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#1 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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WinUAE 1.5.3 beta series
Read this before posting REALLY READ THIS BEFORE POSTING!
http://www.winuae.net/files/b/winuae_1530b01.zip Beta 0.1: (just random updates and tweaks, beta 1 when some new features are done..) - "always on top" change works on the fly - "no taskbar button" works on the fly - missing stack frame type 4 added to RTE - dragging zipped adf to floppy leds mounted it as a filesystem, not as a disk image (I guess zip containing only disk image(s) dropped to WinUAE window should also mount as a disk image?) - emulated OCS-only "scanline" effect if DDFSTRT < 0x18. (Music disks Ode to Ramon I and II by Digital Force. ECS = scroller is unreadable and without "scanline" effect) - "latest news/abandon"-fix broke "nakudemo"-fix, both work now - parallel/serial/midi select menus didn't work - Input-panel numeric boxes at the bottom didn't work (same as above) - sleep_millis() was not thread-safe (could have caused random timing glitches in some very rare cases) - emulate joystick 2nd/3rd button pullup resistor because some games require it (and apparently some/many Amiga compatible 2+ button pads have it). For example BC.Kid 2-button mode won't work without joystick/pad with pullup resistor in second button pin. (regular single button joysticks don't have pullups) Analog joystick update in 1.5.x "broke" this. - POTxDAT X and Y counter bytes were inverted (Aladdin second button) - reset current disk sound parameters when on the fly drive sound settings are changed (does not fix missing motor sound until drive motor restarts, not worth the trouble, at least not yet) - replaced "shouldn't happen" abort()'s in JIT with error dialog and forced hard reset - highgfx superhires mode missing pixels fixed (also possible in some normal max overscanned AGA-only screenmodes) Last edited by Toni Wilen; 29 September 2008 at 07:51. |
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#2 |
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Wurk???
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found no problem so far; the vales bug in the GUI is fixed
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#3 |
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Registered User
Join Date: Oct 2006
Location: Norman / USA but born in Hannover / Germany
Posts: 438
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WinUAE 1.5.3 is better than ever IMO, I am having a blast testing it today and yesterday! Thanks a lot
Toni! I just started using non-Vsync fullscreen modes for the first time - everything is suddenly blazingly fast I haven't found any newly introduced problems with this beta so far... |
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#4 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Uhmm.. 1.5.2 and 1.5.3b01 should have not changes that affect fullscreen or vsync or anything like. You 100% sure there REALLY is difference between 1.5.2 and 1.5.3b01?
(from now on I will delete everything that does not clearly explain that the problem DOES NOT happen in 1.5.2. If you are wondering about missing posts..) |
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#5 | |
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Registered User
Join Date: Oct 2006
Location: Norman / USA but born in Hannover / Germany
Posts: 438
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Quote:
(Please feel free to delete my posts. I won't post in here again unless I verify for sure I find a beta-introduced issue) |
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#6 | ||
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
![]() Quick paste from rules: Quote:
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#7 |
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Registered User
Join Date: Jun 2008
Location: ...
Posts: 9
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why u can then bug fix from 1.52 - 1.53 ... dont delete my Post thx!
This is Translator from http://translate.google.de/translate_t# sry for not good english speak... If you are the bug by 1.52 not in order, he is automatic in 1.53 think logic and times please understand what I say. Last edited by Xiantrius; 29 September 2008 at 11:54. |
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#8 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
[added explanation] - Betas can add significant changes, it is much easier for everyone if latest official and beta are kept separate. - It gets very confusing when beta thread includes non-beta and beta bugs. Just check older beta threads.. - I'll answer nicely to non-beta posts because most of them come from "normal" users that may not know proper bug reporting methods. (posting in beta thread = I expect you to know what are you doing and more )Last edited by Toni Wilen; 29 September 2008 at 12:20. |
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#9 |
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Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 63
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Where to post 1.5.2 bug ?
Hi there, I have a 1.5.2 bug to report. What is the right thread to do it ?
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#10 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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#11 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Change of plans. Display switch memory leak is major issue (and really stupid bug..) 1.5.3 may be yet another bug fix release.. [1.4.6->1.5.x display handling rewrite really was too big..]
http://www.winuae.net/files/b/winuae_1530b1.zip Beta 1: - huge memory leak fixed (display mode switch) - fullscreen color depth change didn't work on the fly - multi monitor resolution list may only have listed primary monitor's resolutions - OpenGL fullscreen works again |
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#12 |
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Wurk???
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i have tested screen resolution changes and bit depth changes in RTG mode both on OS3.9 and 3.1 through the Workbench prefs; stretched and not stretched modes in rtg panel; full screen and windowed.
plus the various filters in native mode. everything seems ok to me, but an odd blacking of the winuae window in fullscreen when i called the GUI the first time (the window got redrawn by the mouse pointer and after i called the GUI again, and again returned to Winuae, the screen got completely redrawn). i was not able to reproduce it though. [edit] tested again, i could not reproduce what i described. everything seems fine. Last edited by Marcuz; 30 September 2008 at 19:38. |
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#13 |
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Registered User
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 57
Posts: 267
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Is there another place I can download 1530b1, the server is down again.
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#14 |
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Registered User
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
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#15 |
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Registered User
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 57
Posts: 267
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#16 |
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Registered User
Join Date: Jan 2002
Location: Germany
Posts: 2,672
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Configuration cache does not save all files in subdirectories. Only the first entry of each directory is shown. If I delete configuration.cache, all files are shown. But on the next run again only the first entry shows in each subdirectory.
This was in 1.5.2 already. |
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#17 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
![]() (bug in loader, when finding parent directory for new file entry it forgot to check if parent entry is directory or file entry = first entry has correct parent pointer, next entries in same directory have first file as a parent. That does does not work very well..) Currently doing some midline resolution change improvements.. (again) |
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#18 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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http://www.winuae.net/files/b/winuae_1530b2.zip
Beta 2: - RTG hardware cursor was still visible if switching from hardware cursor enabled WB installation to non-hardware cursor installation without closing WinUAE - some CE-mode memory access optimizations - configuration cache loader missed most configuration files inside directories (parent was set to wrong entry..) - some midline resolution change updates. Disposable Hero looks better but not perfect yet.. Innovation Part 2 by Axis also looks better (sprite resolution issue still remaining). Brian the Lion "message dialog" corruption fixed. (http://eab.abime.net/showthread.php?t=20007 really old )Last edited by Toni Wilen; 10 October 2008 at 18:59. |
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#19 | |
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Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 181
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Hmm. Interesting - I cannot run any of this beta series at all. There's a pause of 2-3 seconds, then "WinUAE has stopped working" and has then to be shut down. The bootlog is created, but is empty.
If you're interested, this is the windows' "extra info": Quote:
D. |
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#20 | |
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Registered User
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
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Quote:
Config file attached by mistake-just ignore it. Was tested on quick start settings A1200 + WB3.0. Thom Last edited by Thom87; 09 November 2008 at 11:56. |
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#21 |
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Registered User
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 57
Posts: 267
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I too ran into a AGA problem with b2. With NTSC and PAL the screen turns to garbage if more then 16 colors, with Productivity mode if more then 4.
I used A4000, 68040, 3.1 rom, 2mb chip, 8mb fast, configuration quick start. Booted to Standard 3.1 WorkBench floppy. Screenshot and logs attached. |
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#22 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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http://www.winuae.net/files/b/winuae_1530b3.zip
Beta 3: - fixed AGA display corruption (hopefully all cases..) - POTxDAT behavior in output mode fixed |
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#23 |
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Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 181
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It appears that 1.5.2 and above have this issue with my machine. As per the beta posting rules, I shall make a new thread about it.
D. |
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#24 |
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Wurk???
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i don't see any problem so far in my normal use.
the RTG to classic modes doesn't produce corruptions, the screen positions are ok; everything i tested was ok, the Windows' flashin when you switch DirectX modes is bearable. just a strange thing happened to me once, and i could not reproduce it (when i enabled logs and tryed again, it did not happened) I've started ClassicWB os3.9 bare, RTG (config attached) FULLSCREEN; i've started a classicWB game (New Zealand Story) with non rtg mode set to FULLSCREEN; NO filters on. (note that the settings above are the only ones that differ from the config attached) the display was centered on the lower left corner of the monitor, the sizes doubled, one horizontal line on and the other off. i opened the GUI, checked on the directX filter with the default settings, switched back to the emu: the screen was all right now. so i switched the filters off, and the screen stayed right. when i reset the emulation and tryed again, as i said, i could not reproduce this. |
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#25 |
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Registered User
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
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Hi Toni.
Beta 3 not changing anything for me, screen is still not centered, only I can tell is that color garbages are fixed. Tested with quick start A1200 + WB 3.0. Thomas |
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#26 |
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Mr. OMFG! ROMZ0RZ!
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Hi Thom87,
check if you have set offsets for the filter. Maybe you just need to readjust these ![]()
__________________
"If there IS ever a chat going it's all about catblizzards and technical honkery." - Dastardly, February 2009 "Besides, KG angry gives just a warm fuzzy feeling. :)" - Maccara, July 2010 Bitmap Brothers fan? Get your fix today!
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#27 | |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
EDIT: never mind. http://www.winuae.net/files/b/winuae.zip should fix it. Last edited by Toni Wilen; 11 October 2008 at 21:47. |
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#28 | |
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Registered User
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
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Quote:
Thomas |
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#29 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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http://www.winuae.net/files/b/winuae_1530b4.zip
Beta 4: - midline resolution support changed again (should be "good enough" now, better compatibility requires bigger changes and boring logic analyzer testing) - centering was very broken in some cases (b2) - only accept openal32.dll 6.14.357.22 or newer. (fixes possible crash at startup) - missing sprites in some programs fixed, for example Leander and Battle Squadron (b2) - added descriptions to file associations, fall back to user-specific (instead of system-wide) file associations if no admin privileges (was broken in Vista) - added "Associate file extensions"-button to Paths-panel. Adds following extensions: .uae, .adf, .ipf, .dms, .uss. Removal not yet possible (it gets really tricky if other programs use same extensions and there is no API for adding or removing associations, only way is to access registry directly.. believe it or not.) Automatic .uae association removed. Better GUI in future. Maybe. |
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#30 | |
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Mr. OMFG! ROMZ0RZ!
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Quote:
Double click on a .uss and play right away Thank you very much ![]()
__________________
"If there IS ever a chat going it's all about catblizzards and technical honkery." - Dastardly, February 2009 "Besides, KG angry gives just a warm fuzzy feeling. :)" - Maccara, July 2010 Bitmap Brothers fan? Get your fix today!
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#31 |
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Wurk???
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tested, (but the file association thing that i prefer not), no problem found.
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#32 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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#33 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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http://www.winuae.net/files/b/winuae_1530b5.zip (also attached to this post)
Beta 5: - moved file extension stuff to half-empty priority panel, replaced button with list and added (de)associate all buttons. Extension command line visible and editable? Perhaps later.. - Improved emulation of reads from write-only custom register after some boring real Amiga testing.. (still not exactly right) S.E.X by Fantasys works now. (does MOVE.L INTREQ,D0 when it should have been MOVE.W INTREQR,D0.. This only worked accidentally) - EDIT: forget about this one, there seems to be much better way to do this.. [Picasso96 vblank wait implemented without busy waiting. Was in pre 1.5.0 but busy waited, was "lost" when RTG was rewritte] - sometimes first vertical blank interrupt was missed when loading statefile if statefile was created when blitter was active Last edited by Toni Wilen; 17 February 2009 at 19:58. |
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#34 |
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EAB sedative pharmacist
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Thanks so much!
Save-state is perfect now. Maybe this also fixes some other issues with "fast-action games". |
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#35 |
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Registered User
Join Date: Oct 2007
Location: Wroclaw/Poland
Age: 35
Posts: 66
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I can not say that it works for me. I just tried click "Associate All" button later I selected all * beside extensions and when the button but nothing was happend. Not associates at all. Tested with Vista 32 bit with SP1.
Last edited by Thom87; 09 November 2008 at 11:56. |
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#36 |
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EAB sedative pharmacist
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Hmm. AFAIK, associating extensions in Vista is a chapter of its own and not as simple as in 2000/XP. I guess it's a Vista-only issue and will work flawlessly on XP.
[edit] found some interesting info which describes the issue in more detail ... link1 link2 link3 That should do for now. Last edited by andreas; 24 October 2008 at 23:08. |
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#37 | ||
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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Quote:
Quote:
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#38 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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http://www.winuae.net/files/b/winuae_1530b6.zip
Beta 6: - Picasso96 vblank rewritten again, now uses build-in Picasso96 vblank hardware interrupt support. It really works now, WaitTOF() does not waste CPU time anymore - added Picasso96 vblank rate configuration in GUI. Chipset = RTG vblank is same as chipset refresh rate (same as in previous versions) Real = real host-side refresh rate. <value> = refresh rate. Currently this only affects vertical blank waiting functions - "Associate all"-button didn't work - fullscreen to another fullscreen resolution switch on non-primary display could have frozen emulation in some cases - statefile-configuration parameter also sets default statefile path - 150b23 "disk write does not start if wordsync is enabled" was not exactly right, disk write works normally if wordsync is enabled and previous read detected wordsync. Internal "Wordsync detected" flag apparently only gets reset when disk read is started. Kick Off 2 save, most likely many other programs too.. |
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#39 |
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Wurk???
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granted, i have tested only the normal use i do of Winuae (classicWB, RTG > whdload playing) and not the "associate all" or other less common perks, but it seems very stable and very quick, in particular in the various switches between different resolutions and filters, RTG and native, fullscreen and windowed.
also, the low resolution problem that i reported with the previous beta and the 15.2 release is gone with this one! and i have just tested again in those version and reproduced it, so this new version does indeed a great job in the graphic part! thanks ![]() |
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#40 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 35
Posts: 8,175
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