, I can't comment on the other games you mention.
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Old 16 April 2009, 19:21   #440
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Just tried Pang as a whdload and you do indeed get corrupted text both on the main screen and the leave it to demo screen.

Not all the text just some.

Tried various setups and settings and I could not get rid of it.

The Pang is from Killagorilla WHdload set

EDIT: Same problems playing from adf...
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