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Old 23 May 2008, 00:12   #61
Antiriad
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1) Arcade
2) Mega Drive
3) Amiga
4) Atari ST
5) PC Engine CD
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Old 23 May 2008, 00:18   #62
Coagulus
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I actually thought the Spectrum version was a reasonable effort (ducks) ! But I do still play the megadrive and Amiga versions. As to which is better....
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Old 23 May 2008, 01:53   #63
dlfrsilver
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Ave Coagulus ! Coaguli te salutante !

If you make the sum of every aspect of the game in itself, the amiga version stands up.

Graphix : more colors on megadrive, but bad use, lool 'how to use a 64 colors palette to make it look like 32'

The amiga has its tiles lifted up from the coin op, use 2 dynamic palette of 16 used way better.
The tile port is 98% faithfull to the coin op.

The genesis version has many places in the game where the tiles have been changed because
it uses 8x8 blocks EVEN on the coin-op (correction ) for the background.
The fact that the japanese have use the same tiles proves they wanted to gain memory.

Sound : The amiga beats up the megadrive hands down. Just plug a hi-fi system on you amiga
or winuae and listen, it's flawless here as good as ninja warriors sound port.

playability : on genesis the playability is good, more like the coin op. The amiga version has
the 2nd button missing taste in the mouth.... this problem will be solved when the slave will support it.

the genesis version has more levels. the game continues after death adder. Check fan sites,
it's clearly stated....

all in all aside playability, amiga version has most of the best points..... the megadrive version
is 80% accurate with the coin op.

Last edited by dlfrsilver; 24 May 2008 at 01:06.
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Old 23 May 2008, 14:13   #64
killergorilla
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All your stats are useless.

The Megadrive version plays better, which is the most important factor for me in defining which is the "best".
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Old 23 May 2008, 15:47   #65
Monsterland
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Quote:
Originally Posted by killergorilla View Post
All your stats are useless.

The Megadrive version plays better, which is the most important factor for me in defining which is the "best".

I concur.
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Old 23 May 2008, 17:31   #66
T_hairy_bootson
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You guys keep saying the megadrive version plays better but wont say how or why, besides the extra button thing I really can not see one single way the megadrive version plays better. In fact it plays worse due to a nasty bug when fighting the giant bosses.
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Old 23 May 2008, 17:33   #67
killergorilla
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I enjoyed playing the Megadrive version, the Amiga version feels like a chore.

The game hasn't dated very well either way anyway so I don't tend to play it all.
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Old 24 May 2008, 00:27   #68
spiff
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Quote:
Originally Posted by T_hairy_bootson View Post
You guys keep saying the megadrive version plays better but wont say how or why, besides the extra button thing I really can not see one single way the megadrive version plays better. In fact it plays worse due to a nasty bug when fighting the giant bosses.
Amiga:
  • Press towards an enemy while slashing him on the amiga and see how many hits you can get in (hint 3-4 is max on the arcade)
  • Corner any elf and start burning him for magic (ride a dragon).. never ends on the amiga
  • Get stuck between two enemies, they beat you back and forth until you die instead of just one getting three hits and then you loose one energy bar
  • Look at the resolution and screen size, where did that skeleton come from? When did the rest of the area go?
  • Kick of a nice magic fire dragon.. and wait for it.. (load load) and then walk two steps, load load
  • But most of all, the animation, fram rate and movement is off. Don't care what they say about blitters or 50 fps. The amiga version does not move objects with the same flow, it looks like 25 fps, not 60.

Last edited by spiff; 24 May 2008 at 00:44.
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Old 31 July 2009, 23:25   #69
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Quote:
Originally Posted by dlfrsilver View Post
STOP ! Richard Costello said about golden axe that not only the megadrive version is not
the most faithfull to the coin op but he says this about amiga version:

960 blits are done in 1/50th of a second ;
It uses 2x16colors palettes (Yeah !! this game is using a dynamic palette )
68000 and blitter works like hell to make the game running within a frame.

at last he says too that the amiga version is an hybrid of megadrive and coin op versions, which sounds as the best considering those
When did I say that?
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Old 31 July 2009, 23:41   #70
PowerPie5000
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The only Golden Axe game that i stil play now and then is "Golden Axe: The Duel" on the Sega Saturn

I never really liked Golden Axe that much anyway! I always preferred Streets of Rage
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Old 31 July 2009, 23:45   #71
turrican3
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For me :
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Old 01 August 2009, 04:04   #72
dlfrsilver
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Quote:
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When did I say that?
I pick those things in an english mag richard, a preview in depth page.

Are you not remembering those or did the magazine faked ?
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Old 05 August 2009, 02:55   #73
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Quote:
Originally Posted by Antiriad View Post
1) Arcade
2) Mega Drive
3) Amiga
4) Atari ST
5) PC Engine CD
PFF!

You "consoleros" really kill me
The C=64 version was very good for its time, so I think it does deserve a top 5 rank too!

At least MazinKaesar (cf. page 1) savors this!
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Old 05 August 2009, 03:06   #74
TCD
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You "consoleros" really kill me
The C=64 version was very good for its time, so I think it does deserve a top 5 rank too!
You mean [ Show youtube player ]? Don't get me wrong, it's surely not bad for a 8-bit version, but a top 5 rank? You "eightbiteros" just crack me up
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Old 05 August 2009, 04:09   #75
dirkies
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huh huh, back in the days, compared with the consoles, one of the often overlooked criteria to determine what was best compared with arcade would have been the ability to make a 'backup'... not possible with consoles, and Amiga wins hands down for disk-based conversions, so the choice was simple
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Old 05 August 2009, 10:23   #76
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But now that we have OMG! R0MZ0RZ!!! *caugh* that doesn't matter much anymore
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Old 06 August 2009, 02:19   #77
Firthy2002
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Quote:
Originally Posted by dirkies View Post
huh huh, back in the days, compared with the consoles, one of the often overlooked criteria to determine what was best compared with arcade would have been the ability to make a 'backup'... not possible with consoles, and Amiga wins hands down for disk-based conversions, so the choice was simple
You forget backup devices such as Super Magic Drive et al.
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Old 06 August 2009, 10:05   #78
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You forget backup devices such as Super Magic Drive et al.
I think the point was that with the Amiga you had the backup device 'built in'
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Old 06 August 2009, 13:08   #79
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Yeah, as a kid, that was a *huge* advantage.
Some of my friends had NES consoles and they had like 3-5 games... they got one or two every year for birthdays and christmas... while I had hundreds of games
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Old 06 August 2009, 15:24   #80
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You forgot the iPhone version! 0_o
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