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Old 10 October 2008, 20:46   #1
RMK
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Amiga Doom.

Who is playing Doom on the Amiga and what version are you using? I'm just about to rummage for my AF CD and play the shareware version. If memory serves me correctly ADoom was the best.

Cheers,

Robert
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Old 10 October 2008, 20:56   #2
Mad-Matt
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Adoom is probably the best .. Exact port. DoomAttack is surly the best overallport as it adds a few extras to the game.
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Last edited by Mad-Matt; 19 October 2008 at 12:17.
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Old 10 October 2008, 22:08   #3
Smiley
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ADoom for sure
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Old 10 October 2008, 22:23   #4
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On a 020 or 030, DoomAttack runs smoother, without a doubt. ADoom is also good, and probably more compatible, but is definitely slower than DoomAttack on both the 030 and 020. Also, if you're running the game on a CD32 then DoomAttack with the Akiko C2P routine is by far the best option.
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Old 11 October 2008, 01:30   #5
Graham Humphrey
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If you have an '040 then I'd go for ADoom, runs quite nicely on an '030 too. Depends on what you have though.
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Old 11 October 2008, 03:26   #6
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playing ADoom off Aminet with the music patch..awesome on my 030@50 with a small screen from shell type 'adoom -music' and away ya go....
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Old 11 October 2008, 15:23   #7
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I have a 040. What was the last version of ADoom released?
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Old 11 October 2008, 15:26   #8
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It should be version 1.3 : http://aminet.net/package/game/shoot/ADoom-1.3
If there is a newer version I also am very interested in getting it
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Old 11 October 2008, 19:20   #9
Smiley
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I was running ADoom on a 040 so I have no idea if it runs nicely on 030. Can't imagine it would on an 020.

On an 040 though its genuine DOOM experiance
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Old 18 October 2008, 22:07   #10
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Just got round to actually trying Adoom and it flies on my Warpengine 40MHz with CV64 3D. Superb

Now, if only the Killing Grounds was as fast...
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Old 19 October 2008, 01:47   #11
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040@50mhz is equivalent to a pentium@50mhz ?
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Old 28 October 2008, 21:41   #12
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No, a 060 @ 50 MHz is like a Pentium 60/75 MHz
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Old 28 October 2008, 22:22   #13
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But the efficiency of the AmigaOS makes normal operations seem faster than would be suggested by frequency alone.
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Old 28 October 2008, 23:31   #14
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Quote:
Originally Posted by cv643d View Post
No, a 060 @ 50 MHz is like a Pentium 60/75 MHz
linky
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Old 28 October 2008, 23:32   #15
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Does anyone know if/which version of doom will benefit from a 68882 (FPU)?
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Old 29 October 2008, 12:34   #16
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IIRC with tooltypes you can set if it can be used or not. (Surely Descent had this option, can't recall if Doom was the same.)

On 020@28 I played PsiDoom, I think for 020/030 CPUs that one is the best.

Recently I have ZhaDoom only
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Old 30 October 2008, 18:54   #17
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Quote:
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But the efficiency of the AmigaOS makes normal operations seem faster than would be suggested by frequency alone.
Yes that is correct, however in CPU intensive applications only the CPU matters otherwise we would all be playing Doom on our A500 back in 1993.

IIRC ID was actually asked when they where going to do the Amiga version of Doom, but they responded that the Amiga could not run it. Well it is obvius it could run well on a 030 50 MHz today.

No version of Doom uses an FPU, from the FAQ:

5A. Does DOOM benefit from a FPU for floating point calculations?
No. All calculations in DOOM 1.1 and beyond use integers. Hence,
DOOM does not suffer from the Pentium floating point bug in any way.
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Old 30 October 2008, 20:23   #18
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id missed out by not investigating properly into converting Doom to the Amiga.
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Old 02 November 2008, 18:08   #19
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Yes, they did.

They could have bundled it with A1230 cards.

But they loaned an Amiga 4000 to try the Quake port from that shady company when they released it in 98 or was it 99?
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Old 02 November 2008, 20:52   #20
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Yes, they did.

They could have bundled it with A1230 cards.

But they loaned an Amiga 4000 to try the Quake port from that shady company when they released it in 98 or was it 99?
ID software never invested in the amiga

The amiga quake port was done in Uruguay in 1997 by one guy named Maximo
He done it for fun because the source code was dispersed on internet by mistake
On 1997 the amiga port done by Maximo was almost 99% complete...
(I have some betas from 1997)
Then clickboom contacted Maximo offering some money for the port and amiga quake goes to a legal state,they realized it on 1998
I imagine that Clickboom contacted ID software also for the rights of the game
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