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Old 06 June 2008, 09:25   #21
OddbOd
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Marwan Hilmi (the GSoC student working on TFMX support) has a blog if you want to keep an eye on progress: http://www.marwanhilmi.com/
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Old 06 June 2008, 13:25   #22
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How difficult is it to implement TFMX? The replayer code is available everywhere and many PC softwares support it (like Deliplayer)
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Old 06 June 2008, 14:13   #23
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Akira is right. Why does he try to reinvent the wheel when UADE is open source and has the solution? Somebody should tell Marwan about it
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Old 06 June 2008, 14:39   #24
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Two reasons:

1) According to Jon Pickard (link) Monkey Island uses a modified TFMX Pro replayer that is specific to this one game, this is why his own player includes workaround code. Deliplayer/UADE on the other hand use an Amiga replayer which Don Adan/Wanted Team has not released the source of.

2) Marwan already has Jon's source (and format notes) which is GPL'd and portable.
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Old 06 June 2008, 15:01   #25
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Quote:
Originally Posted by OddbOd View Post
Two reasons:

1) According to Jon Pickard (link) Monkey Island uses a modified TFMX Pro replayer that is specific to this one game, this is why his own player includes workaround code. Deliplayer/UADE on the other hand use an Amiga replayer which Don Adan/Wanted Team has not released the source of.

2) Marwan already has Jon's source (and format notes) which is GPL'd and portable.
Okay, I didn't know that. I really hope Marwan is sucessful in making a TFMX replayer for ScummVM.
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Old 07 June 2008, 08:04   #26
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Thanks to Damien, music works in Monkey 1 via SCUMMVM but no SFX. Lame. Monkey 2's music sounds very tame compared to the robust music I'm used to hearing on an Amiga. I think I'll use WinUAE for the first 2 and SCUMM for The Curse of Monkey Island from now on. Works great for that.
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