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Old 25 August 2008, 23:24   #21
TCD
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I will never get that language
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Old 25 August 2008, 23:29   #22
Shoonay
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neither does google translator
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Old 25 August 2008, 23:30   #23
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neither does google translator
I know, I know
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Old 25 August 2008, 23:45   #24
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poltran.com works a charm clearly
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Old 25 August 2008, 23:47   #25
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poltran.com works a charm clearly
Ah that's the secret
Thank you for the info HH (no really, since I'm doing this translation thingy with Shoonay and somehow don't trust him )
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Old 26 August 2008, 01:13   #26
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Cool, I LOVE Cannon Fodder. This is one retro game that's stood the test of time and I've been playing it a lot recently (the first version) on my 1200
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Old 26 August 2008, 08:44   #27
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I spot that Shoonay, those graphics are minor changes, I expected new backgrounds etc.
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Old 26 August 2008, 08:46   #28
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I just wonder why you expect new graphics from something that's obviously called "New Campaign" and not something like "New Worlds" or something.
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Old 26 August 2008, 08:54   #29
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I was thinking more like Cannon Fodder to Cannon Fodder 2 (new missions and new graphics but the same interface). Well it's very good anyway.
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Old 26 August 2008, 08:58   #30
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Great work !
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Old 26 August 2008, 09:02   #31
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@Haynor: Well now, why don't you contact Korni & Orson and do something about it?
The map editor is freely available on Aminet, the graphic files are easly ripped from the whdload slave, how about creating "Cannon Fodder: The New Campaing and graphics and Worlds" by Haynor?

My advice for the future: Don't expect something that isn't listed as "done" or you'll be disappointed
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Old 26 August 2008, 09:13   #32
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wow!
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Old 26 August 2008, 09:49   #33
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Great news! Looking forward to playing these soon.

Is the level editor available?
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Old 26 August 2008, 09:52   #34
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Is the level editor available?
Of course it is, since years

http://aminet.net/package/game/edit/CFME
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Old 26 August 2008, 11:48   #35
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Awesome
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Old 26 August 2008, 14:14   #36
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graphics arent too hard to edit as i recall... many are ilbm files, and the remainer are raw-interleaved (like SWOS) which makes them quite easy to convert with ArtPro 0.90 http://aminet.net/package/gfx/conv/Art-PRO090 ... you just need to grab the palette (which may change) with some screengrabs
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Old 26 August 2008, 18:08   #37
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Of course it is, since years

http://aminet.net/package/game/edit/CFME
Aminet?! Never heard of it.
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Old 26 August 2008, 20:25   #38
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Flipping heck these missions are difficult - any advice on how to complete Mission 2 Phase 1?
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Old 26 August 2008, 20:45   #39
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Flipping heck these missions are difficult - any advice on how to complete Mission 2 Phase 1?
So your verdict then is they are *REALLY* difficult levels ?
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Old 26 August 2008, 20:57   #40
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That's pretty much it, yeah. Took me four goes to complete mission one
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