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Old 15 November 2008, 23:58   #1
ricky500
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Playing games in SCUMM VM on WINUAE?

Is it possible to play games with an Amiga version of SCUMM in WINUAE? If so, what Amiga version of SCUMM VM works best in WINUAE and what WINUAE settings will make it run the best?
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Old 16 November 2008, 00:11   #2
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Which games would you like to run with ScummVM on a virtual Amiga, that not either run with pure WinUAE or ScummVM ? You can install (nearly) all LucasFilm/Arts games on HD that require disk swapping
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Old 16 November 2008, 00:16   #3
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All Lucas Arts Amiga game versions runs fine in ScummVM PC. ScummVM running on a Amiga makes only sense if you don't have a PC.
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Old 16 November 2008, 11:10   #4
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Quote:
Originally Posted by Retro-Nerd View Post
All Lucas Arts Amiga game versions runs fine in ScummVM PC. ScummVM running on a Amiga makes only sense if you don't have a PC.
I agree. you have to be an amiga ultra-nationalist to play scumm vm on winuae!
BTW does scumm vm can break the annoying code protections? is there a crack database or you have to patch data files manually ?
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Old 16 November 2008, 11:12   #5
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Quote:
Originally Posted by jotd View Post
BTW does scumm vm can break the annoying code protections? is there a crack database or you have to patch data files manually ?
ScummVM removes all code protections. That's another reason to use it rather than DosBox (or WinUAE... )
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Old 16 November 2008, 18:43   #6
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Quote:
Originally Posted by TheCyberDruid View Post
ScummVM removes all code protections.
Not true. AFAIK ScummVM developers' policy is to remove copy protection only if there's at least one official retail version of the game without protection or if there's an agreement with the copyright holders.
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Old 16 November 2008, 19:09   #7
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Hmm, all LucasFilm/Arts games have removed code protections and that on every platform. You can play the Amiga version of Loom without the code protection and as far as I know there is no version of Amiga Loom without it. Maybe the authors have a special agreement with LucasArts to remove the code protection and it's still in there for other companies.

Edit : Found the wiki about the code protection bypass : http://wiki.scummvm.org/index.php/Us..._Using_ScummVM (scroll down a bit)
Interesting fact is that also Indiana Jones (both Last Crusade and Fate of Atlantis) don't have the copy protection anymore...

Last edited by TCD; 16 November 2008 at 19:20.
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Old 16 November 2008, 19:25   #8
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Their policy doesn't seem to be platform specific, just game specific. I guess Loom PC CD, FM Towns and/or PC Engine versions doesn't have the protection (I rather doubt they have an agreement with LA), so all Loom versions (regardless of the original platform) don't have the protection in ScummVM. For example Future Wars/Operation Stealth should have copy protection. When they merged CinE project for those games, protection was bypassed, but because of their policy and the way the circumvention was done caused problems, so it's there again.
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Old 16 November 2008, 19:39   #9
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You're right Thor. The protection for Future Wars is still there. Okay let's put it this way : ScummVM removes the code protection for the LucasFilm/Arts games and some others
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