English Amiga Board    


Go Back   English Amiga Board > » Support > support.WinUAE

Closed Thread
 
Thread Tools
Old 26 September 2008, 19:00   #1
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
WinUAE 1.5.3 beta series

Read this before posting REALLY READ THIS BEFORE POSTING!

http://www.winuae.net/files/b/winuae_1530b01.zip

Beta 0.1: (just random updates and tweaks, beta 1 when some new features are done..)

- "always on top" change works on the fly
- "no taskbar button" works on the fly
- missing stack frame type 4 added to RTE
- dragging zipped adf to floppy leds mounted it as a filesystem, not as a disk image (I guess zip containing only disk image(s) dropped to WinUAE window should also mount as a disk image?)
- emulated OCS-only "scanline" effect if DDFSTRT < 0x18. (Music disks Ode to Ramon I and II by Digital Force. ECS = scroller is unreadable and without "scanline" effect)
- "latest news/abandon"-fix broke "nakudemo"-fix, both work now
- parallel/serial/midi select menus didn't work
- Input-panel numeric boxes at the bottom didn't work (same as above)
- sleep_millis() was not thread-safe (could have caused random timing glitches in some very rare cases)
- emulate joystick 2nd/3rd button pullup resistor because some games require it (and apparently some/many Amiga compatible 2+ button pads have it). For example BC.Kid 2-button mode won't work without joystick/pad with pullup resistor in second button pin. (regular single button joysticks don't have pullups) Analog joystick update in 1.5.x "broke" this.
- POTxDAT X and Y counter bytes were inverted (Aladdin second button)
- reset current disk sound parameters when on the fly drive sound settings are changed (does not fix missing motor sound until drive motor restarts, not worth the trouble, at least not yet)
- replaced "shouldn't happen" abort()'s in JIT with error dialog and forced hard reset
- highgfx superhires mode missing pixels fixed (also possible in some normal max overscanned AGA-only screenmodes)

Last edited by Toni Wilen; 29 September 2008 at 07:51.
Toni Wilen is offline  
Old 26 September 2008, 20:08   #2
Marcuz
Wurk???
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 34
Posts: 4,518
Send a message via MSN to Marcuz
found no problem so far; the vales bug in the GUI is fixed
Marcuz is offline  
Old 28 September 2008, 20:19   #3
rsn8887
Registered User
 
rsn8887's Avatar
 
Join Date: Oct 2006
Location: Norman / USA but born in Hannover / Germany
Posts: 438
WinUAE 1.5.3 is better than ever IMO, I am having a blast testing it today and yesterday! Thanks a lot Toni! I just started using non-Vsync fullscreen modes for the first time - everything is suddenly blazingly fast I haven't found any newly introduced problems with this beta so far...
rsn8887 is offline  
Old 28 September 2008, 22:09   #4
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Originally Posted by rsn8887 View Post
WinUAE 1.5.3 is better than ever
Uhmm.. 1.5.2 and 1.5.3b01 should have not changes that affect fullscreen or vsync or anything like. You 100% sure there REALLY is difference between 1.5.2 and 1.5.3b01?

(from now on I will delete everything that does not clearly explain that the problem DOES NOT happen in 1.5.2. If you are wondering about missing posts..)
Toni Wilen is offline  
Old 29 September 2008, 05:51   #5
rsn8887
Registered User
 
rsn8887's Avatar
 
Join Date: Oct 2006
Location: Norman / USA but born in Hannover / Germany
Posts: 438
Quote:
Originally Posted by Toni Wilen View Post
Uhmm.. 1.5.2 and 1.5.3b01 should have not changes that affect fullscreen or vsync or anything like. You 100% sure there REALLY is difference between 1.5.2 and 1.5.3b01?

(from now on I will delete everything that does not clearly explain that the problem DOES NOT happen in 1.5.2. If you are wondering about missing posts..)
Sorry, you are right speed is the same between 1.5.2 and 1.5.3b01. It is blazing fast in both versions here. The speed increase I thought was new was solely from disabling Vsync. I must have just not noticed how fast the emulation becomes once you switch off Vsync before. Still awesome though.
(Please feel free to delete my posts. I won't post in here again unless I verify for sure I find a beta-introduced issue)
rsn8887 is offline  
Old 29 September 2008, 07:57   #6
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Sorry, you are right speed is the same between 1.5.2 and 1.5.3b01
I thought so

Quick paste from rules:

Quote:
Quick rules:

Allowed posts in beta thread (not yet posted):

- bug reports but make sure bug is NOT in previous offical version. (Old bug -> separate thread)
- comments and suggestion about new features in betas or changed feature in beta. (missing feature or old feature which has not been changed in latest beta series -> separate thread)

Everything else will be deleted, no questions asked. (includes offtopic posts, discussion about pros and cons of public beta testing etc..)
Please, it isn't so difficult to check 1.5.2 before posting in this thread. Thank you.
Toni Wilen is offline  
Old 29 September 2008, 11:48   #7
Xiantrius
Registered User
 
Xiantrius's Avatar
 
Join Date: Jun 2008
Location: ...
Posts: 9
why u can then bug fix from 1.52 - 1.53 ... dont delete my Post thx!
This is Translator from http://translate.google.de/translate_t#
sry for not good english speak...
If you are the bug by 1.52 not in order, he is automatic in 1.53 think logic and times please understand what I say.

Last edited by Xiantrius; 29 September 2008 at 11:54.
Xiantrius is offline  
Old 29 September 2008, 11:58   #8
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Originally Posted by Xiantrius View Post
why u can then bug fix from 1.52 - 1.53 ... dont delete my Post thx!
If you are the bug by 1.52 not in order, he is automatic in 1.53 think logic and times please understand what I say.
Problem NOT introduced in 1.5.3 = POST in ANOTHER THREAD or create NEW THREAD as said in the RULES post.

[added explanation]

- Betas can add significant changes, it is much easier for everyone if latest official and beta are kept separate.
- It gets very confusing when beta thread includes non-beta and beta bugs. Just check older beta threads..
- I'll answer nicely to non-beta posts because most of them come from "normal" users that may not know proper bug reporting methods. (posting in beta thread = I expect you to know what are you doing and more )

Last edited by Toni Wilen; 29 September 2008 at 12:20.
Toni Wilen is offline  
Old 29 September 2008, 19:55   #9
hrmes
Registered User
 
Join Date: Sep 2008
Location: Athens Greece
Posts: 63
Where to post 1.5.2 bug ?

Hi there, I have a 1.5.2 bug to report. What is the right thread to do it ?
hrmes is offline  
Old 29 September 2008, 22:55   #10
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Originally Posted by hrmes View Post
Hi there, I have a 1.5.2 bug to report. What is the right thread to do it ?
Create new thread.
Toni Wilen is offline  
Old 30 September 2008, 18:19   #11
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Change of plans. Display switch memory leak is major issue (and really stupid bug..) 1.5.3 may be yet another bug fix release.. [1.4.6->1.5.x display handling rewrite really was too big..]

http://www.winuae.net/files/b/winuae_1530b1.zip

Beta 1:

- huge memory leak fixed (display mode switch)
- fullscreen color depth change didn't work on the fly
- multi monitor resolution list may only have listed primary monitor's resolutions
- OpenGL fullscreen works again
Toni Wilen is offline  
Old 30 September 2008, 18:51   #12
Marcuz
Wurk???
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 34
Posts: 4,518
Send a message via MSN to Marcuz
i have tested screen resolution changes and bit depth changes in RTG mode both on OS3.9 and 3.1 through the Workbench prefs; stretched and not stretched modes in rtg panel; full screen and windowed.
plus the various filters in native mode.

everything seems ok to me, but an odd blacking of the winuae window in fullscreen when i called the GUI the first time (the window got redrawn by the mouse pointer and after i called the GUI again, and again returned to Winuae, the screen got completely redrawn).

i was not able to reproduce it though.

[edit] tested again, i could not reproduce what i described. everything seems fine.

Last edited by Marcuz; 30 September 2008 at 19:38.
Marcuz is offline  
Old 01 October 2008, 21:45   #13
Ed Cruse
Registered User
 
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 57
Posts: 267
Is there another place I can download 1530b1, the server is down again.
Ed Cruse is offline  
Old 02 October 2008, 09:18   #14
Thom87
Registered User
 
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
Quote:
Originally Posted by Ed Cruse View Post
Is there another place I can download 1530b1, the server is down again.
Yes, I upload archive to the zone.
Thom87 is offline  
Old 03 October 2008, 15:13   #15
Ed Cruse
Registered User
 
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 57
Posts: 267
Quote:
Originally Posted by Thom87 View Post
Yes, I upload archive to the zone.
Thank you
Ed Cruse is offline  
Old 05 October 2008, 13:57   #16
thomas
Registered User
 
thomas's Avatar
 
Join Date: Jan 2002
Location: Germany
Posts: 2,672
Configuration cache does not save all files in subdirectories. Only the first entry of each directory is shown. If I delete configuration.cache, all files are shown. But on the next run again only the first entry shows in each subdirectory.

This was in 1.5.2 already.
__________________
Home: thomas-rapp.homepage.t-online.de
Email: thomas-rapp@web.de
thomas is offline  
Old 05 October 2008, 16:57   #17
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Originally Posted by thomas View Post
Configuration cache does not save all files in subdirectories. Only the first entry of each directory is shown. If I delete configuration.cache, all files are shown. But on the next run again only the first entry shows in each subdirectory.

This was in 1.5.2 already.
Confirmed and another stupid bug and I even had test case for this and still missed it

(bug in loader, when finding parent directory for new file entry it forgot to check if parent entry is directory or file entry = first entry has correct parent pointer, next entries in same directory have first file as a parent. That does does not work very well..)

Currently doing some midline resolution change improvements.. (again)
Toni Wilen is offline  
Old 10 October 2008, 18:03   #18
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
http://www.winuae.net/files/b/winuae_1530b2.zip


Beta 2:

- RTG hardware cursor was still visible if switching from hardware cursor enabled WB installation to non-hardware cursor installation without closing WinUAE
- some CE-mode memory access optimizations
- configuration cache loader missed most configuration files inside directories (parent was set to wrong entry..)
- some midline resolution change updates. Disposable Hero looks better but not perfect yet.. Innovation Part 2 by Axis also looks better (sprite resolution issue still remaining). Brian the Lion "message dialog" corruption fixed. (http://eab.abime.net/showthread.php?t=20007 really old )

Last edited by Toni Wilen; 10 October 2008 at 18:59.
Toni Wilen is offline  
Old 10 October 2008, 20:02   #19
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 181
Hmm. Interesting - I cannot run any of this beta series at all. There's a pause of 2-3 seconds, then "WinUAE has stopped working" and has then to be shut down. The bootlog is created, but is empty.

If you're interested, this is the windows' "extra info":

Quote:
Problem Event Name: APPCRASH
Application Name: winuae.exe
Application Version: 1.5.3.0
Application Timestamp: 48ef7b40
Fault Module Name: ntdll.dll
Fault Module Version: 6.0.6001.18000
Fault Module Timestamp: 4791a7a6
Exception Code: c0000005
Exception Offset: 00035506
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 2057
Additional Information 1: 45a2
Additional Information 2: 61a052c7f266213e16507e72ee21239e
Additional Information 3: acfd
Additional Information 4: 3f822d4920782ea90dabc20fd128ae6b
Hmm, whilst writing this, I decided to test previous "Official" releases - seems to affect all of the 1.4 releases also. Which is odd, as I'm sure I've run them before. I'll test as many as I can to determine which version is the latest that actually runs.

D.
Dunny is offline  
Old 10 October 2008, 21:37   #20
Thom87
Registered User
 
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
Quote:
Originally Posted by Toni Wilen View Post
Beta 2:
- some midline resolution change updates. Disposable Hero looks better but not perfect yet.. Innovation Part 2 by Axis also looks better (sprite resolution issue still remaining). Brian the Lion "message dialog" corruption fixed. (http://eab.abime.net/showthread.php?t=20007 really old )
Something happend with AGA modes, screenshot attached. Previous (153b1) version works fine.
Config file attached by mistake-just ignore it. Was tested on quick start settings A1200 + WB3.0.

Thom

Last edited by Thom87; 09 November 2008 at 11:56.
Thom87 is offline  
Old 11 October 2008, 00:19   #21
Ed Cruse
Registered User
 
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 57
Posts: 267
I too ran into a AGA problem with b2. With NTSC and PAL the screen turns to garbage if more then 16 colors, with Productivity mode if more then 4.

I used A4000, 68040, 3.1 rom, 2mb chip, 8mb fast, configuration quick start. Booted to Standard 3.1 WorkBench floppy. Screenshot and logs attached.
Attached Files
File Type: zip info.zip (310.3 KB, 69 views)
Ed Cruse is offline  
Old 11 October 2008, 16:57   #22
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
http://www.winuae.net/files/b/winuae_1530b3.zip

Beta 3:

- fixed AGA display corruption (hopefully all cases..)
- POTxDAT behavior in output mode fixed
Toni Wilen is offline  
Old 11 October 2008, 18:58   #23
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 181
It appears that 1.5.2 and above have this issue with my machine. As per the beta posting rules, I shall make a new thread about it.

D.
Dunny is offline  
Old 11 October 2008, 19:07   #24
Marcuz
Wurk???
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 34
Posts: 4,518
Send a message via MSN to Marcuz
i don't see any problem so far in my normal use.
the RTG to classic modes doesn't produce corruptions, the screen positions are ok;
everything i tested was ok, the Windows' flashin when you switch DirectX modes is bearable.

just a strange thing happened to me once, and i could not reproduce it (when i enabled logs and tryed again, it did not happened)

I've started ClassicWB os3.9 bare, RTG (config attached) FULLSCREEN;
i've started a classicWB game (New Zealand Story) with non rtg mode set to FULLSCREEN; NO filters on.

(note that the settings above are the only ones that differ from the config attached)

the display was centered on the lower left corner of the monitor, the sizes doubled, one horizontal line on and the other off.

i opened the GUI, checked on the directX filter with the default settings, switched back to the emu: the screen was all right now.

so i switched the filters off, and the screen stayed right.

when i reset the emulation and tryed again, as i said, i could not reproduce this.
Attached Files
File Type: zip - ClassicWB_OS39_P96.zip (3.8 KB, 70 views)
Marcuz is offline  
Old 11 October 2008, 21:13   #25
Thom87
Registered User
 
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
Hi Toni.

Beta 3 not changing anything for me, screen is still not centered, only I can tell is that color garbages are fixed. Tested with quick start A1200 + WB 3.0.

Thomas
Thom87 is offline  
Old 11 October 2008, 21:20   #26
TheCyberDruid
Mr. OMFG! ROMZ0RZ!
 
TheCyberDruid's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 32
Posts: 16,864
Send a message via ICQ to TheCyberDruid Send a message via MSN to TheCyberDruid
Hi Thom87,

check if you have set offsets for the filter. Maybe you just need to readjust these
__________________
"If there IS ever a chat going it's all about catblizzards and technical honkery."
- Dastardly, February 2009

"Besides, KG angry gives just a warm fuzzy feeling. :)"
- Maccara, July 2010

Bitmap Brothers fan? Get your fix today!
TheCyberDruid is offline  
Old 11 October 2008, 21:34   #27
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Originally Posted by Thom87 View Post
Hi Toni.

Beta 3 not changing anything for me, screen is still not centered, only I can tell is that color garbages are fixed. Tested with quick start A1200 + WB 3.0.
All modes or only doublescan modes?

EDIT: never mind. http://www.winuae.net/files/b/winuae.zip should fix it.

Last edited by Toni Wilen; 11 October 2008 at 21:47.
Toni Wilen is offline  
Old 11 October 2008, 22:20   #28
Thom87
Registered User
 
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
Quote:
Originally Posted by Toni Wilen View Post
All modes or only doublescan modes?

EDIT: never mind. http://www.winuae.net/files/b/winuae.zip should fix it.
Yes, now is fixed. I checked PAL, DBLPAL, Multiscan in 4 and 256 colors.

Thomas
Thom87 is offline  
Old 12 October 2008, 16:15   #29
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
http://www.winuae.net/files/b/winuae_1530b4.zip

Beta 4:

- midline resolution support changed again (should be "good enough" now, better compatibility requires bigger changes and boring logic analyzer testing)
- centering was very broken in some cases (b2)
- only accept openal32.dll 6.14.357.22 or newer. (fixes possible crash at startup)
- missing sprites in some programs fixed, for example Leander and Battle Squadron (b2)
- added descriptions to file associations, fall back to user-specific (instead of system-wide) file associations if no admin privileges (was broken in Vista)
- added "Associate file extensions"-button to Paths-panel. Adds following extensions: .uae, .adf, .ipf, .dms, .uss. Removal not yet possible (it gets really tricky if other programs use same extensions and there is no API for adding or removing associations, only way is to access registry directly.. believe it or not.) Automatic .uae association removed. Better GUI in future. Maybe.
Toni Wilen is offline  
Old 12 October 2008, 16:35   #30
TheCyberDruid
Mr. OMFG! ROMZ0RZ!
 
TheCyberDruid's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 32
Posts: 16,864
Send a message via ICQ to TheCyberDruid Send a message via MSN to TheCyberDruid
Quote:
Originally Posted by Toni Wilen View Post
...
- added "Associate file extensions"-button to Paths-panel. Adds following extensions: .uae, .adf, .ipf, .dms, .uss. Removal not yet possible (it gets really tricky if other programs use same extensions and there is no API for adding or removing associations, only way is to access registry directly.. believe it or not.) Automatic .uae association removed. Better GUI in future. Maybe.
Woah, really nice feature Toni Double click on a .uss and play right away Thank you very much
__________________
"If there IS ever a chat going it's all about catblizzards and technical honkery."
- Dastardly, February 2009

"Besides, KG angry gives just a warm fuzzy feeling. :)"
- Maccara, July 2010

Bitmap Brothers fan? Get your fix today!
TheCyberDruid is offline  
Old 12 October 2008, 16:40   #31
Marcuz
Wurk???
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 34
Posts: 4,518
Send a message via MSN to Marcuz
tested, (but the file association thing that i prefer not), no problem found.
Marcuz is offline  
Old 12 October 2008, 16:47   #32
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Originally Posted by marco pedrana View Post
tested, (but the file association thing that i prefer not), no problem found.
I know, I don't really like them either, thats why I only added most common disk image types. New association-panel with lots of checkboxes is probably needed..
Toni Wilen is offline  
Old 24 October 2008, 18:53   #33
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
http://www.winuae.net/files/b/winuae_1530b5.zip (also attached to this post)

Beta 5:

- moved file extension stuff to half-empty priority panel, replaced button with list and added (de)associate all buttons. Extension command line visible and editable? Perhaps later..
- Improved emulation of reads from write-only custom register after some boring real Amiga testing.. (still not exactly right) S.E.X by Fantasys works now. (does MOVE.L INTREQ,D0 when it should have been MOVE.W INTREQR,D0.. This only worked accidentally)
- EDIT: forget about this one, there seems to be much better way to do this.. [Picasso96 vblank wait implemented without busy waiting. Was in pre 1.5.0 but busy waited, was "lost" when RTG was rewritte]
- sometimes first vertical blank interrupt was missed when loading statefile if statefile was created when blitter was active

Last edited by Toni Wilen; 17 February 2009 at 19:58.
Toni Wilen is offline  
Old 24 October 2008, 22:32   #34
andreas
EAB sedative pharmacist
 
Join Date: Jun 2001
Location: Germany
Age: 36
Posts: 5,659
Send a message via ICQ to andreas Send a message via AIM to andreas
Thanks so much!
Save-state is perfect now. Maybe this also fixes some other issues with "fast-action games".
andreas is offline  
Old 24 October 2008, 22:52   #35
Thom87
Registered User
 
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
Quote:
Originally Posted by Toni Wilen View Post
- moved file extension stuff to half-empty priority panel, replaced button with list and added (de)associate all buttons. Extension command line visible and editable? Perhaps later..
I can not say that it works for me. I just tried click "Associate All" button later I selected all * beside extensions and when the button but nothing was happend. Not associates at all. Tested with Vista 32 bit with SP1.

Last edited by Thom87; 09 November 2008 at 11:56.
Thom87 is offline  
Old 24 October 2008, 23:00   #36
andreas
EAB sedative pharmacist
 
Join Date: Jun 2001
Location: Germany
Age: 36
Posts: 5,659
Send a message via ICQ to andreas Send a message via AIM to andreas
Hmm. AFAIK, associating extensions in Vista is a chapter of its own and not as simple as in 2000/XP. I guess it's a Vista-only issue and will work flawlessly on XP.

[edit] found some interesting info which describes the issue in more detail ...

link1
link2
link3

That should do for now.

Last edited by andreas; 24 October 2008 at 23:08.
andreas is offline  
Old 25 October 2008, 11:51   #37
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Originally Posted by Thom87 View Post
I can not say that it works for me. I just tried click "Associate All" button later I selected all * beside extensions and when the button but nothing was happend. Not associates at all. Tested with Vista 32 bit with SP1.
All-buttons are borken.

Quote:
Hmm. AFAIK, associating extensions in Vista is a chapter of its own and not as simple as in 2000/XP. I guess it's a Vista-only issue and will work flawlessly on XP.
There should be nothing different except you need to be admin if you want system-wide associations, without admin they are only associated to single user.
Toni Wilen is offline  
Old 26 October 2008, 12:14   #38
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
http://www.winuae.net/files/b/winuae_1530b6.zip

Beta 6:

- Picasso96 vblank rewritten again, now uses build-in Picasso96 vblank hardware interrupt support. It really works now, WaitTOF() does not waste CPU time anymore
- added Picasso96 vblank rate configuration in GUI. Chipset = RTG vblank is same as chipset refresh rate (same as in previous versions) Real = real host-side refresh rate. <value> = refresh rate. Currently this only affects vertical blank waiting functions
- "Associate all"-button didn't work
- fullscreen to another fullscreen resolution switch on non-primary display could have frozen emulation in some cases
- statefile-configuration parameter also sets default statefile path
- 150b23 "disk write does not start if wordsync is enabled" was not exactly right, disk write works normally if wordsync is enabled and previous read detected wordsync. Internal "Wordsync detected" flag apparently only gets reset when disk read is started. Kick Off 2 save, most likely many other programs too..
Toni Wilen is offline  
Old 26 October 2008, 14:07   #39
Marcuz
Wurk???
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 34
Posts: 4,518
Send a message via MSN to Marcuz
granted, i have tested only the normal use i do of Winuae (classicWB, RTG > whdload playing) and not the "associate all" or other less common perks, but it seems very stable and very quick, in particular in the various switches between different resolutions and filters, RTG and native, fullscreen and windowed.

also, the low resolution problem that i reported with the previous beta and the 15.2 release is gone with this one!
and i have just tested again in those version and reproduced it, so this new version does indeed a great job in the graphic part! thanks
Marcuz is offline  
Old 26 October 2008, 14:10   #40
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
Quote:
Originally Posted by marco pedrana View Post
also, the low resolution problem that i reported with the previous beta and the 15.2 release is gone with this one!
Right, fullscreen switch fix in b6 could also fix this problem, fix description is wrong
Toni Wilen is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WinUAE 1.5.2 beta series Toni Wilen support.WinUAE 66 05 September 2008 15:44
WinUAE 1.5.1 beta series Toni Wilen support.WinUAE 242 12 August 2008 12:42
WinUAE 1.5.0 beta series Toni Wilen support.WinUAE 453 19 June 2008 09:05
WinUAE 1.4.5 public beta series Toni Wilen support.WinUAE 156 20 December 2007 20:16
WinUAE 1.4.4 public beta series Toni Wilen support.WinUAE 128 22 September 2007 20:29


All times are GMT +2. The time now is 04:59.

-->

Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Page generated in 0.45125 seconds with 10 queries