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Old 19 May 2008, 09:20   #21
TCD
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Sorry s2325 I forgot to disable filter on Kega when taking the Mega Drive screen.
Here's the correct one :



Since I'm not into Arcade emulation I took a picture I found. Does anyone have a correct MAME screen for Golden Axe?
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Old 19 May 2008, 10:04   #22
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Quote:
Originally Posted by Retro-Nerd View Post
1. Arcade
2. Sega Mega Drive / the OpenBOR mods for Windows and Dreamcast
3. Amiga
I agree, but I like even the C64 version
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Old 19 May 2008, 11:29   #23
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I really love the Amiga over any other machine, but in this instance the Amiga does not win out in my opinion. Where the Amiga excelled was with its own original games and not arcade conversions.
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Old 19 May 2008, 13:47   #24
T_hairy_bootson
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The screenshot of the amiga version above is just before the real colours kick in, the death of Alex sets the scene and the green is not visible until you have killed the first 4 enemies.

You know Alex? the missing character from the megadrive version?

Perhaps this is the screenshot you meant to paste?



And the megadrive version with missing golden axe and no sign of Alex doesnt need to set the scene, well, because there is no death scene to make more dramatic...



Notice the silver axe and drab washed out colours.
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Old 19 May 2008, 14:10   #25
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The Amiga version was closer to the arcade than the Mega Drive version, the only thing letting it down was the lack of a jump button (which could be fixed in WHDLoad soon anyway, they've already added an extra button for magic). The Amiga version, although different to the arcade, had a nicer colour palette. It has better music, more background graphics, and was more faithful to the arcade version overall. The only thing the Mega Drive version has over the Amiga version is the jump button, and perhaps a closer colour palette to the bland looking arcade version.



Here they both are next to the Master System version.
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Old 19 May 2008, 14:15   #26
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In MegaDrive version weapon of that enemy looks like bunch of flowers
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Old 19 May 2008, 14:24   #27
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... and in the Master System version he's holding his own gray wig!
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Old 19 May 2008, 17:00   #28
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An extra Button wouldn't fix the lousy controls in the Amiga version. There's no perfect arcade port imho. This game didn't aged well, unlike some other arcade classics.
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Old 19 May 2008, 17:34   #29
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I just noticed also, the "Arcade" screenshot a few posts back with the filter on it is actually the Mega Drive version of Golden Axe 2, not the arcade game at all.
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Old 19 May 2008, 17:39   #30
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http://www.arcade-history.com/index....=detail&id=978
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Old 19 May 2008, 20:00   #31
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Amiga closer to the arcade??

The arcade isn't bright, it's got gray muted colors like the megadrive, and almost all other system 16 games.

Also the Amiga is missing a lot of animation frames, has lower framerate, and sprites are redrawn instead of ripped from the arcade board like the mega drive. Controls are also off, for example by pressing forward while attacking you can execute a lot more slashes then you are supposed to.

Not that the amiga conversion is crap, it was a good amiga game. But like most arcade conversions, the megadrive/genesis was closer to the original.
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Old 19 May 2008, 21:26   #32
discomeats
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Quote:
Originally Posted by AMIGAZ View Post
Every Creative sound blaster from Sound Blaster Pro and onwards had this header
Perhaps.. the soundcard wasn't made by creative

also the motherboard doesn't have a speaker header, it has a squeaky thing directly soldered onto the motherboard, so desoldering that, and wiring up to a nonexistent header is probably not the way to go sound quality wise

I could of course use another computer, but that would be too easy!
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Old 20 May 2008, 01:00   #33
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Funnily enough, I bought an album released by a band called Drive-By Argument today, and one of the tracks is called There's Nothing As Epic As Golden Axe. Useless info? Yes, but a strange coincidence all the same.
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Old 20 May 2008, 01:19   #34
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STOP ! Richard Costello said about golden axe that not only the megadrive version is not
the most faithfull to the coin op but he says this about amiga version:

960 blits are done in 1/50th of a second ;
It uses 2x16colors palettes (Yeah !! this game is using a dynamic palette )
68000 and blitter works like hell to make the game running within a frame.

at last he says too that the amiga version is an hybrid of megadrive and coin op versions, which sounds as the best considering those

Last edited by dlfrsilver; 20 May 2008 at 01:31.
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Old 20 May 2008, 22:54   #35
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Yea but Makoto Uchida said in the Sega club interview that the Genesis
is the most faithful to the coin op

He says this about amiga version, 50fps, not 60 like the arcade and Genesis
It uses 1x64colors palette at last he says too that the amiga version is an hybrid of megadrive and coin op versions, not a conversion of the coin op like the Genesis.




I just love arguing over old games hype.. it's much more fun then trolling game forums claiming that killzone2 looks like crap
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Old 20 May 2008, 23:36   #36
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To me framerate and animation is a more important feature then a couple of more colours when speaking about beat 'm ups or actually any action game so in that aspect, as far as I can recall the megadrive version, the megadrive version is better. Actually, the amiga version looks a bit too 'overcoloured' like they tried to hard to look better then the megadrive and other versions, more doesn't mean better or nicer.

How someone can rate any version better then the arcade's is a mystery to me but hey I even know people that consider Amiga's Final Fight better then the SNES/Arcade so who am I..

1. Arcade
2. Megadrive
3. Amiga
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Old 21 May 2008, 02:59   #37
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Arcade, then Megadrive.

Final Fight on the Amiga is crap.
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Old 21 May 2008, 03:05   #38
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Quote:
Originally Posted by spiff View Post
Yea but Makoto Uchida said in the Sega club interview that the Genesis is the most faithful to the coin op.

He says this about amiga version, 50fps, not 60 like the arcade and Genesis
It uses 1x64colors palette at last he says too that the amiga version is an hybrid of megadrive and coin op versions, not a conversion of the coin op like the Genesis.
Well he never saw the amiga version (like for most conversion btw from japanese coin-ops), and tiles for tiles no, the genesis version is not the most faithfull....

Last note, 60fps for the japanese version, the european version runs at 50fps, not more since we use PAL ! The best thing at the end is using Golden Axe amiga american version, which here runs at 60 fps (NTSC!).
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Old 21 May 2008, 03:14   #39
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Playability is the important thingy here. Who cares about 50/60Hz and tiles, the Amiga conversion is at most a mediocre port.

And yes. Final Fight Amiga is pure crap, the SNES or Mega CD versions are much better.
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Old 21 May 2008, 03:15   #40
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I totally agree.

Me and Retro-Nerd win.

You might as well close this thread now.
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