English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

View Poll Results: What console was closest to the Amiga? (Not counting CD32)
Genesis/MegaDrive 24 47.06%
SNES 5 9.80%
NEC Turbo Grafix/PC Engine 6 11.76%
Atari 5200 1 1.96%
Nintendo 64 0 0%
Atari Jaguar 2 3.92%
NES 0 0%
Pong 2 3.92%
Atari Lynx 10 19.61%
3DO 1 1.96%
Voters: 51. You may not vote on this poll

 
 
Thread Tools
Old 30 July 2008, 00:37   #1
Fred the Fop
flaming faggot
Fred the Fop's Avatar
 
Join Date: Apr 2001
Location: Versailles
Age: 49
Posts: 2,802
Closest console to the Amiga.

I think everyone here knows that many MegaDrive games were developed on the Amiga. Hence my idea that the Amiga and MD were close friends. They shared the same chip. But We also know the MD had horrid sound, whilst the SNES sound chip was very Amiga-like, in beauty of the sound, if not architecture.
Fred the Fop is offline  
AdSense AdSense  
Old 30 July 2008, 00:47   #2
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 37
Posts: 17,816
Some MSX2 games have graphics & atmosphere similar to Amiga games.
s2325 is offline  
Old 30 July 2008, 01:09   #3
Charlie
. . Mouse . .
Charlie's Avatar
 
Join Date: Jun 2005
Location: Nowhere
Age: 49
Posts: 1,792
The CD32
Charlie is offline  
Old 30 July 2008, 01:10   #4
Graham Humphrey
Global Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 31
Posts: 10,976
Beat me to it. Why I oughta...
Graham Humphrey is offline  
Old 30 July 2008, 01:15   #5
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 39
Posts: 24,032
Well both the megadrive and the SNES are somehow close to the Amiga, yet they both have a completly different sound. So I would go with Charlie on that matter
TCD is offline  
Old 30 July 2008, 01:16   #6
Leffmann

 
Join Date: Jul 2008
Location: Sweden
Posts: 2,029
Megadrive IMO, since the SNES is WAY different than the Amiga in all hardware aspects, graphics most notably with its accelerated layers of tile maps, pixelization and Mode 7.

There was one hockey game for the MD I played at a friend's once as a kid which crashed and brought up something similiar to a Guru Mediation, with the game screen offset down with details of an unwanted exception printed out at the top inside a frame. When I saw that I actually thought they were the same under the casing.

Last edited by Leffmann; 30 July 2008 at 01:23.
Leffmann is offline  
Old 30 July 2008, 01:41   #7
Mick_AKA
crusader of light

Mick_AKA's Avatar
 
Join Date: Jul 2002
Location: Stone, Staffordshire.
Posts: 1,136
I too will have to say the Amiga CD32 is the closest console to an Amiga, as it is both a console, and an Amiga
Mick_AKA is offline  
Old 30 July 2008, 03:38   #8
Fred the Fop
flaming faggot
Fred the Fop's Avatar
 
Join Date: Apr 2001
Location: Versailles
Age: 49
Posts: 2,802
Quote:
Originally Posted by Leffmann View Post
Megadrive IMO, since the SNES is WAY different than the Amiga in all hardware aspects, graphics most notably with its accelerated layers of tile maps, pixelization and Mode 7.

There was one hockey game for the MD I played at a friend's once as a kid which crashed and brought up something similiar to a Guru Mediation, with the game screen offset down with details of an unwanted exception printed out at the top inside a frame. When I saw that I actually thought they were the same under the casing.
Was it EA Hockey? I know those were developed on Amiga.
Fred the Fop is offline  
Old 30 July 2008, 07:25   #9
StrategyGamer
Total Chaos AGA is fun!
 
Join Date: Jun 2005
Location: USA
Posts: 873
The CDTV
StrategyGamer is offline  
Old 30 July 2008, 07:30   #10
T_hairy_bootson
Workbitch 1.3

T_hairy_bootson's Avatar
 
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 40
Posts: 2,028
The Atari Lynx was very amiga like.
T_hairy_bootson is offline  
Old 30 July 2008, 08:03   #11
Fred the Fop
flaming faggot
Fred the Fop's Avatar
 
Join Date: Apr 2001
Location: Versailles
Age: 49
Posts: 2,802
Quote:
Originally Posted by T_hairy_bootson View Post
The Atari Lynx was very amiga like.
It sure was cool. I think there were some hardware commonalities, if I am correct. Someone else better qualified can say so.
Fred the Fop is offline  
Old 30 July 2008, 08:16   #12
rkauer
I hate potatos and shirts
rkauer's Avatar
 
Join Date: Oct 2007
Location: Sao Leopoldo / Brazil
Age: 51
Posts: 3,481
Send a message via MSN to rkauer Send a message via Yahoo to rkauer
Neogeo was too similar to Amiga and have better graphics than the CD32.

Good console, BTW.
rkauer is offline  
Old 30 July 2008, 11:48   #13
Avanze
Amiga User

Avanze's Avatar
 
Join Date: Sep 2003
Location: State College, PA
Age: 41
Posts: 489
Quote:
Originally Posted by Fred the Fop View Post
But We also know the MD had horrid sound...
I think there exists some fine examples of what can be achieved using the YM2612, all of which do not sound terrible to my ears. Crappy composers can ruin the sound of the greatest sound chip in the world.

Quote:
...whilst the SNES sound chip was very Amiga-like, in beauty of the sound, if not architecture.
As for the SPC700 chip, it had major help from the DSP, and in this case really has a unique sound as opposed to the MOS8364. Probably more advanced too for its time.
Avanze is offline  
Old 30 July 2008, 12:00   #14
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 39
Posts: 24,032
I complety agree with you Avanze. The MD had some really nice music, but also there were a lot of tunes somehow 'converted' for the chip, which sounded quite bad. The SNES chip was a very great synthesizer and some of the sounds I will never forget (Secret of Mana for example).
The Amiga use of samples made it so different that it's hard to compare the music/sound to these both consoles.
As for the NeoGeo : Yes, maybe that the closest thing to a Amiga (I hate to say it, but it's even 'a little bit' better [just GFX and sound] ).
TCD is offline  
Old 30 July 2008, 12:12   #15
blade002
Zone Friend
blade002's Avatar
 
Join Date: Dec 2005
Location: Australia
Age: 43
Posts: 2,443
Quote:
Originally Posted by T_hairy_bootson View Post
The Atari Lynx was very amiga like.
I heard or read somewhere once that some of the creators of the Amiga were also responsible for creating the Lynx, so that might just be why there are similarities

Someone feel free to correct me if i am wrong !?
blade002 is offline  
Old 30 July 2008, 12:51   #16
Fred the Fop
flaming faggot
Fred the Fop's Avatar
 
Join Date: Apr 2001
Location: Versailles
Age: 49
Posts: 2,802
Ok Cyberbbuttock and Avanze, yes, I have heard nice sounds out of the Sega MD. But too often, the games had these burpy, muted, crappy, weird, sound effects that truly was ASS. I suppose not every game can be a Road Rash or Shadow of the Beast. Those were few and far between. Oh and there was this really great Japanese (translated by Nebelwerfer HQ to English) WW 2 sim game that was the inspiration to Panzer General called Advanced Daisenryaku. That game has great tunes and effects.
Fred the Fop is offline  
Old 30 July 2008, 12:52   #17
Zetr0
Ya' like it Retr0?
Zetr0's Avatar
 
Join Date: Jul 2005
Location: United Kingdom
Age: 43
Posts: 9,769
Amiga Console Equivalents
  • A500 - Sega Genesis/MegaDrive
    A lot of techniques that are found in the Amiga are found in the Sega G/MD from Blitters and Co-Processors to dedicated Sound processors and Shared Bus Memory.
    The GPU's are about equivilant in performance and power if at either end of the scale a great 16 bit companion me thinks and they used the same CPU, thats nice and cute
  • A1200 - Atari Jaguar
    Again using a collection of chips forming a set to achieve multiple task, now a lot of people are going to biatch about the jag being 64 bits and the A1200 32, well sorry to burst your bubble the Jag is a multiple bit machine, the developer states its ONLY 64bits when it needs to be... hence video calculation, the main controller in the JAG is an MC68000.. this is 16 bit... there are more 32 bit chips in the Jag than either 16bit or 64 bit. now thats outa the way.

    although the Jag was very short lived, it had the same feel in a lot of ways as an A1200 both in games and just ease of use.
Zetr0 is offline  
Old 30 July 2008, 13:06   #18
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 39
Posts: 24,032
@Fred : I said 'but also there were a lot of tunes somehow 'converted' for the chip, which sounded quite bad'. But since the discussion with Akira and Ian I simply say it's 'different'

@Zetro : Ever played 'Tempest 2000' on the Jaguar? Never got so addicted to such a nice simple gameplay again
TCD is offline  
Old 30 July 2008, 13:17   #19
Leffmann

 
Join Date: Jul 2008
Location: Sweden
Posts: 2,029
Quote:
Originally Posted by Fred the Fop View Post
Was it EA Hockey? I know those were developed on Amiga.
Early 90's, can't recall anything else really.
Leffmann is offline  
Old 30 July 2008, 13:19   #20
FromWithin
Music lord
FromWithin's Avatar
 
Join Date: Jun 2003
Location: Liverpool, UK
Age: 43
Posts: 595
Send a message via ICQ to FromWithin Send a message via AIM to FromWithin Send a message via MSN to FromWithin Send a message via Yahoo to FromWithin
Quote:
Originally Posted by blade002 View Post
I heard or read somewhere once that some of the creators of the Amiga were also responsible for creating the Lynx, so that might just be why there are similarities

Someone feel free to correct me if i am wrong !?
You're right. Designed by Dave Needle and the legendary RJ Mical.

Quote:
Originally Posted by Avance
As for the SPC700 chip, it had major help from the DSP, and in this case really has a unique sound as opposed to the MOS8364. Probably more advanced too for its time.
The SPC700 is the DSP. You're getting confused with the built-in delay on the chip. And a pile of crap it is too. Not even remotely advanced. It's not a synthesizer at all, it's just a straight-forward sample player with a single delay unit. 8 channels with 64k of RAM. It's only good feature is the ADPCM compression in hardware, effectively pushing that RAM up to about 227k.

But not really.

You see, if you use the delay line, you need to use some of the uncompressed RAM. The more RAM, the bigger the delays, and the less room you have to put your samples. Also, the music player code and music data sits in the same 64k space.

So the player code would probably take up about 5k, the music data itself another 5-10k. Let's say 10k. If you put on the delay for that echoey faux-reverb, that probably uses around 8k. That means available sample space is down to a mere 41k. With the ADPCM compression, that effectively gives you around 140k for 16-bit samples (you can't save space by using 8-bit samples as they have to upsampled to 16-bit before converting to ADPCM).

That ends up being the equivalent of 70k on the Amiga using 8-bit samples, so it's basically the Amiga with 8 channels and a delay.

So anyway, I was unimpressed. Not as unimpressed as with the Mega-CD, however, which had 8 channels and, once again, a weedy 64k for samples, but no hardware compression. We just converted a mod player to run on it and I wrote everything in 4-channels under 64k in Protracker.

I was also unimpressed when I got Playstation development audio board. It's basically just the SNES chip with 24 channels and 512k. And the PS2 is two PS1 chips welded together.
FromWithin is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTB: New Amiga CD-32 Console edd_jedi MarketPlace 5 09 May 2012 22:51
Which sound frequency setting is closest to original Amiga rsn8887 support.WinUAE 19 03 December 2011 20:36
Do you consider Amiga a console? Shoonay Retrogaming General Discussion 102 18 June 2008 05:40
The closest you'll get to a modern day Amiga experience Galaxy Retrogaming General Discussion 8 15 June 2008 21:31
What if....the Amiga 500 had been a console? Antiriad Retrogaming General Discussion 40 13 September 2003 19:04

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 14:15.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.28207 seconds with 12 queries