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Old 10 May 2008, 19:41   #1
s2325
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Wink Rodland, which is the best version?

1. Amiga
2. Atari ST
3. arcade
4. NES
5. Gameboy
6. Amstrad CPC
I know nothing about C64 version.
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Old 10 May 2008, 20:13   #2
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Amiga by quite a way, its even better than the arcade its based on.
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Old 10 May 2008, 22:13   #3
Stefan Lindberg
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The original is the best... thats the arcade version, it even has a second part (the pyramid) with different levels,graphics and music... this part don't seems to been added in the ST/Amiga conversions for some reason.
But i have not played the NES version but i know it has some scrollingplatform (mario style?) mixed with the original "bubble bobble" genre levels, so it could be good and maybe not to be compared to the original as it's more of an new game.
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Old 10 May 2008, 22:17   #4
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No, only "bubble bobble" genre levels in NES version.
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Old 10 May 2008, 22:40   #5
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hmm... maybe i had it mixed up with another version.
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Old 10 May 2008, 22:52   #6
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I've always preferred playing the Amiga versions of platform games rather than the arcade ones, even the mediocre ports. The reason is that I've always hated the use of a button for jumping, the joystick feels so much better.
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Old 10 May 2008, 22:53   #7
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Quote:
Originally Posted by alkis21 View Post
The reason is that I've always hated the use of a button for jumping, the joystick feels so much better.
Puuuuuuuuuuuke
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Old 11 May 2008, 01:45   #8
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I would say that arcade version is prettier than the Amiga version although arcade is harder,both would have to be played.
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Old 11 May 2008, 15:37   #9
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Quote:
Originally Posted by alkis21 View Post
I've always preferred playing the Amiga versions of platform games rather than the arcade ones, even the mediocre ports. The reason is that I've always hated the use of a button for jumping, the joystick feels so much better.

i'll second that about the up-to-jump. another reason why Amiga NZS and Rainbow Islands are great. even on mame i end up setting up to jump.


its always good if a whdload slave can give users the choice of the amiga method or the arcade method though.
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Old 11 May 2008, 23:40   #10
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I'll third it.

Rainbow Islands can be owned with up-to-jump. You have more subtle control over the jump-height (Amiga/ST versions, at least).

And Rodland sucks.
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Old 04 August 2012, 14:21   #11
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some differences in Rodland NES/Famicom version:
- shark's spit is much faster
- you can fall on enemy to stun him
- less time to collect items after killing all enemies
- squirells are faster and aggressive if near you
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Old 04 August 2012, 15:00   #12
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Yup it's Amiga for me too, solid conversion which retains all of the playability of the arcade version with a more humane difficulty curve..C64 version has buckets of charm too.
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Old 04 August 2012, 17:41   #13
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I will say it's a close call between Arcade and Amiga/ST. Though Arcade has the advantage of the extra chapter, Amiga/ST has its own bubbly charm and easy-to-get-into gameplay, all on one convenient disk (had Pyramid been added in, it'd probably take the game to two disks).

C64 and Spectrum seem a bit soulless in comparison, mainly due to the lack of backgrounds and in-game music, but are otherwise still a joy to spend an hour or so on, and aren't too difficult either. Amstrad, however..... despite being the more colourful of the 8-bit computer ports, it's evidently the worst of the bunch, being terribly sluggish with crippled/delayed controls meaning it's MUCH harder to complete - I recall dying and missing out on bonuses/letters countless times on stages I could coast through everywhere else. I believe I even used a trainer just to get to the end! Not to mention it also a) omits more of the original music than the other two, and b) has no pretty-looking fairy to give you 1UPs. >.<

I like the Game Boy version a lot too - it remains pretty faithful to the Arcade/16-Bit versions in a meagre 64k rom! Just remember to get the correct dump of the English version though, because a broken rom was spread around for years that always crashed before the first boss. A fixed dump was added to No-Intro in around 2009, but Emuparadise still hosts an older set without it.

It's a bit hard to position the NES version somewhere on the list, because after the first few levels or so it quickly becomes its own unique take on the arcade original, with a completely different soundtrack, brand new locations for the boss fights and even some side-scrolling sections! It also adds a ton more features such as the ability to jump (and stun enemies by jumping on their heads), and the option to reskin Rit and Tam to a colour of your choice.

I haven't beaten the iOS port yet, but from my experience it's much better to use a proper control device for it like the iControlPad, followed by an app called Blutrol to map the touch controls to the d-pad and buttons. Though as the app requires your device to be jailbroken, this may not be a viable option to some people.
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Old 14 August 2012, 20:49   #14
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Amiga is the best version, better than the arcade.
The sound is much better on the amiga (well... not surprising !), and also the colors are more flashy . The only thing that is missing is the hidden second part on the arcade.
They could have done it sooooo easily, hey maybe someone can contact the main coder ?
Yes i am dreaming eh eh, but here some dreams already became true by the past !
 
Old 14 August 2012, 22:00   #15
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i have contacted Ronald Pieket Weeserik via my facebook a while ago

Ronald told me that he was thinking at the time 'what is those extra tiles for ?'
I told him it was the second part and end of the game. He then answered, ah ok, i know what it was for

Rodland would have been a 2/3 disks games.
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Old 15 August 2012, 12:23   #16
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Even in 5 disks i would have been happy with 50 levels more .
Thanks for the information, the lack of communication between developpers and arcade companies was a big problem at this timd !
 
Old 15 August 2012, 13:48   #17
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Yes indeed, that's what i found too with crackdown from ARC developments.

They had to ring Sega UK to get information about the disk used in system 24 arcade hardware. They put them in contact with Sega Japan.

Q : what kind of disk format is used ?
A : Can't tell you

Q : How to extract graphics from it ?
A : Can't tell you

Q : Then how system 24 is actually working ?
A : Same as above !!

If they had told them what was going on about the game disk, they'd had to reveal that system 24 disks are partly encrypted, and the the 2nd 68000 present on the board (FD-1094 hitachi), is only used to decypher some sectors/informations on it, their security system would have been useless..... Japanese were too much afraid of being copied/pirated i guess.....

This can be found in The One Magazine, in crackdown preview in depth pages.

This game use 3000/5000 frames on amiga/ST, and Paul Walker, the graphist, even had up to 36 DD disks containing only the levels !!!

US Gold should had then agreed for a 2 disks release. Instead, they said ok, but only on atari ST. And only 1 for amiga, as such, we know the end of the story.
The amiga release, lacks intro parts, and even the end of the game.
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Old 16 August 2012, 13:24   #18
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I loved rodland on the amiga. Has always been one of my fav games despite it being a bit cutsey.

Never played any other version. using up to Jumps sucks donkey balls.

It is nearly as bad, nearly mind you, as up to accelerate on racing games.
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Old 26 December 2012, 08:06   #19
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Just finished arcade version, some differences to Amiga:
- you can not stun enemy
- you can not pop balloon
- worm tongue is longer
- shark's spit is poorly aimed at you
- first boss (crocodiles) have small walking fruits with items inside so you can attack with explosives
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Old 26 December 2012, 10:39   #20
Graham Humphrey
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Somebody actually added more colour to the Spectrum version some months back. It looks quite a bit nicer as a result.

http://www.worldofspectrum.org/forum...ad.php?t=40610
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