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Old 10 July 2008, 23:06   #1
Team_Hoi
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Lightbulb Clockwiser reincarnated online

Hi,

In 1994 the Clockwiser puzzle game was released internationally for the Commodore Amiga computers, the CD32 console, MS-DOS and MS-Windows 3.1.

Clockwiser was a production of the Dutch developers Reinier van Vliet (programmer), me (graphics), Peter Schaap (programmer) and Ramon Braumuller (audio).

Peter Schaap and I have now re-released Clockwiser online as a free retro game, with the addition of new graphics and new functionality. You're invited for a visit to Playclockwiser.com for an impression.

Have fun, and if you you register (it's free, no catch) your achievements will be recorded into the highscores, the level you reached will be remembered and you will be able to replay previously played levels.

Future plans include re-introducing the Clockwiser level editor, enabling you to create your own puzzels and share them with others.

All the best,

Metin Seven
Team Hoi's graphics bloke
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Old 11 July 2008, 00:40   #2
killergorilla
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I shall certainly be bookmarking this one!

I loved this game, it's one of the only puzzle games I've ever completed. Great work.
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Old 11 July 2008, 00:44   #3
Team_Hoi
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Many thanks, much appreciated!
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Old 11 July 2008, 09:35   #4
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As I said on Lemon Amiga - excellent stuff!
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Old 11 July 2008, 10:48   #5
TCD
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Great game Metin
I think I played this on the Miggy ages ago and I really must look at it again
The online version is really cool, especially the highscore table
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Old 11 July 2008, 11:57   #6
Graham Humphrey
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Great - the Amiga version was a lot of fun, if hair-tearingly frustrating a lot of the time
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Old 11 July 2008, 12:02   #7
Team_Hoi
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Muchas gracias!

The original Clockwiser edition for the CD32 console included one or more extra level packs. If anyone can help trying to get back the extra level pack data from the CD32 version that'd be great and we'll be glad to mention you at the site.

Thanks in advance!
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Old 11 July 2008, 12:36   #8
killergorilla
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Hmm...

I thought I'd post here because I visit this forum a lot more than Lemon...

I just checked the CD32 version again and you are right there are more levels, here's the level names (see below)

They seem to be stored inside a file in the "saveaga" directory called

sl3.potpouri

There is also another file in there called

sl1.standard

but these contain the standard set of levels (well duh!)

Code:
LEARNING HOW TO FLY #1
LEARNING HOW TO FLY #2
LEARNING HOW TO FLY #3
LEARNING HOW TO FLY #4
LEARNING HOW TO FLY #5
LEARNING HOW TO FLY #6
LEARNING HOW TO FLY #7
LEARNING HOW TO FLY #8
LEARNING HOW TO FLY #9
LEARNING HOW TO FLY #10
LEARNING HOW TO FLY #11
LEARNING HOW TO FLY #12
LEARNING HOW TO FLY #13
LEARNING HOW TO FLY #14
LEARNING HOW TO FLY #15
LEARNING HOW TO FLY #16
LEARNING HOW TO FLY #17
LEARNING HOW TO FLY #18
LEARNING HOW TO FLY #19
LEARNING HOW TO FLY #20
LEARNING HOW TO FLY #21
LEARNING HOW TO FLY #22
LEARNING HOW TO FLY #23
LEARNING HOW TO FLY #24
LEARNING HOW TO FLY #25
GARBAGE CAN
LOOKS LIKE CASTLEMENTS
LEARNING TO FLY
NOT TOO DIFFICULT
ODE TO CHRISTINE
THE REVERSE BROTHERS!!!!!!! 
TOO SIMPLE FOR THE EXPERT 
THE AIRLOCK II
TRY THIS ONE
SEVEN IN THE SKY
THE SECOND CHAIN-REACTION 
ONE MOVE CAN DO A LOT!!!!!! 
THIS SHOULDN'T BE TOO HARD! 
1, 2, FINISHED
BLOW UP THE DIAMOND
NO TIME FOR YOUR SEDATIVE 
NUMMER TWEE
FILL IN THE GAPS
DON'T LET THEM MULTIPLY!!! 
HOW TO BRING THEM DOWN!?!?! 
BRING THEM DOWN
MIRRORED?!?!?!?
A QUICKY
CAN YOU CLEAR IT UP???????? 
I FEEL LIKE A LINE-WORKER 
THE AIRLOCK
DON'T LET THEM MULTIPLY!!! 
THROBBING HEART
LEFT TO RIGHT TO LEFT
COLOUR SWAP
COLOUR MADNESS
ZONDER TITEL
NUMMER 17
TOO MANY DIAMONDS?????
BREAK-THROUGH
HURRY UP!!!
HAVING TROUBLE?????
IT COULD BE IMPOSSIBLE
8 BEREIKJES
CLEAN UP TIME
A DIAMOND FIGURE
NO BOMBS TO WASTE
ANTI-GRAVITY
OF SAND AND BOMBS
THE EXCHANGE
COLOUR BLINDNESS
NUMMER TWEEENTWINTIG
REMEMBER KILIMANBOMBO?!?!?!
FILL 'ER UP PLEASE
AND ANOTHER ONE
USE ZARKOVIAN METHODS
THE INVERTED "BIG SWITCH" #1
THE INVERTED "BIG SWITCH" 2
TIME FOR YOUR TRANQUILIZER
THE DIAMOND STREAM
THE DIAMOND STREAM II
HEAVY BOMBING PART 1
HEAVY BOMBING 2
USE ZARKOVIAN METHODS 2
HOW TO IRRITATE PEOPLE 2
THE DIAMOND RING 2
THE GRAVEDIGGER...
COULD BE TRICKY...
LEVEL 113'S BIG BROTHER
THE RESCUE OF THE PODS
ONE BOMB TOO MUCH
JUST BUILD A PYRAMID...
THE ART OF SORTING COLOURS 2?
SAVE THE BOMBS
SAVE THE DIAMONDS
USE ZARKOVIAN METHODS 3
DID YOU LEARN YOUR MATH?
HEAVY BOMBING PART 3
USE ZARKOVIAN METHODS 4
THE BIG SWITCH 33 1/3
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Old 11 July 2008, 12:54   #9
Team_Hoi
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Thanks Killer Gorilla! Here's my reply from the Lemon Amiga forum:

Those are extra levels indeed, not included in the standard range of levels. Judging by the level name "Ode to Christine" I'm sure about that, because Christine was a girlfriend of the guy I mentioned.

In the mean time I've got some good news: I contacted the guy and he thinks he's still got the extra level packs. Must be around 100 he said. Thanks for your research!
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Old 11 July 2008, 12:56   #10
killergorilla
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Excellent! Glad to be of help.

I'm not sure how the datafiles are stored, but if you need the file which I found the level names in just let me know, if you guys know the data structure it may be of some help to you.
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Old 11 July 2008, 13:08   #11
Team_Hoi
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If you could send the file to me that would be cool, just in case the creator of the levels doesn't find the extra levels on his HD. Is there only one of those data files or maybe more?

You can send it to metin [at] sevensheaven [dot] nl, thanks in advance.
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Old 11 July 2008, 13:11   #12
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After re-reading your post with the level names I'd love to have both the 'sl3.potpouri' and the 'sl1.standard' data files. If you can find more similar data files, those are very welcome as well, thanks again.
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Old 11 July 2008, 13:25   #13
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I've attached the datafiles that contain the level names I mentioned to this post.

They aren't exactly massive files but I guess they wouldn't be as the I doubt each level contains a great deal of data.

EDIT: I've also just read that you guys were responsible for Cognition - http://hol.abime.net/3776, a game which I've never played before. I'm going to give it a go, I can see where the design for Clockwiser came from
Attached Files
File Type: zip Clockwiser_Datafiles.zip (11.3 KB, 93 views)

Last edited by killergorilla; 11 July 2008 at 13:31.
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Old 11 July 2008, 13:32   #14
Team_Hoi
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Many thanks! We'll check if these files are convertible to the online version and if the level designer maybe has even more levels.
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Old 11 July 2008, 13:52   #15
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Right, I just had a bit of a deeper look, the sl3. refers to which save slot the save appears in, simple...

I loaded it up and it works fine with the newer 100 levels (which I now need to complete!)

I checked the other dirs on the disc and have found 4 files called CLOCKCD1.LVL - CLOCKCD4.LVL, these don't seem to be needed to run the game.

I've also found an ASM file on the disc called conv.asm and after a brief Hex view says something about "25 per pack".

I presume this ASM file is for converting the 4 LVL files (25 per file) into the sl3.potpouri file I uploaded earlier.

In case these are useful to you I've attached them to this post.
Attached Files
File Type: zip Clockwiser_MiscFiles.zip (6.3 KB, 92 views)

Last edited by killergorilla; 11 July 2008 at 13:58.
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Old 11 July 2008, 14:26   #16
Team_Hoi
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You da man, Killer Gorilla, thanks again, we'll include a 'special thanks to' for your help on the site. Do you want that to be 'Special thanks to Killer Gorilla ...' or do you prefer your real name to be included (unless that's your real name and you were raised by gorillas in the jungle before entering the modern world and buying an amiga ) ?
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Old 11 July 2008, 14:37   #17
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Haha, no need to include a thanks, it was my pleasure, I've played Clockwiser enough so you've already done enough

But... if you do want to add a line just put KillerGorilla (no space), that'll be fine

I'm not picky, honest!

Let me know how the recovery goes, be good to know I can play all 200 (210?) levels without the need to fire up the Amiga.
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Old 11 July 2008, 14:46   #18
Team_Hoi
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Thanks again, we'll surely include a thanks to KillerGorilla, you deserve it.

The prospects are good. Thanks to you and our own archives I believe we've got pretty much all levels now. I believe there's only one cult level pack missing right now: the levels from the official demo version we created.

In case we don't retrieve those levels, we can always recreate them in the future online level editor. We're planning to create a 'Web 2.0' level editing and sharing community soon, based around an easy-to-use online level editor.

In case anyone still has the Clockwiser demo version, I'd love to have that or to have screenshots of all levels (I believe there were only 15 of them).
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Old 11 July 2008, 15:12   #19
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You can check for the excellent unofficial Clockwiser remake by Ishisoft: It has gathered all the levels of all versions apparently. But the engine has been remade. Not sure the data is original.

http://www.retroremakes.com/forum2/s...ead.php?t=6601
http://www.caiman.us/scripts/fw/f2504.html
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Old 11 July 2008, 15:30   #20
Team_Hoi
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Thanks, I also just read that remake includes the demo version's levels. I'll check it out.
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