![]() |
|
|||||||
| Register | >> Amiga FAQ << | Rules & Help | Members List / Moderators List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
WinUAE 1.6.0 beta series (was 1.5.4)
(could be 1.6 or something but that will be decided much later..)
REALLY READ THIS BEFORE POSTING!: http://eab.abime.net/showthread.php?t=26715 Beta 1: - DXSDK updated, D3D filters again require updated DX runtime - some CD32 pad reading routines returned phantom buttons in JIT modes if pad was not "connected" - another partial sprite rendering update, fixes sprite size problems in screen modes that have multiple resolutions in single horizontal line (for example Innovation Part 2 by Axis is 100% correct now) - also fixes wrong sized sprites in some lores resolution modes - superhires in lores mode supported (show only every 4th pixel) - superhires in filtered lores supported (visible pixel is average color of 4 internal shres pixels. This may be slow..) - ECS SHRES in lores supported (both non-filtered and filtered) - 10 sectors per track PC floppy images (800k) supported This is sprite/display partial rewrite emulation test beta only. Complain if something broke (which is 100% guaranteed) or became slow ![]() Last edited by Toni Wilen; 17 February 2009 at 20:58. |
|
|
|
|
#2 |
|
old school.... Me ????
|
Great to see a new beta already.
I noticed a slowdown with the demo coppermaster. The 1 pixel plasma effect makes the sound stuttering and the dislay slowdow. Was working fine with WinUAE 1.5.3 I have a macbook pro dual core 2.33 GHz running XP sp3 with an ATI Radeon X1600 with updated display drivers and DirectX nov 08. I use direct 3D filter bilinear 16bit and display in fullwindow. Hope it helps |
|
|
|
|
#3 | |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
Quote:
EDIT: confirmed. new sprite drawing mode needs optimizing (left and right borders are sprites which forces new sprite-mode for whole scanline) Last edited by Toni Wilen; 16 November 2008 at 21:21. |
|
|
|
|
|
#4 |
|
Registered User
Join Date: Oct 2008
Location: EU
Posts: 56
|
This thread appears to be solved with 154b1.
Strange effect in Resolution: Lores, Line-Mode: Normal http://eab.abime.net/showthread.php?t=40587 |
|
|
|
|
#5 |
|
old school.... Me ????
|
I am having a problem with Lionheart this time.
Same configuration as before with and without Direct3D. Was working fine on 1.5.3. This time the whole screen goes up during the game. |
|
|
|
|
#6 |
|
Registered User
Join Date: Oct 2008
Location: EU
Posts: 56
|
Is vertical centering checked? I had a similar issue with pinball fantasies menu with first run of 1.5.4b1 but could not reproduce.
Edit: Solved with beta2 Last edited by a4k-oerx; 02 December 2008 at 21:07. Reason: Solved with beta2 |
|
|
|
|
#7 |
|
old school.... Me ????
|
It s checked and the bug is happening each time.
|
|
|
|
|
#8 |
|
Registered User
Join Date: Oct 2008
Location: EU
Posts: 56
|
Solved
I unchecked it and bug went away.
![]() Can you try that? Edit: Solved with beta2 Last edited by a4k-oerx; 02 December 2008 at 21:08. Reason: Solved with beta2 |
|
|
|
|
#9 |
|
old school.... Me ????
|
it works fine starting without vertical centering. you can put it back after the game started.
|
|
|
|
|
#10 |
|
Registered User
Join Date: Oct 2008
Location: EU
Posts: 56
|
Can reproduce it now.
Used CD32 Quickstart settings, Log enabled, vertical centering checked, Start. Edit: For a short moment the positon is correct but then jumps "up". Left image is a booting CD, right image without booting CD. Can be "corrected" as written above with F12, vertical centering off, OK, F12 again, vertical centering on again, all fine. Edit: Solved with beta2 Last edited by a4k-oerx; 02 December 2008 at 21:06. Reason: Solved with beta2 |
|
|
|
|
#11 |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
http://www.winuae.net/files/b/winuae_1540b2.zip
Beta 2: - fixed b1 slowdown when lots of sprites are visible - CD32 mode CD32.TM detection added (log only) - RTG vblank interrupt changes, use INTB_VERTB if RTG vblank is set to "Chipset". (very compatible, no extra interrups happening) Uses INTB_PORTS if different than Chipset. (Previously used INTB_EXTER but some games didn't like it, Ports seems to be more compatible) Added "Disabled" option which disables RTG vblank support. - fixed possible crash when closing fullscreen mode - uaeserial.device unit 10+ open failure fix - hardfile os-specific and common stuff separated more logically, more portable (and easier to add new image types, see below) - VHD (VirtualPC) fixed and dynamic harddrive images supported. Reading and writing supported, image creation supported. HDF->VHD conversion is not built-in but you can use for example VHDTool or any other tool that supports raw to vhd conversion (hdf is a basic raw harddrive image type) "Differencing" image type may be supported in future (differencing = all written data goes to another image, like adf "saveimages") WARNING: vhd support may not be bug free yet. Remember backups! Why YetAnotherImageFormat? Main point is dynamic images. New empty dynamic image is always very small (even if virtual size is multiple gigabytes) and image grows automatically when needed. |
|
|
|
|
#12 | |
|
Turrican fanboi
|
Quote:
Thanks a lot for adding it ![]() |
|
|
|
|
|
#13 |
|
Registered User
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 56
Posts: 250
|
uaeserial.device
Thank you. |
|
|
|
|
#14 |
|
Registered User
Join Date: Oct 2008
Location: EU
Posts: 56
|
|
|
|
|
|
#15 |
|
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 89
|
1.5.4b fixes Simon the Sorcerer AGA
Since sprites seem to be the focus:
Set for quickstart unexpanded A1200, load this savestate, and see how the mouse cursor is now bereft of the vertical bars in 1.5.3 and prior. The mouse needs to be moved rapidly horizontally to demonstrate. |
|
|
|
|
#16 | |
|
Registered User
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 34
Posts: 66
|
Quote:
![]() |
|
|
|
|
|
#17 |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
http://www.winuae.net/files/b/winuae_1540b3.zip
Beta 3: - HAM errors if left border was not fully visible (it seems this bug has been there since the beginning of UAE, code that was supposed to handle this case has never worked correctly..) - mid horizontal line HAM/EHB/DPF change fixed (Cover Girl Strip Poker) broke in 1.5.3 - added win32.guikey to configuration file, keycode that opens GUI (raw directinput keycode, for example F10 = 0x44) -1 = default. - game & io-ports <none>-setting works properly - vhd creator didn't create fully compatible images (larger images were incompatible with official vhd tools, did not cause data corruption) - 1st Anniversary by Lazy Bones OCS/ECS "7-planes" trick emulated (missing black vertical lines) - Disposable Hero title screen is now perfect. Take screenshots before it gets broken again ![]() - added some more sanity tests to DirectDraw surface handling |
|
|
|
|
#18 | |
|
Registered WHDLoad User
Join Date: Sep 2004
Location: Frederikshavn, Denmark
Age: 35
Posts: 849
|
Quote:
![]() Looking great. ![]()
__________________
RIP mom (1953-2008) |
|
|
|
|
|
#19 |
|
Wurk???
|
everything tested worked good (OS3.1, 3.9, normal gaming, whdload, full screen/windowed, filters and RTG)
|
|
|
|
|
#20 |
|
Has the Amiga bug again
|
WinUAE crashes on loading if I have my PICKIT 2 PIC programmer plugged in. Crash dump attached. Older versions also crashed but i've never reported it.
|
|
|
|
|
#21 |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
Not WinUAE problem. Crash happens when enumerating DirectInput devices (inside DirectInput libraries), probably driver gets confused and/or DirectInput thinks it is some kind of input device.
|
|
|
|
|
#22 |
|
Has the Amiga bug again
|
Well it is input and output so yes. So DirectInput problem then?
|
|
|
|
|
#23 | |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
Quote:
This is usually WinUAE-specific crash because WinUAE asks for every possible inputdevice-like device, not just joysticks/pads like most other games (for example). |
|
|
|
|
|
#24 |
|
Has the Amiga bug again
|
Ok. So no way around it then?
|
|
|
|
|
#25 |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
http://www.winuae.net/files/b/winuae_1540b4.zip
Beta 4: - removable real harddrives (or other memory devices) work again (broke in b2) - OCS/ECS "7-planes" mode didn't enable EHB mode - 320x256, 640x512, 800x600, 1024x768 and 1280x1024 are always available in Picasso96 resolution selection, even if host does not support the mode (in fullscreen mode automatically selects next higher available mode + black borders) 320x200 and 320x240 was already "faked" previously - ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain) - copper disassembler uses Agnus bank instead of direct memory access, works now with above configuration - blitter writes work to "chip mirror" (Move Any Mountain missing gfx) - mouse counter emulation rewrite, now works with programs that read counters hundreds of times/frame. (Oil Imperium pipelining minigame, some weird lag can be noticed but it is much better than previously) - added support for 81 and 82 cylinder PC/Atari ST image formats - memwatch breakpoints work after reset/memory bank changes |
|
|
|
|
#26 |
|
Banned
Join Date: Aug 2006
Location: Argentina
Age: 36
Posts: 648
|
btw,
I tested b4 and b1 and I can select only the old filters where are all the new D3D filters that were incorporated on winuae 1.5.3? they are not available anymore here in these betas |
|
|
|
|
#27 |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
|
|
|
|
|
#28 | |
|
Registered User
Join Date: Sep 2008
Location: Germany
Posts: 129
|
Quote:
inside of the fileselector for image files it should be nice to add the st-filetypes to the preselected "floppy disk image files" config (just like adf, isp ...) thanks btw. kicktos (ktpre4) is displaying colors, keyboard is working ... now i am playing with the memconfig any hints about romlistings (v1.02) or memorymaps for the atari st? |
|
|
|
|
|
#29 |
|
Registered User
Join Date: Aug 2004
Location: Amiga_land
Posts: 437
|
I like WinUAE more and more!
Thanks for continuosly improving it, Toni ! |
|
|
|
|
#30 | |
|
EAB sedative pharmacist
|
Quote:
http://www.microsoft.com/downloads/d...DisplayLang=en attention: this time you *MUST* use the web installer to get v9.25.1476, since the redist is from August 2008 (9.24.1400) and thus too old!! Thank you very much Micro$oft. ![]() |
|
|
|
|
|
#31 |
|
BoxIcons
|
web installer sux , use the 9.25.1476 redist. http://www.microsoft.com/downloads/d...displaylang=en.
|
|
|
|
|
#32 | |
|
Turrican fanboi
|
Quote:
I was a bit afraid that I really had to use the web installer ![]() |
|
|
|
|
|
#33 | ||
|
Registered User
Join Date: Jun 2008
Location: planet earth
Posts: 949
|
Quote:
http://ada.untergrund.net/forum/inde...pic=335&page=1 Quote:
Edit: he also wrote about the easter-egg in Move Any Mountain (click mouse, within voxel scene) - the easter egg comes up, but another click (tested some key, etc... too), wont bring me back to the voxel sceene - not sure if this is intended. Last edited by hit; 10 December 2008 at 16:36. |
||
|
|
|
|
#34 |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
|
|
|
|
|
#35 | |
|
EAB sedative pharmacist
|
you're telling me!
![]() Quote:
|
|
|
|
|
|
#36 |
|
Registered User
Join Date: Jun 2008
Location: planet earth
Posts: 949
|
|
|
|
|
|
#37 |
|
BoxIcons
|
It did take a few moments to search for it, but I knew it was there as I got it a few days after the web installer came out. Microsoft's fault for not updating the 'Get Latest DirectX' link though. August redist seems to be fighting november redist for daily downloads top spot atm.
I still cant get any of the extra dx filters to look nice though. The hq2/hq3/hq4 Filter seems to be the better of all the ones offered. Winuae crashes as I try different filters while the emu is running. |
|
|
|
|
#38 | |
|
Moderator
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 34
Posts: 6,998
|
Quote:
And same with DX redistributable talk.. (hint: it has never been winuae related) |
|
|
|
|
|
#39 |
|
SCCAN Member
|
Can someone verify the following...
If Ctrl-F11 is used to quit WinUAE, then using Ctrl-F12 to switch between the windowed and full screen displays also causes WinUAE to quit. This is the case with Beta 4 (and probably other 1.5.4 beta versions). If I use the regular Alt-F4 to quit WinUAE, everything else behaves correctly.
__________________
Dell Precision M4400/8GB RAM/320GB HDD/23" HP LCD display/Win7 x64 - WinUAE 2.01/OS3.9+Amiga Forever 2009 A1200 |
|
|
|
|
#40 |
|
Registered User
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 34
Posts: 66
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| WinUAE 1.5.3 beta series | Toni Wilen | prb.WinUAE | 58 | 09 November 2008 14:46 |
| WinUAE 1.5.2 beta series | Toni Wilen | prb.WinUAE | 66 | 05 September 2008 16:44 |
| WinUAE 1.5.1 beta series | Toni Wilen | prb.WinUAE | 242 | 12 August 2008 13:42 |
| WinUAE 1.5.0 beta series | Toni Wilen | prb.WinUAE | 453 | 19 June 2008 10:05 |