English Amiga Board Amiga Lore

Go Back   English Amiga Board > Main > Retrogaming General Discussion

Thread Tools
Old 29 June 2008, 14:50   #81
Old Fool
Zone Friend
Join Date: Dec 2005
Location: Tampere
Age: 33
Posts: 600
Originally Posted by frikilokooo View Post
ProjectX even slows down at some time,only in some occasion and slightly of course in any case it doesn't use parallax except some stars in the first level.
I haven't experienced any slow downs on my A500. Incredible fast movement what comes to sprites. Also that frantic "screen shake" mode (like in the hell level with the bursting volcanoes) is something that should be used more often in SHUMPS.
Old Fool is offline  
AdSense AdSense  
Old 29 June 2008, 15:23   #82
Marcuz's Avatar
Join Date: Jun 2002
Location: .
Age: 40
Posts: 5,151
if i remember correctly, and i may not, there were some bit of slowing in the second level, when the big missiles were attraversing the screen, (what was it, left to right?)
Marcuz is offline  
Old 29 June 2008, 17:07   #83
Registered User
frikilokooo's Avatar
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 36
Posts: 1,117
Originally Posted by Old Fool View Post
I haven't experienced any slow downs on my A500. Incredible fast movement what comes to sprites. Also that frantic "screen shake" mode (like in the hell level with the bursting volcanoes) is something that should be used more often in SHUMPS.
The slow downs hardly notice them I repeat,for instance in first level when a lot of blue enemies descend from above and you destroy them producing explosions.I can't remember now another place but they exists.I play in my A1200 and my A500.Nevertheless hopefully all the games would be as smooth as ProjectX,it's an excellent game.

Last edited by frikilokooo; 29 June 2008 at 17:15.
frikilokooo is offline  
Old 30 June 2008, 09:15   #84
Zone Friend

Christian's Avatar
Join Date: Aug 2005
Location: Gloucestershire
Age: 43
Posts: 218
Yeah, loved Project X. What an amazing looking game but the original was a bit too hard for me (or I'm crap).

BS was ace too. I remember being very gutted when it wouldn't emulate properly (long time ago now). I think the bullets used to disappear or something. I can't remember what was added to WinUAE to fix that .... hmmm

Maybe the collision level option?

Always a laugh nicking the powerups from your mate in 2 player co-op mode, especially if he really needed them
Christian is offline  
Old 14 July 2008, 12:12   #85
Registered User

Join Date: Jun 2008
Location: somewhere
Posts: 336
If you think there's any good schmup on Amiga then you really need to check most of the PC ENGINE & MEGADRIVE ones

Also Amiga arcade games lack of variety/ideas or surprise in general, that's why Project X or even Battle Squadron are fundamentally (and retrospectively) sub par games, not bad but not as great as they are portrayed. In the context of Amiga games they're pretty good but as soon as one watches the consoles Schmups of that time they suddenly become rather lame (Apidya escapes this ).

The Factor 5/Kaiko guys probably made the best arcade games on Amiga (Turrican series, Apidya, B.C. Kid) due to the fact that they really cared about what they where doing and that they were strongly influenced by the japanese console games.

Any arcade game running at 25fps doesn't deserve to be ranked among the best anyway, and for a schmup it's a fatal weakness (imagine the Turrican series running at 25fps !).

Jerkiest scrolling: Thexder.
Schmup made in C with a rather smooth animation: Sidewinder (was even entirely made with ROM libraries).

Last edited by hitchhikr; 14 July 2008 at 15:32.
hitchhikr is offline  
Old 14 July 2008, 13:21   #86
Photon's Avatar
Join Date: Nov 2004
Location: Hult / Sweden
Posts: 4,296
Originally Posted by Retro-Nerd View Post
Is this really the reason why they used mostly 25 FPS in their games? There isn't too much action i.e. in Gods. Ruff'n Tumble in 25 FPS makes more sense, there is a lot of action. But Core Designs Wolfchild used it too. It doesn't look soo fastidious, technically.
Gods was less than half framerate, as was Xenon II, etc. I think they managed to get Speedball 2 and Chaos Engine up to a whopping 25fps, reason must be they came after the introduction of the STE blitter.

Very good topic, this. Amiga hardware can scroll anything that, hm, moves. If it's done correctly, no scrolling routine takes more than 10-15% of a frame @ 5 bitplanes.

But it's not all laziness or lack of skill. Some studios had non-programmers design the game and force the design against the grain of the hardware. Unheard of on the C64!

With skill, and shrinking linearly with decreased scroll speed cap, a 5 bitplane, 8x8 tile level can be scrolled in down to 4-10 raster lines. Bigger tiles mean less cpu time.

Now, that doesn't mean the whole game will run in full framerate, unless you pre-plan how many objects will be on-screen for every level and scene and make the game to suit, like Turrican. Normally you design a game to have this and that cool scene ofc, that makes it more fun. But action games are also more fun with full framerate, so it's a balance.

Other games, like 3D games or the glorious Lemmings, don't need full framerate, naturally. (I'm still envious @ DMA Design for inventing a brand new concept in games, and rendering, with background animation, and an overall good game )
Photon is offline  
Old 06 September 2009, 10:12   #87
Zone Friend

s2325's Avatar
Join Date: Jun 2006
Location: Gargore
Age: 36
Posts: 16,656
Only C64 version of Vixen have smooth screen scrolling and objects animation (but in bonus level you will morph to squirrel, not fox ).
s2325 is offline  
Old 06 September 2009, 12:09   #88
Miggy Ate My Hamster!
PowerPie5000's Avatar
Join Date: Nov 2008
Location: Blackpool, UK
Posts: 1,561
I remember Monkey Island 2 having some pretty bad scrolling.... it would slow down and go a bit "twitchy". But it's still a great game and did not put me off from completing it a few times (on an A500)
PowerPie5000 is offline  
Old 06 September 2009, 16:46   #89
CaptainM68K-SPS France
dlfrsilver's Avatar
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 39
Posts: 6,468
Send a message via MSN to dlfrsilver
Huge C coded script engine.....
dlfrsilver is offline  
Old 19 February 2011, 02:04   #90
Zone Friend

s2325's Avatar
Join Date: Jun 2006
Location: Gargore
Age: 36
Posts: 16,656
For me worst screen scrolling have Carnage http://hol.abime.net/5522
s2325 is offline  
AdSense AdSense  

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Scroll with the mouse? BarrySWE support.Apps 14 29 May 2012 22:16
help me smooth scroll rusty71 support.WinUAE 7 21 November 2011 15:36
Why game companies didn't make better games for Amiga ancalimon Retrogaming General Discussion 7 15 February 2009 11:53
Didnīt HOL like me...?? Joe Maroni HOL suggestions and feedback 8 14 May 2005 23:08
Didn`t know Cinemaware did this... stainy Nostalgia & memories 3 02 February 2002 02:47

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 16:00.

Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Page generated in 0.16277 seconds with 11 queries