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Old 01 September 2008, 11:24   #1
Shoonay
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Cool ScummVM 0.12.0 released!

From ScummVM
Quote:
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
Get it here as always

Last edited by Shoonay; 01 September 2008 at 14:52.
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Old 01 September 2008, 11:34   #2
TCD
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Great news
The two Kyrandias were really missing in the list of supported games I will install the new version later and have a look at the new supported games
Thanks for letting us know Shoonay
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Old 01 September 2008, 14:48   #3
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Here is the customary request for a Classic PPC Amiga WarpOS update
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Old 01 September 2008, 15:15   #4
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been waiting for this update, thx for the info man
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Old 01 September 2008, 19:41   #5
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Cool. Thanks for the notice.
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Old 03 September 2008, 15:58   #6
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Yes, ScummVM rules! Last year I've completed the FM Towns version of Zak McKracken, the full speech version of Indiana Jones and the Fate of Atlantis and Loom (partially with speech) on my PSP.
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Old 03 September 2008, 16:37   #7
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About the time to try this on xBox.
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Old 03 September 2008, 21:06   #8
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I'm currently stuck on Full Throttle.I tend to get stuck for hours upon hours only to then finally work out the puzzle and get stuck again some 10 mins later.Still that's the beauty of these grand adventures.These work very nicely for xbox though i may complete Steel Sky on my Amiga just because that's where i started it all those years ago

If you're a keen adventure then Siberia 1 and 2 are worth a shot
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Old 04 September 2008, 04:03   #9
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My favorite Scummvm games in this sequence:
1. Loom
2. Full Throttle
3. Beneath a Steel Sky
4. The Dig

Most favorite pointnclick Adventure of all time but not on Scumm yet:
Dreamweb AGA on the Amiga
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Old 04 September 2008, 04:34   #10
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Yeah good wasn't it, unfortunatley it ended a little too quickly for a game of this type i thought but then again i basicly stayed glued to my amiga until that point

Is it one of the great adventures like Steel Sky or Monkey Island? maybe not the best looking back but it's got superb atmosphere and is one of my fondest Amiga memories, i say so what if it isn't.Very suitable music as well

I tried convincing my friend at the time that although only top down and fairly simple, it was just as good as his return to Zork even if it didn't have real life actors in it - no idea if that is true though
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Old 04 September 2008, 08:14   #11
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I guess OT, but, thank you, yes, the music of Dreamweb is so important to set the atmosphere... everything together in the game gives this atmosphere that's just the best ever. It is an experience. Because it is so short, everybody should play through it once I played through it like 5 times over the years. I agree it is way too short, but hey I myself like short games I'd rather have intense and short than long and diluted experience one has to keep in mind that "the candle that burns twice as bright only burns half as long...

and you have burnt so very very brightly Roy..."

lol
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Old 04 September 2008, 19:14   #12
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I'm due another playthrough seeing as iv'e forgotten most of what you have to do - it's been over 10 year now i guess since i played it.I'd rather play it not knowing what i have to do again.

Maybe it's just a collection of things or perhaps that unusal top down view, but there is a strong sense of attachment to some of the locations.Your own pad for example feels so cosy and familiar that i often wish i lived in such a place

Atmosphere needs to be right for me to like a game sometimes and Dreamweb oozes it.

One thing i do strongly remember is killing some old dude behind a glass counter i think and i remember thinking my action was not really called for conisidering he was a nice enough sort - had to kill him of course to progress the story.Probably the only flaw for me was that slightly jarring moment

Last edited by Adropac2; 05 September 2008 at 19:42.
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Old 05 September 2008, 02:17   #13
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Did anyone ever update the 68K version of Scumm to support RTG cards (as opposed to AGA)?
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Old 05 September 2008, 07:37   #14
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I think there will be no update, although the wole system should work on a 040+/RTG system, especially the low res games. I'm also missing the 68K executable.
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Old 05 September 2008, 14:15   #15
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Quote:
Originally Posted by 5h00n4y View Post
From ScummVMGet it here as always
great!

ps:
but my french Kyrandia3Cd version is not again supported..
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