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Old 15 April 2012, 14:11   #81
Akira
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Originally Posted by MetalliC View Post
will be useful to see that debug info, so maybe I can fix this in further build.
Hey, I just posted it on the Assemblergames thread. Take a look.

lilalurl: Thanks for that, I hadn't noticed that because I didn't enter the options screen :P I thought like in the Amiga version when you hit start you could choose the "savefile" (or in this case, type a code).
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Old 15 April 2012, 14:51   #82
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Originally Posted by Akira View Post
I thought like in the Amiga version when you hit start you could choose the "savefile" (or in this case, type a code).
Well, on my side, I originally thought that the numbers that appear when you press start in-game were the level code, but after checking a bit I noticed the numbers changed when you moved. So I guess it is some debug code (character location X and Y mainly. Not sure what the last digit is for).
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Old 15 April 2012, 20:03   #83
Akira
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Originally Posted by lilalurl View Post
Well, on my side, I originally thought that the numbers that appear when you press start in-game were the level code, but after checking a bit I noticed the numbers changed when you moved. So I guess it is some debug code (character location X and Y mainly. Not sure what the last digit is for).
Oh, I didn't notice any numbers when you press start! Gotta check again.
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Old 25 April 2012, 22:46   #84
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Hey, I just posted it on the Assemblergames thread.
sorry for long delay, but now I have a bit more of free time for hobbie things

pls test this one rom http://www.sendspace.com/file/jw286m
one russian user already confirmed it works fine and without crash at the start on real HW, but I want to be sure it works OK for all.
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